public static IShip Create(PhysicsState state, FactionInfo factionInfo)
        {
            if (!initialized)
            {
                Initialize();
            }

            UmgahDrone returnvalue = new UmgahDrone(state, factionInfo);

            returnvalue.ControlHandler = new DefaultControlHandler();
            return(returnvalue);
        }
 protected override IShip CreateHardCodedShip()
 {
     return(UmgahDrone.Create(new PhysicsState(), null));
 }
 public UmgahDrone(UmgahDrone copy)
     : base(copy)
 {
     this.rechargeDelay = new Bounded <float> (copy.rechargeDelay);
 }