public override void Build(GameObject parent, GenericParameter parameter)
 {
     InstantiateSubject(parent, parameter, 0);
     IntDropdownParam.Instantiate(parent, parameter, 1, "Anchor Options", listingOptions);
     IntListInputFieldParam.Instantiate(parent, parameter, 0, "Anchor IDs");
     BoolToggleParam.Instantiate(parent, parameter, 0, "Single Subject");
 }
Пример #2
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 public override void Build(GameObject parent, GenericParameter parameter)
 {
     InstantiateSubject(parent, parameter, 0);
     FloatInputFieldParam.Instantiate(parent, parameter, 0, "Impulse X:");
     FloatInputFieldParam.Instantiate(parent, parameter, 1, "Impulse Y:");
     FloatInputFieldParam.Instantiate(parent, parameter, 2, "Impulse Z:");
     BoolToggleParam.Instantiate(parent, parameter, 0, "Use percentage of current impulse");
 }
Пример #3
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 public override void Build(GameObject parent, GenericParameter parameter)
 {
     InstantiateSubject(parent, parameter, 0);
     IntDropdownParam.Instantiate(parent, parameter, 1, "Orientation:", directionOptions3D);
     InstantiateArithmeticField(parent, parameter, 2);
     InstantiateNumeratorVar(parent, parameter, 3, 0);
     FloatInputFieldParam.Instantiate(parent, parameter, 0, "Or compare with value:");
     BoolToggleParam.Instantiate(parent, parameter, 1, "Use absolute value");
 }
 public override void Build(GameObject parent, GenericParameter parameter)
 {
     InstantiateSubject(parent, parameter, 0);
     IntDropdownParam.Instantiate(parent, parameter, 1, "Orientation Options", orientationOptions);
     IntDropdownParam.Instantiate(parent, parameter, 2, "Types Options", listingOptions);
     IntListInputFieldParam.Instantiate(parent, parameter, 0, "Hit Types");
     IntDropdownParam.Instantiate(parent, parameter, 3, "Box IDs Options", listingOptions);
     IntListInputFieldParam.Instantiate(parent, parameter, 1, "Box IDs");
     BoolToggleParam.Instantiate(parent, parameter, 0, "Single Subject");
 }
Пример #5
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 public override void Build(GameObject parent, GenericParameter parameter)
 {
     StringInputFieldParam.Instantiate(parent, parameter, 0, "Effect");
     IntDropdownParam.Instantiate(parent, parameter, 0, "Location", spawnLocation);
     IntInputFieldParam.Instantiate(parent, parameter, 1, "Lifetime");
     BoolToggleParam.Instantiate(parent, parameter, 0, "Local space");
     FloatInputFieldParam.Instantiate(parent, parameter, 0, "Offset X:");
     FloatInputFieldParam.Instantiate(parent, parameter, 1, "Offset Y:");
     FloatInputFieldParam.Instantiate(parent, parameter, 2, "Offset Z:");
 }
Пример #6
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 public override void Build(GameObject parent, GenericParameter parameter)
 {
     InstantiateSubject(parent, parameter, 0);
     StringInputFieldParam.Instantiate(parent, parameter, 0, "Effect");
     IntDropdownParam.Instantiate(parent, parameter, 1, "Localtion:", spawnLocation);
     IntInputFieldParam.Instantiate(parent, parameter, 2, "Location anchor ID:");
     BoolToggleParam.Instantiate(parent, parameter, 0, "Local Space:");
     IntDropdownParam.Instantiate(parent, parameter, 3, "Facing options:", hurtFacingOptions);
     FloatInputFieldParam.Instantiate(parent, parameter, 0, "Offset X:");
     FloatInputFieldParam.Instantiate(parent, parameter, 1, "Offset Y:");
     FloatInputFieldParam.Instantiate(parent, parameter, 2, "Offset Z:");
 }
Пример #7
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 public override void Build(GameObject parent, GenericParameter parameter)
 {
     InstantiateSubject(parent, parameter, 0);
     StringInputFieldParam.Instantiate(parent, parameter, 0, "Entity to spawn:");
     IntDropdownParam.Instantiate(parent, parameter, 1, "Localtion:", spawnLocation);
     IntInputFieldParam.Instantiate(parent, parameter, 2, "Location anchor ID:");
     StringInputFieldParam.Instantiate(parent, parameter, 1, "Initial animation:");
     IntInputFieldParam.Instantiate(parent, parameter, 3, "Team ID (-1 for same team):");
     BoolToggleParam.Instantiate(parent, parameter, 0, "Own:");
     StringListInputFieldParam.Instantiate(parent, parameter, 0, "Variable keys:");
     IntListInputFieldParam.Instantiate(parent, parameter, 0, "Variable values:");
     IntDropdownParam.Instantiate(parent, parameter, 4, "Facing options:", hurtFacingOptions);
     FloatInputFieldParam.Instantiate(parent, parameter, 0, "Offset X:");
     FloatInputFieldParam.Instantiate(parent, parameter, 1, "Offset Y:");
     FloatInputFieldParam.Instantiate(parent, parameter, 2, "Offset Z:");
 }
Пример #8
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 public override void Build(GameObject parent, GenericParameter parameter)
 {
     InstantiateSubject(parent, parameter, 0);
     BoolToggleParam.Instantiate(parent, parameter, 0, "Automatic flip:");
 }
Пример #9
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 public override void Build(GameObject parent, GenericParameter parameter)
 {
     InstantiateSubject(parent, parameter, 0);
     IntDropdownParam.Instantiate(parent, parameter, 1, "Button:", inputButtonOptions);
     BoolToggleParam.Instantiate(parent, parameter, 0, "Consume Release Event");
 }
 private static void InstantiateNegation(GameObject parent, GenericParameter parameter)
 {
     BoolToggleParam.Instantiate(parent, parameter, 0, "Negate");
 }
 public override void Build(GameObject parent, GenericParameter parameter)
 {
     BoolToggleParam.Instantiate(parent, parameter, 0, "Single Subject");
 }