Ejemplo n.º 1
0
        public static GameObject Create(Vector3 position, string itemName) // Item loot creation
        {
            PrefabLoot = UnityEngine.Resources.Load("Prefabs/Objects/LootDrop") as GameObject;
            GameObject lootObject    = Instantiate(PrefabLoot, position, Quaternion.identity);
            LootScript lootComponent = lootObject.GetComponent <LootScript>();

            lootComponent.ItemName = itemName;
            return(lootObject);
        }
Ejemplo n.º 2
0
        public static GameObject Create(Vector3 position, int amount) // Exp loot creation
        {
            PrefabLoot = UnityEngine.Resources.Load("Prefabs/Objects/LootDrop") as GameObject;
            GameObject lootObject    = Instantiate(PrefabLoot, position, Quaternion.identity);
            LootScript lootComponent = lootObject.GetComponent <LootScript>();

            lootComponent.Amount = amount;
            return(lootObject);
        }