public override void Build(GameObject parent, GenericParameter parameter) { InstantiateSubject(parent, parameter, 0); IntDropdownParam.Instantiate(parent, parameter, 1, "Anchor Options", listingOptions); IntListInputFieldParam.Instantiate(parent, parameter, 0, "Anchor IDs"); BoolToggleParam.Instantiate(parent, parameter, 0, "Single Subject"); }
public override void Build(GameObject parent, GenericParameter parameter) { InstantiateSubject(parent, parameter, 0); FloatInputFieldParam.Instantiate(parent, parameter, 0, "Impulse X:"); FloatInputFieldParam.Instantiate(parent, parameter, 1, "Impulse Y:"); FloatInputFieldParam.Instantiate(parent, parameter, 2, "Impulse Z:"); BoolToggleParam.Instantiate(parent, parameter, 0, "Use percentage of current impulse"); }
public override void Build(GameObject parent, GenericParameter parameter) { InstantiateSubject(parent, parameter, 0); IntDropdownParam.Instantiate(parent, parameter, 1, "Orientation:", directionOptions3D); InstantiateArithmeticField(parent, parameter, 2); InstantiateNumeratorVar(parent, parameter, 3, 0); FloatInputFieldParam.Instantiate(parent, parameter, 0, "Or compare with value:"); BoolToggleParam.Instantiate(parent, parameter, 1, "Use absolute value"); }
public override void Build(GameObject parent, GenericParameter parameter) { InstantiateSubject(parent, parameter, 0); IntDropdownParam.Instantiate(parent, parameter, 1, "Orientation Options", orientationOptions); IntDropdownParam.Instantiate(parent, parameter, 2, "Types Options", listingOptions); IntListInputFieldParam.Instantiate(parent, parameter, 0, "Hit Types"); IntDropdownParam.Instantiate(parent, parameter, 3, "Box IDs Options", listingOptions); IntListInputFieldParam.Instantiate(parent, parameter, 1, "Box IDs"); BoolToggleParam.Instantiate(parent, parameter, 0, "Single Subject"); }
public override void Build(GameObject parent, GenericParameter parameter) { StringInputFieldParam.Instantiate(parent, parameter, 0, "Effect"); IntDropdownParam.Instantiate(parent, parameter, 0, "Location", spawnLocation); IntInputFieldParam.Instantiate(parent, parameter, 1, "Lifetime"); BoolToggleParam.Instantiate(parent, parameter, 0, "Local space"); FloatInputFieldParam.Instantiate(parent, parameter, 0, "Offset X:"); FloatInputFieldParam.Instantiate(parent, parameter, 1, "Offset Y:"); FloatInputFieldParam.Instantiate(parent, parameter, 2, "Offset Z:"); }
public override void Build(GameObject parent, GenericParameter parameter) { InstantiateSubject(parent, parameter, 0); StringInputFieldParam.Instantiate(parent, parameter, 0, "Effect"); IntDropdownParam.Instantiate(parent, parameter, 1, "Localtion:", spawnLocation); IntInputFieldParam.Instantiate(parent, parameter, 2, "Location anchor ID:"); BoolToggleParam.Instantiate(parent, parameter, 0, "Local Space:"); IntDropdownParam.Instantiate(parent, parameter, 3, "Facing options:", hurtFacingOptions); FloatInputFieldParam.Instantiate(parent, parameter, 0, "Offset X:"); FloatInputFieldParam.Instantiate(parent, parameter, 1, "Offset Y:"); FloatInputFieldParam.Instantiate(parent, parameter, 2, "Offset Z:"); }
public override void Build(GameObject parent, GenericParameter parameter) { InstantiateSubject(parent, parameter, 0); StringInputFieldParam.Instantiate(parent, parameter, 0, "Entity to spawn:"); IntDropdownParam.Instantiate(parent, parameter, 1, "Localtion:", spawnLocation); IntInputFieldParam.Instantiate(parent, parameter, 2, "Location anchor ID:"); StringInputFieldParam.Instantiate(parent, parameter, 1, "Initial animation:"); IntInputFieldParam.Instantiate(parent, parameter, 3, "Team ID (-1 for same team):"); BoolToggleParam.Instantiate(parent, parameter, 0, "Own:"); StringListInputFieldParam.Instantiate(parent, parameter, 0, "Variable keys:"); IntListInputFieldParam.Instantiate(parent, parameter, 0, "Variable values:"); IntDropdownParam.Instantiate(parent, parameter, 4, "Facing options:", hurtFacingOptions); FloatInputFieldParam.Instantiate(parent, parameter, 0, "Offset X:"); FloatInputFieldParam.Instantiate(parent, parameter, 1, "Offset Y:"); FloatInputFieldParam.Instantiate(parent, parameter, 2, "Offset Z:"); }
public override void Build(GameObject parent, GenericParameter parameter) { InstantiateSubject(parent, parameter, 0); BoolToggleParam.Instantiate(parent, parameter, 0, "Automatic flip:"); }
public override void Build(GameObject parent, GenericParameter parameter) { InstantiateSubject(parent, parameter, 0); IntDropdownParam.Instantiate(parent, parameter, 1, "Button:", inputButtonOptions); BoolToggleParam.Instantiate(parent, parameter, 0, "Consume Release Event"); }
private static void InstantiateNegation(GameObject parent, GenericParameter parameter) { BoolToggleParam.Instantiate(parent, parameter, 0, "Negate"); }
public override void Build(GameObject parent, GenericParameter parameter) { BoolToggleParam.Instantiate(parent, parameter, 0, "Single Subject"); }