public static GameObject Create(Vector3 position, string itemName) // Item loot creation { PrefabLoot = UnityEngine.Resources.Load("Prefabs/Objects/LootDrop") as GameObject; GameObject lootObject = Instantiate(PrefabLoot, position, Quaternion.identity); LootScript lootComponent = lootObject.GetComponent <LootScript>(); lootComponent.ItemName = itemName; return(lootObject); }
public static GameObject Create(Vector3 position, int amount) // Exp loot creation { PrefabLoot = UnityEngine.Resources.Load("Prefabs/Objects/LootDrop") as GameObject; GameObject lootObject = Instantiate(PrefabLoot, position, Quaternion.identity); LootScript lootComponent = lootObject.GetComponent <LootScript>(); lootComponent.Amount = amount; return(lootObject); }