Drawable game component for water rendering. Renders the scene to reflection and refraction maps that are projected onto the water plane and are distorted based on two scrolling normal maps.
Пример #1
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 public void Dispose()
 {
     water = null;
 }
Пример #2
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 internal void CreateWater()
 {
     _resources = REngine.Instance._resourceContent;
     water = new Water();
     this.Position = Vector3.Zero;
 }