Пример #1
0
        internal void WriteObjectsNames(Writer writer)
        {
            writer.Write((byte)Objects.Count);

            for (int i = 0; i < Objects.Count; ++i)
            {
                writer.WriteRSDKString(Objects[i].FilePath);
            }

            for (int i = 0; i < Objects.Count; i++)
            {
                writer.Write(Objects[i].SpriteSheetID);
            }
        }
Пример #2
0
        public void Write(Writer writer)
        {
            writer.Write(Unknown);
            writer.Write(PlayerType);

            writer.Write((byte)Animations.Count);

            byte SheetCnt = (byte)SpriteSheets.Length;

            for (int i = 0; i < SpriteSheets.Length; ++i)
            {
                writer.WriteRSDKString(SpriteSheets[i]);
            }

            for (int i = 0; i < Animations.Count; ++i)
            {
                Animations[i].Write(writer);
            }
            writer.Close();
        }
Пример #3
0
        internal void Write(Writer writer)
        {
            //Checks To make sure that the file can be saved correctly

            int num_of_objects = objects.Count;

            if (num_of_objects > MaxObjectCount)
            {
                throw new Exception("Cannot save as Retro-Sonic map. Number of objects above 1100!");
            }

            // Save zone name
            writer.WriteRSDKString(Title);

            // Write the Stage Init Data
            writer.Write(Music);
            writer.Write(Background);
            writer.Write((byte)(PlayerXpos >> 8));
            writer.Write((byte)(PlayerXpos & 0xFF));
            writer.Write((byte)(PlayerYPos >> 8));
            writer.Write((byte)(PlayerYPos & 0xFF));

            // Write number of objects
            writer.Write((byte)(num_of_objects >> 8));
            writer.Write((byte)(num_of_objects & 0xFF));

            objects = objects.OrderBy(o => o.id).ToList();

            // Write object data
            for (int n = 0; n < num_of_objects; n++)
            {
                Object obj = objects[n];

                obj.Write(writer);
            }
            writer.Close();
        }
Пример #4
0
        internal void Write(Writer writer)
        {
            //Checks To make sure that the file can be saved correctly

            if (width >= 256)
            {
                throw new Exception("Cannot save as Retro-Sonic map. Level width in tiles > 255.");
            }

            if (height >= 256)
            {
                throw new Exception("Cannot save as Retro-Sonic map. Level height in tiles > 255.");
            }

            int num_of_objects = objects.Count;

            if (num_of_objects > MaxObjectCount)
            {
                throw new Exception("Cannot save as Retro-Sonic map. Number of objects above 1100!");
            }

            // Separate path components
            String dirname  = Path.GetDirectoryName(writer.GetFilename());
            String basename = "\\" + Path.GetFileNameWithoutExtension(writer.GetFilename());

            String itmPath = dirname + basename + ".itm";

            // Create item file
            Writer ITMwriter = new Writer(itmPath);

            // Save width and height
            writer.Write((byte)width);
            writer.Write((byte)height);

            // Save map data
            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    writer.Write((byte)MapLayout[y][x]);
                }
            }

            // Close map file
            writer.Close();

            // Save zone name
            ITMwriter.WriteRSDKString(Title);

            // Write the Stage Init Data
            ITMwriter.Write(Music);
            ITMwriter.Write(Background);
            ITMwriter.Write((byte)(PlayerXpos >> 8));
            ITMwriter.Write((byte)(PlayerXpos & 0xFF));
            ITMwriter.Write((byte)(PlayerYPos >> 8));
            ITMwriter.Write((byte)(PlayerYPos & 0xFF));

            // Write number of objects
            ITMwriter.Write((byte)(num_of_objects >> 8));
            ITMwriter.Write((byte)(num_of_objects & 0xFF));

            // Write object data
            for (int n = 0; n < num_of_objects; n++)
            {
                Object obj = objects[n];

                obj.Write(ITMwriter);
            }
            ITMwriter.Close();
        }
Пример #5
0
 internal void WriteObjectsSpriteSheets(Writer writer)
 {
     writer.Write((byte)ObjectSpritesheets.Count);
     foreach (string name in ObjectSpritesheets)
         writer.WriteRSDKString(name);
 }