public static IShip Create(PhysicsState state, FactionInfo factionInfo) { if (!initialized) { Initialize(); } UmgahDrone returnvalue = new UmgahDrone(state, factionInfo); returnvalue.ControlHandler = new DefaultControlHandler(); return(returnvalue); }
protected override IShip CreateHardCodedShip() { return(UmgahDrone.Create(new PhysicsState(), null)); }
public UmgahDrone(UmgahDrone copy) : base(copy) { this.rechargeDelay = new Bounded <float> (copy.rechargeDelay); }