public InorganicsOwner(Entity[] entitys, IMapGate gate , Wisdom wisdom) { _Wisdom = wisdom; _Entitys = entitys; _Gate = gate; _Updater = new Updater(); }
public PortalWisdom(Entity entity, string target_realm, ENTITY[] pass_entity, IMapGate gate, IMapFinder finder) { _Entity = entity; _TargetRealm = target_realm; _PassEntity = pass_entity; _Gate = gate; _Finder = finder; }
public MoveController(Entity player) { _Player = player; Backward = -1; Forward = 1; RunForward = 3; TurnLeft = 500 ; TurnRight = 500; }
public EnteranceWisdom(ENTITY[] types, Entity owner, IMapGate gate) { _Types = types; _Owner = owner; _Gate = gate; }