/// <summary>
 /// Texture: can only be access given an index (the collection may be a sparse array!) 
 /// </summary>
 /// <param name="t"></param>
 public void AddTexture(RTTexture t)
 {
     mAllTextures.AddResource(t);
 }
        public CommandFileParser(String cmdFile, ContentManager meshLoader, System.Windows.Forms.TextBox statusArea, RTCore rt, SceneDatabase scene)
        {
            mStatusArea = statusArea;

            mFullPath = System.IO.Path.GetFullPath(System.IO.Path.GetDirectoryName(cmdFile));

            mParser = new XmlTextReader(cmdFile);
            mParser.WhitespaceHandling = WhitespaceHandling.None;

            ParserRead();
            while (!IsEndElement("RayTracer_552"))
            {
                if (IsElement() && (!IsElement("RayTracer_552")) )
                {
                    if (IsElement("camera"))
                    {
                        RTCamera c = new RTCamera(this);
                        rt.SetCamera(c);
                        ParserRead();
                    }
                    else if (IsElement("sphere"))
                    {
                        RTSphere s = new RTSphere(this);
                        scene.AddGeom(s);
                        ParserRead();
                    }
                    else if (IsElement("rectangle"))
                    {
                        RTRectangle r = new RTRectangle(this);
                        scene.AddGeom(r);
                        ParserRead();
                    }
                    else if (IsElement("triangle"))
                    {
                        RTTriangle t = new RTTriangle(this);
                        scene.AddGeom(t);
                        ParserRead();
                    }
                    else if (IsElement("mesh"))
                    {
                        RTTriangle.ParseMeshForTriangles(this, meshLoader, scene);
                        ParserRead();
                    }
                    else if (IsElement("imagespec"))
                    {
                        ImageSpec s = new ImageSpec(this);
                        rt.SetImageSpec(s);
                        ParserRead();
                    }
                    else if (IsElement("rtspec"))
                    {
                        rt.Parse(this);
                        ParserRead();
                    }
                    else if (IsElement("material"))
                    {
                        RTMaterial m = new RTMaterial(this);
                        scene.AddMaterial(m);
                        ParserRead();
                    }
                    else if (IsElement("light"))
                    {
                        RTLight l = new RTLight(this);
                        scene.AddLight(l);
                        ParserRead();
                    }
                    else if (IsElement("texture"))
                    {
                        RTTexture t = new RTTexture(this);
                        scene.AddTexture(t);
                        ParserRead();
                    }
                    else
                        ParserError("Main Parser:");
                }
                else
                    ParserRead();
            }
            mParser.Close();

            if (!mHasError)
                mStatusArea.Text = "Parsing Completed!";
        }
Пример #3
0
        public CommandFileParser(String cmdFile, ContentManager meshLoader, System.Windows.Forms.TextBox statusArea, RTCore rt, SceneDatabase scene)
        {
            mStatusArea = statusArea;

            mFullPath = System.IO.Path.GetFullPath(System.IO.Path.GetDirectoryName(cmdFile));

            mParser = new XmlTextReader(cmdFile);
            mParser.WhitespaceHandling = WhitespaceHandling.None;

            ParserRead();
            while (!IsEndElement("RayTracer_552"))
            {
                if (IsElement() && (!IsElement("RayTracer_552")))
                {
                    if (IsElement("camera"))
                    {
                        RTCamera c = new RTCamera(this);
                        rt.SetCamera(c);
                        ParserRead();
                    }
                    else if (IsElement("sphere"))
                    {
                        RTSphere s = new RTSphere(this);
                        scene.AddGeom(s);
                        ParserRead();
                    }
                    else if (IsElement("rectangle"))
                    {
                        RTRectangle r = new RTRectangle(this);
                        scene.AddGeom(r);
                        ParserRead();
                    }
                    else if (IsElement("triangle"))
                    {
                        RTTriangle t = new RTTriangle(this);
                        scene.AddGeom(t);
                        ParserRead();
                    }
                    else if (IsElement("mesh"))
                    {
                        RTTriangle.ParseMeshForTriangles(this, meshLoader, scene);
                        ParserRead();
                    }
                    else if (IsElement("imagespec"))
                    {
                        ImageSpec s = new ImageSpec(this);
                        rt.SetImageSpec(s);
                        ParserRead();
                    }
                    else if (IsElement("rtspec"))
                    {
                        rt.Parse(this);
                        ParserRead();
                    }
                    else if (IsElement("material"))
                    {
                        RTMaterial m = new RTMaterial(this);
                        scene.AddMaterial(m);
                        ParserRead();
                    }
                    else if (IsElement("light"))
                    {
                        RTLight l = new RTLight(this);
                        scene.AddLight(l);
                        ParserRead();
                    }
                    else if (IsElement("texture"))
                    {
                        RTTexture t = new RTTexture(this);
                        scene.AddTexture(t);
                        ParserRead();
                    }
                    else
                    {
                        ParserError("Main Parser:");
                    }
                }
                else
                {
                    ParserRead();
                }
            }
            mParser.Close();

            if (!mHasError)
            {
                mStatusArea.Text = "Parsing Completed!";
            }
        }
 /// <summary>
 /// Texture: can only be access given an index (the collection may be a sparse array!)
 /// </summary>
 /// <param name="t"></param>
 public void AddTexture(RTTexture t)
 {
     mAllTextures.AddResource(t);
 }