public InorganicsOwner(Entity[] entitys, IMapGate gate , Wisdom wisdom)
 {
     _Wisdom = wisdom;
     _Entitys = entitys;
     _Gate = gate;
     _Updater = new Updater();
 }
 public PortalWisdom(Entity entity, string target_realm, ENTITY[] pass_entity, IMapGate gate, IMapFinder finder)
 {
     _Entity = entity;
     _TargetRealm = target_realm;
     _PassEntity = pass_entity;
     _Gate = gate;
     _Finder = finder;
 }
        public MoveController(Entity player)
        {
            _Player = player;
            Backward = -1;
            Forward = 1;
            RunForward = 3;

            TurnLeft = 500  ;
            TurnRight = 500;
        }
 public EnteranceWisdom(ENTITY[] types, Entity owner, IMapGate gate)
 {
     _Types = types;
     _Owner = owner;
     _Gate = gate;
 }