Пример #1
0
        private bool duelRuleActive(ItemData.EQUIP equipType)
        {
            if (player.getDuel() == null)
            {
                return(false);
            }
            if (player.getDuel().getStatus() == 5 || player.getDuel().getStatus() == 6)
            {
                ItemData.EQUIP[] slot = { ItemData.EQUIP.HAT,    ItemData.EQUIP.CAPE,  ItemData.EQUIP.AMULET,
                                          ItemData.EQUIP.WEAPON, ItemData.EQUIP.CHEST, ItemData.EQUIP.SHIELD,
                                          ItemData.EQUIP.LEGS,   ItemData.EQUIP.HANDS, ItemData.EQUIP.FEET,
                                          ItemData.EQUIP.RING,   ItemData.EQUIP.ARROWS };

                DuelSession.RULE[] rule = { DuelSession.RULE.HAT,    DuelSession.RULE.CAPE,   DuelSession.RULE.AMULET,
                                            DuelSession.RULE.WEAPON, DuelSession.RULE.BODY,   DuelSession.RULE.SHIELD,
                                            DuelSession.RULE.LEGS,   DuelSession.RULE.GLOVES, DuelSession.RULE.BOOTS,
                                            DuelSession.RULE.RING,   DuelSession.RULE.ARROWS };
                for (int j = 0; j < rule.Length; j++)
                {
                    if (player.getDuel().ruleEnabled(rule[j]))
                    {
                        if (equipType == slot[j])
                        {
                            player.getPackets().sendMessage("You cannot equip that item in this duel.");
                            return(true);
                        }
                    }
                }
            }
            return(false);
        }
Пример #2
0
        private static bool canCastSpell2(Player p, Entity target, int i, bool fakeNPC)
        {
            // fakeNPC is used to keep location when autocasting.
            if (fakeNPC)
            {
                return !p.isDead();
            }
            if (target.isDead() || p.isDead() || target.isDestroyed() || p.isDestroyed())
            {
                return false;
            }
            if (target is Npc)
            {
                if (((Npc)target).getHp() <= 0)
                {
                    return false;
                }
            }
            if ((target is Player) && (p is Player))
            {
                if (Location.inFightPits(target.getLocation()) && Location.inFightPits(target.getLocation()))
                {
                    if (!Server.getMinigames().getFightPits().hasGameStarted())
                    {
                        return false;
                    }
                    return true;
                }
                if (p.getDuel() != null)
                {
                    if (((Player)target).getDuel() != null)
                    {
                        if (p.getDuel().getPlayer2().Equals(((Player)target)) && ((Player)target).getDuel().getPlayer2().Equals(p))
                        {
                            if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_MAGIC))
                            {
                                return false;
                            }
                            if (p.getDuel().getStatus() == 6 && ((Player)target).getDuel().getStatus() == 6)
                            {
                                return true;
                            }
                        }
                    }
                    return false;
                }
                if (!Location.inWilderness(target.getLocation()) && !Location.inWilderness(p.getLocation()))
                    return false;

                int killerWildLevel = p.getLocation().wildernessLevel();
                int targetWildLevel = ((Player)target).getLocation().wildernessLevel();
                int killerCombatLevel = p.getSkills().getCombatLevel();
                int targetCombatLevel = ((Player)target).getSkills().getCombatLevel();
                int highest = killerCombatLevel > targetCombatLevel ? killerCombatLevel : targetCombatLevel;
                int lowest = highest == killerCombatLevel ? targetCombatLevel : killerCombatLevel;
                int difference = (highest - lowest);
                if (difference > killerWildLevel || difference > targetWildLevel)
                {
                    return false;
                }
            }
            return true;
        }
Пример #3
0
 private static bool canCastSpell(Player p, Entity target, int i, bool fakeNPC)
 {
     // fakeNPC is used to keep location when autocasting.
     if (fakeNPC)
     {
         return !p.isDead();
     }
     if (target.isDead() || p.isDead() || target.isDestroyed() || p.isDestroyed())
     {
         return false;
     }
     if (target is Npc)
     {
         if (((Npc)target).getHp() <= 0)
         {
             return false;
         }
         if (i == 47)
         {
             p.getPackets().sendMessage("You cannot cast Teleblock upon an NPC.");
             return false;
         }
     }
     if ((target is Player) && (p is Player))
     {
         if (Location.inFightPits(target.getLocation()) && Location.inFightPits(target.getLocation()))
         {
             if (!Server.getMinigames().getFightPits().hasGameStarted())
             {
                 return false;
             }
             return true;
         }
         if (p.getDuel() != null)
         {
             if (((Player)target).getDuel() != null)
             {
                 if (p.getDuel().getPlayer2().Equals(((Player)target)) && ((Player)target).getDuel().getPlayer2().Equals(p))
                 {
                     if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_MAGIC))
                     {
                         p.getPackets().sendMessage("Magical combat has been disabled in this duel!");
                         return false;
                     }
                     if (p.getDuel().getStatus() == 6 && ((Player)target).getDuel().getStatus() == 6)
                     {
                         return true;
                     }
                 }
             }
             p.getPackets().sendMessage("That isn't your opponent.");
             return false;
         }
         if (i == 47)
         {
             if (((Player)target).getTemporaryAttribute("teleblocked") != null)
             {
                 p.getPackets().sendMessage("That player already has a teleportation block upon them.");
                 return false;
             }
         }
         if (!Location.inWilderness(target.getLocation()))
         {
             p.getPackets().sendMessage("That player isn't in the wilderness.");
             return false;
         }
         if (!Location.inWilderness(p.getLocation()))
         {
             p.getPackets().sendMessage("You aren't in the wilderness.");
             return false;
         }
         int killerWildLevel = p.getLocation().wildernessLevel();
         int targetWildLevel = ((Player)target).getLocation().wildernessLevel();
         int killerCombatLevel = p.getSkills().getCombatLevel();
         int targetCombatLevel = ((Player)target).getSkills().getCombatLevel();
         int highest = killerCombatLevel > targetCombatLevel ? killerCombatLevel : targetCombatLevel;
         int lowest = highest == killerCombatLevel ? targetCombatLevel : killerCombatLevel;
         int difference = (highest - lowest);
         if (difference > killerWildLevel || difference > targetWildLevel)
         {
             ((Player)p).getPackets().sendMessage("You must move deeper into the wilderness to attack that player.");
             return false;
         }
     }
     if (!Location.inMultiCombat(target.getLocation()))
     {
         if (p.getAttacker() != null && !p.getAttacker().Equals(target))
         {
             p.getPackets().sendMessage("You are already in combat!");
             return false;
         }
         if (target.getAttacker() != null && !target.getAttacker().Equals(p))
         {
             string type = target is Player ? "player" : "npc";
             p.getPackets().sendMessage("That " + type + " is already in combat.");
             return false;
         }
     }
     if (p.getSkills().getCurLevel(Skills.SKILL.MAGIC) < SPELL_LEVEL[i])
     {
         p.getPackets().sendMessage("You need a Magic level of " + SPELL_LEVEL[i] + " to cast that spell.");
         return false;
     }
     if (!hasRunes(p, RUNES[i], RUNE_AMOUNTS[i]))
     {
         p.getPackets().sendMessage("You do not have enough runes to cast that spell.");
         return false;
     }
     if (NEEDS_STAFF[i])
     {
         if ((i != 38 && p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) != STAFF[i]) || (i == 38 && p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) != 8841 && p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) != STAFF[i]))
         {
             p.getPackets().sendMessage("You need to wield " + STAFF_NAME[i] + " to cast this spell.");
             return false;
         }
     }
     if (i == 37)
     {
         if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CAPE) != 2412)
         {
             p.getPackets().sendMessage("You need to wear the Cape of Saradomin to be able to cast Saradomin Strike.");
             return false;
         }
     }
     if (i == 38)
     {
         if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CAPE) != 2413)
         {
             p.getPackets().sendMessage("You need to wear the Cape of Guthix to be able to cast Claws of Guthix.");
             return false;
         }
     }
     if (i == 39)
     {
         if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CAPE) != 2414)
         {
             p.getPackets().sendMessage("You need to wear the Cape of Zamorak to be able to cast Flames of Zamorak.");
             return false;
         }
     }
     return true;
 }
Пример #4
0
        /*
         * NOTE: Anything that goes in here and varies between HD and LD,
         * reset the variable in ActionSender.configureGameScreen
         */
        public void updateVariables(Player p)
        {
            int currentLevel = p.getLocation().wildernessLevel();
            if (currentLevel != -1)
            { //Is in wilderness.
                int lastWildLevel = (p.getTemporaryAttribute("wildLvl") == null) ? -1 : (int)p.getTemporaryAttribute("wildLvl");

                if (currentLevel != lastWildLevel)
                {
                    if (currentLevel > 0)
                    {
                        p.setTemporaryAttribute("wildLvl", currentLevel);
                        if (p.getTemporaryAttribute("inWild") == null)
                        {
                            p.getPackets().sendPlayerOption("Attack", 1, 1);
                            p.getPackets().sendOverlay(381);
                            p.setTemporaryAttribute("inWild", true);
                        }
                    }
                    else
                    {
                        if (p.getTemporaryAttribute("inWild") != null)
                        {
                            p.getPackets().sendPlayerOption("null", 1, 1);
                            p.getPackets().sendRemoveOverlay();
                            p.removeTemporaryAttribute("wildLvl");
                            p.removeTemporaryAttribute("inWild");
                        }
                    }
                }
            }
            if (Location.inMultiCombat(p.getLocation()))
            {
                if (p.getTemporaryAttribute("inMulti") == null)
                {
                    p.getPackets().displayMultiIcon();
                    p.setTemporaryAttribute("inMulti", true);
                }
            }
            else
            {
                if (p.getTemporaryAttribute("inMulti") != null)
                {
                    p.getPackets().removeMultiIcon();
                    p.removeTemporaryAttribute("inMulti");
                }
            }
            if (Location.atDuelArena(p.getLocation()))
            {
                if (p.getDuel() != null)
                {
                    if (p.getDuel().getStatus() == 5 || p.getDuel().getStatus() == 6)
                    {
                        p.getPackets().sendPlayerOption("Fight", 1, 1);
                    }
                }
                if (p.getTemporaryAttribute("challengeUpdate") != null)
                {
                    p.getPackets().sendPlayerOption("Challenge", 1, 0);
                    p.removeTemporaryAttribute("challengeUpdate");
                }
                if (p.getTemporaryAttribute("atDuelArea") == null)
                {
                    p.getPackets().sendPlayerOption("Challenge", 1, 0);
                    p.getPackets().sendOverlay(638);
                    p.setTemporaryAttribute("atDuelArea", true);
                }
            }
            else
            {
                if (p.getTemporaryAttribute("atDuelArea") != null)
                {
                    p.getPackets().sendPlayerOption("null", 1, 0);
                    p.getPackets().sendRemoveOverlay();
                    p.removeTemporaryAttribute("atDuelArea");
                }
            }
            if (Location.atBarrows(p.getLocation()))
            {
                if (p.getTemporaryAttribute("atBarrows") == null)
                {
                    p.getPackets().sendOverlay(24);
                    p.getPackets().setMinimapStatus(2);
                    p.getPackets().sendConfig(452, 2652256); // doors
                    if (p.getTemporaryAttribute("betweenDoors") == null)
                    {
                        if (Barrows.betweenDoors(p))
                        {
                            p.setTemporaryAttribute("betweenDoors", true);
                            p.getPackets().sendConfig(1270, 1);
                        }
                    }
                    p.getPackets().modifyText("Kill Count: " + p.getBarrowKillCount(), 24, 0);
                    p.setTemporaryAttribute("atBarrows", true);
                    Barrows.prayerDrainEvent(p);
                    bool allBrothersKilled = true;
                    for (int i = 0; i < 6; i++)
                    {
                        if (!p.getBarrowBrothersKilled(i))
                        {
                            allBrothersKilled = false;
                        }
                    }
                    if (allBrothersKilled)
                    {
                        Barrows.startEarthQuake(p);
                    }
                }
            }
            else
            {
                if (p.getTemporaryAttribute("atBarrows") != null)
                {
                    bool allBrothersKilled = true;
                    for (int i = 0; i < 6; i++)
                    {
                        if (!p.getBarrowBrothersKilled(i))
                        {
                            allBrothersKilled = false;
                        }
                    }
                    if (allBrothersKilled)
                    {
                        for (int i = 0; i < 6; i++)
                        {
                            p.setBarrowBrothersKilled(i, false);

                            p.setBarrowTunnel(-1);
                            p.setBarrowKillCount(0);
                            p.getPackets().resetCamera();
                            p.removeTemporaryAttribute("lootedBarrowChest");
                        }
                        p.getPackets().resetCamera();
                        p.getPackets().sendRemoveOverlay();
                        p.removeTemporaryAttribute("atBarrows");
                        p.removeTemporaryAttribute("barrowTunnel");
                        p.getPackets().setMinimapStatus(0);
                        Barrows.removeBrotherFromGame(p);
                    }
                }
                if (Location.atGodwars(p.getLocation()))
                {
                    if (p.getTemporaryAttribute("atGodwars") == null)
                    {
                        p.getPackets().sendOverlay(601);
                        p.setTemporaryAttribute("atGodwars", true);
                    }
                }
                else
                {
                    if (p.getTemporaryAttribute("atGodwars") != null)
                    {
                        p.getPackets().sendRemoveOverlay();
                        p.removeTemporaryAttribute("atGodwars");
                    }
                }
                if (Location.atAgilityArena(p.getLocation()))
                {
                    if (p.getTemporaryAttribute("atAgilityArena") == null)
                    {
                        p.getPackets().sendOverlay(5);
                        AgilityArena.updatePillarForPlayer(p);
                        p.setTemporaryAttribute("atAgilityArena", true);
                    }
                    if (p.getLocation().getZ() == 0)
                    {
                        p.removeTemporaryAttribute("atAgilityArena");
                        p.getPackets().sendRemoveOverlay();
                        p.setAgilityArenaStatus(0);
                        p.setTaggedLastAgilityPillar(false);
                    }
                }
                else
                {
                    if (p.getTemporaryAttribute("atAgilityArena") != null)
                    {
                        p.getPackets().sendRemoveOverlay();
                        p.setAgilityArenaStatus(0);
                        p.setTaggedLastAgilityPillar(false);
                        p.removeTemporaryAttribute("atAgilityArena");
                    }
                }
                /*
                 * We check the cantDoAnything variable to determine whether they're using the orb.
                 */
                if (Location.inFightPitsWaitingArea(p.getLocation()))
                {
                    if (p.getTemporaryAttribute("waitingForFightPits") == null)
                    {
                        Server.getMinigames().getFightPits().addWaitingPlayer(p);
                        p.setTemporaryAttribute("waitingForFightPits", true);
                    }
                }
                else
                {
                    if (p.getTemporaryAttribute("waitingForFightPits") != null && p.getTemporaryAttribute("cantDoAnything") == null)
                    {
                        Server.getMinigames().getFightPits().removeWaitingPlayer(p);
                        p.removeTemporaryAttribute("waitingForFightPits");
                    }
                }
                if (Location.inFightPits(p.getLocation()))
                {
                    if (p.getTemporaryAttribute("cantDoAnything") == null)
                    {
                        if (p.getTemporaryAttribute("inFightPits") == null)
                        {
                            p.getPackets().sendPlayerOption("Attack", 1, 1);
                            Server.getMinigames().getFightPits().displayFightPitsInterface(p);
                            p.setTemporaryAttribute("inFightPits", true);
                        }
                    }
                }
                else
                {
                    if (p.getTemporaryAttribute("inFightPits") != null)
                    {
                        p.getPackets().sendPlayerOption("null", 1, 1);
                        p.getPackets().sendRemoveOverlay();
                        p.removeTemporaryAttribute("inFightPits");
                    }
                }
                if (Location.onWaterbirthIsle(p.getLocation()))
                {
                    if (p.getTemporaryAttribute("snowInterface") == null)
                    {
                        p.getPackets().sendOverlay(370);
                        p.setTemporaryAttribute("snowInterface", true);
                    }
                }
                else
                {
                    if (p.getTemporaryAttribute("snowInterface") != null)
                    {
                        p.getPackets().sendRemoveOverlay();
                        p.removeTemporaryAttribute("snowInterface");
                    }
                }
            }
        }
Пример #5
0
        private void handleEnterAmount(Player player, Packet packet)
        {
            if (player.getTemporaryAttribute("interfaceVariable") == null)
            {
                player.getPackets().sendMessage("An error occured, please try again.");
                return;
            }
            EnterVariable var = (EnterVariable)player.getTemporaryAttribute("interfaceVariable");
            int craftType = (int)(player.getTemporaryAttribute("craftType") == null ? -1 : (int)player.getTemporaryAttribute("craftType")); // 'Category' of item to craft
            int amount = packet.readInt();
            switch (var.getInterfaceId())
            {
                case 675: // Jewellery crafting
                    Jewellery.makeJewellery(player, var.getSlot(), amount, true);
                    break;

                case 304: // Dragonhide crafting.
                    int leatherType = (int)(player.getTemporaryAttribute("leatherCraft") == null ? -1 : (int)player.getTemporaryAttribute("leatherCraft")); // Type of leather to craft.
                    switch (var.getSlot())
                    {
                        case 0:
                            if (leatherType != -1)
                            {
                                Leather.craftDragonHide(player, 1, 0, leatherType, true); // Body
                                break;
                            }
                            else if (craftType == 6)
                            { // Ball of wool
                                Spinning.craftSpinning(player, amount, 0, true);
                                break;
                            }
                            break;

                        case 1:
                            if (craftType == 6)
                            { // Bowstring
                                Spinning.craftSpinning(player, amount, 1, true);
                                break;
                            }
                            break;

                        case 2:
                            if (craftType == 6)
                            { // Crossbow string
                                Spinning.craftSpinning(player, amount, 2, true);
                                break;
                            }
                            break;

                        case 4:
                            Leather.craftDragonHide(player, 1, 4, leatherType, true); // Vambraces
                            break;

                        case 8:
                            Leather.craftDragonHide(player, 1, 8, leatherType, true); // Chaps
                            break;
                    }
                    break;

                case 303:
                    switch (var.getSlot())
                    {
                        case 120: // Unholy symbol
                            Silver.newSilverItem(player, amount, var.getSlot(), true);
                            break;

                        case 121: // Tiara
                            Silver.newSilverItem(player, amount, var.getSlot(), true);
                            break;
                    }
                    break;

                case 154: // Craft normal leather.
                    if (var.getSlot() >= 28 && var.getSlot() <= 34)
                    {
                        Leather.craftNormalLeather(player, var.getSlot(), amount, true);
                        break;
                    }
                    break;

                case 542: // Glassblowing.
                    switch (var.getSlot())
                    {
                        case 40: // Make X beer glass.
                            Glass.craftGlass(player, amount, 0, true);
                            break;

                        case 41: // Make X candle lantern.
                            Glass.craftGlass(player, amount, 1, true);
                            break;

                        case 42: // Make X oil lamp.
                            Glass.craftGlass(player, amount, 2, true);
                            break;

                        case 38: // Make X vial.
                            Glass.craftGlass(player, amount, 3, true);
                            break;

                        case 44: // Make X Fishbowl
                            Glass.craftGlass(player, amount, 4, true);
                            break;

                        case 39: // Make X orb.
                            Glass.craftGlass(player, amount, 5, true);
                            break;

                        case 43: // Make X lantern lens
                            Glass.craftGlass(player, amount, 6, true);
                            break;

                        case 45: // Make X dorgeshuun light orb.
                            Glass.craftGlass(player, amount, 7, true);
                            break;
                    }
                    break;

                case 763: // Bank inventory - X.
                    player.getBank().setLastXAmount(amount);
                    player.getBank().deposit(var.getSlot(), amount);
                    player.getBank().refreshBank();
                    break;

                case 762: // Bank - X.
                    player.getBank().setLastXAmount(amount);
                    player.getBank().withdraw(var.getSlot(), amount);
                    player.getBank().refreshBank();
                    break;

                case 336: // Trade/stake inventory - trade X.
                    if (player.getTrade() != null)
                    {
                        player.getTrade().tradeItem(var.getSlot(), amount);
                        break;
                    }
                    if (player.getDuel() != null)
                    {
                        player.getDuel().stakeItem(var.getSlot(), amount);
                        break;
                    }
                    break;

                case 631:
                    if (player.getDuel() != null)
                    {
                        player.getDuel().removeItem(var.getSlot(), amount);
                        break;
                    }
                    break;

                case 335: // Trade/stake interface - remove X.
                    player.getTrade().removeItem(var.getSlot(), amount);
                    break;

                case 620: // Shop - buy X.
                    player.getShopSession().buyItem(var.getSlot(), amount);
                    break;

                case 105: //Grand Exchange custom quantity and price inputs.
                    switch (var.getSlot())
                    {
                        case 0: //custom enter quantity
                            player.getGESession().setCustomAmount(amount);
                            break;

                        case 1: //custom enter per price
                            player.getGESession().setCustomPrice(amount);
                            break;
                    }
                    break;

                case 305: // What would you like to make? - 4 options
                    if (player.getTemporaryAttribute("fletchType") == null)
                    {
                        return;
                    }
                    int logType = (int)player.getTemporaryAttribute("fletchType");
                    switch (var.getSlot())
                    {
                        case 0:
                            MakeBows.cutLog(player, amount, logType, 0, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true);
                            break;

                        case 1:
                            MakeBows.cutLog(player, amount, logType, 1, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true);
                            break;

                        case 2:
                            MakeBows.cutLog(player, amount, 0, 2, false, true);
                            break;

                        case 3:
                            MakeBows.cutLog(player, amount, 0, 3, false, true);
                            break;
                    }
                    break;

                case 306: // What would you like to make? - 5 options
                    switch (var.getSlot())
                    {
                        case 0:
                            Clay.craftClay(player, amount, craftType, var.getSlot(), true);
                            break;

                        case 1:
                            Clay.craftClay(player, amount, craftType, var.getSlot(), true);
                            break;

                        case 2:
                            Clay.craftClay(player, amount, craftType, var.getSlot(), true);
                            break;

                        case 3:
                            Clay.craftClay(player, amount, craftType, var.getSlot(), true);
                            break;

                        case 4:
                            Clay.craftClay(player, amount, craftType, var.getSlot(), true);
                            break;
                    }
                    break;

                case 309: // What would you like to make - 1 option
                    if (var.getSlot() >= 50 && var.getSlot() <= 60)
                    { // Cut gem
                        Jewellery.cutGem(player, craftType, amount, true);
                        break;
                    }
                    else if (var.getSlot() >= 100 && var.getSlot() <= 110)
                    { // String amulet
                        Jewellery.stringAmulet(player, craftType, amount, true);
                        break;
                    }
                    switch (var.getSlot())
                    {
                        case 0:
                            MakeXbow.createXbow(player, amount, (int)(player.getTemporaryAttribute("bowType2") == null ? -1 : (int)player.getTemporaryAttribute("bowType2")), (bool)(player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true);
                            break;

                        case 1:
                            MakeBows.cutLog(player, amount, (int)(player.getTemporaryAttribute("fletchType") == null ? -1 : (int)player.getTemporaryAttribute("fletchType")), (int)(player.getTemporaryAttribute("bowType") == null ? -1 : (int)player.getTemporaryAttribute("bowType")), true, true);
                            break;

                        case 2:
                            Herblore.grindIngredient(player, amount, true);
                            break;

                        case 3:
                            Herblore.makeUnfinishedPotion(player, amount, true);
                            break;

                        case 4:
                            Herblore.completePotion(player, amount, true);
                            break;

                        case 5:
                            Cooking.cookItem(player, amount, true, player.getTemporaryAttribute("cookingFireLocation") != null);
                            break;

                        case 6:
                            MakeAmmo.makeBoltTip(player, (int)(player.getTemporaryAttribute("boltTips") == null ? -1 : (int)player.getTemporaryAttribute("boltTips")), amount, true);
                            break;
                    }
                    break;

                case 311: // Smelting interface
                    switch (var.getSlot())
                    {
                        case 13: // Bronze
                            Smelting.smeltOre(player, var.getSlot(), true, amount);
                            break;

                        case 17: // Blurite
                            Smelting.smeltOre(player, var.getSlot(), true, amount);
                            break;

                        case 21: // Iron
                            Smelting.smeltOre(player, var.getSlot(), true, amount);
                            break;

                        case 25: // Silver
                            Smelting.smeltOre(player, var.getSlot(), true, amount);
                            break;

                        case 29: // Steel
                            Smelting.smeltOre(player, var.getSlot(), true, amount);
                            break;

                        case 33: // Gold
                            Smelting.smeltOre(player, var.getSlot(), true, amount);
                            break;

                        case 37: // Mithril
                            Smelting.smeltOre(player, var.getSlot(), true, amount);
                            break;

                        case 41: // Adamant
                            Smelting.smeltOre(player, var.getSlot(), true, amount);
                            break;

                        case 45: // Rune
                            Smelting.smeltOre(player, var.getSlot(), true, amount);
                            break;
                    }
                    break;

                case 300: // Smithing interface.
                    if (player.getTemporaryAttribute("smithingItem") == null)
                    {
                        return;
                    }
                    SmithBar item = (SmithBar)player.getTemporaryAttribute("smithingItem");
                    if (item != null)
                    {
                        item.setAmount(amount);
                    }
                    Smithing.smithItem(player, var.getSlot(), amount, false);
                    break;
            }
            player.removeTemporaryAttribute("interfaceVariable");
        }
Пример #6
0
 private void handleCloseButton(Player player, Packet packet)
 {
     if (player.getTrade() != null)
     {
         player.getTrade().decline();
     }
     if (player.getDuel() != null)
     {
         if (player.getDuel().getStatus() < 4)
         {
             player.getDuel().declineDuel();
             return;
         }
         else
             if (player.getDuel().getStatus() == 8 && player.getDuel().getWinner().Equals(player))
             {
                 player.getDuel().recieveWinnings(player);
             }
     }
     player.getPackets().closeInterfaces();
 }
Пример #7
0
        private static void drinkPotion(Player p, int i, int j, int slot)
        {
            //TODO antipoisons/antifire
            int lastPotion = -1;
            int delay = 500;
            long lastDrink = 0;
            if (p.isDead() || p.getTemporaryAttribute("willDie") != null)
            {
                return;
            }
            if (p.getDuel() != null)
            {
                if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_DRINKS))
                {
                    p.getPackets().sendMessage("Drinks have been disabled for this duel!");
                    return;
                }
            }
            if (p.getTemporaryAttribute("lastDrankPotion") != null)
            {
                lastPotion = (int)p.getTemporaryAttribute("lastDrankPotion");
            }
            if (p.getTemporaryAttribute("drinkPotionTimer") != null)
            {
                lastDrink = (int)p.getTemporaryAttribute("drinkPotionTimer");
            }
            int time = (j == lastPotion) ? 1000 : 500;
            if (Environment.TickCount - lastDrink < time)
            {
                return;
            }
            p.getPackets().closeInterfaces();
            p.setTemporaryAttribute("drinkPotionTimer", Environment.TickCount);
            p.setTemporaryAttribute("lastDrankPotion", j);
            p.setTarget(null);
            p.resetCombatTurns();
            p.setEntityFocus(65535);
            p.removeTemporaryAttribute("autoCasting");

            Event drinkPotionEvent = new Event(delay);
            drinkPotionEvent.setAction(() =>
            {
                drinkPotionEvent.stop();
                if (p.isDead() || p.getSkills().getCurLevel(Skills.SKILL.HITPOINTS) <= 0)
                {
                    return;
                }
                int item = i != 0 && POTIONS[i - 1][j] != -1 ? POTIONS[i - 1][j] : 229;
                if (!p.getInventory().replaceItemSlot(POTIONS[i][j], item, slot))
                {
                    return;
                }
                string drinkPotion = ItemData.forId(POTIONS[0][j]).getName().Replace("(", "").Replace(")", "").Replace("3", "").Replace("2", "").Replace("1", "").ToLower();
                p.getPackets().sendMessage("You drink some of your " + drinkPotion + ".");
                p.getPackets().sendMessage("You have " + (i == 0 ? "no" : i.ToString()) + " doses of potion left.");
                switch (j)
                {
                    case 0: //Attack potion [+3 and 10% of max attack]
                        statBoost(p, Skills.SKILL.ATTACK, 0.10, 3, false);
                        break;

                    case 1: //Antipoison potion
                        p.setPoisonAmount(0);
                        break;

                    case 2: //Strength potion [+3 and 10% of max strength]
                        statBoost(p, Skills.SKILL.STRENGTH, 0.10, 3, false);
                        break;

                    case 3: //Restore potion [restores randomly between 10-39 points]
                        restorePotion(p, Skills.SKILL.DEFENCE, 10, 39);
                        restorePotion(p, Skills.SKILL.ATTACK, 10, 39);
                        restorePotion(p, Skills.SKILL.STRENGTH, 10, 39);
                        restorePotion(p, Skills.SKILL.RANGE, 10, 39);
                        restorePotion(p, Skills.SKILL.HITPOINTS, 10, 39);
                        break;

                    case 4: //Energy potion [restores 20% energy]
                        double newEnergy = p.getRunEnergy() * 0.20;
                        p.setRunEnergy(((p.getRunEnergy() + (int)newEnergy >= 100) ? 100 : (p.getRunEnergy() + (int)newEnergy)));
                        break;

                    case 5: //Defence potion [Should be +3 and 10% of max defence]
                        statBoost(p, Skills.SKILL.DEFENCE, 0.10, 3, false);
                        break;

                    case 6: //Agility potion [restores 2 or 3 agility points]
                        int newAgility = Misc.random(2, 3) + p.getSkills().getCurLevel(Skills.SKILL.AGILITY);
                        if (newAgility < p.getSkills().getMaxLevel(Skills.SKILL.AGILITY))
                            p.getSkills().setCurLevel(Skills.SKILL.AGILITY, newAgility);
                        break;

                    case 7: //Combat potion [Should be 10% of attack+strength and +3 to each].
                        statBoost(p, Skills.SKILL.ATTACK, 0.10, 3, false);
                        statBoost(p, Skills.SKILL.STRENGTH, 0.10, 3, false);
                        break;

                    case 8: //Prayer potion, [heals 7-31, formula = 7+floor(prayerlevel/4)]
                        int newPrayer = 7 + (int)Math.Floor((double)(p.getSkills().getMaxLevel(Skills.SKILL.PRAYER) / 4)) + p.getSkills().getCurLevel(Skills.SKILL.PRAYER);
                        if (newPrayer < p.getSkills().getCurLevel(Skills.SKILL.PRAYER))
                            p.getSkills().setCurLevel(Skills.SKILL.PRAYER, newPrayer);
                        checkOverdose(p, Skills.SKILL.PRAYER);
                        break;

                    case 9: //Summoning potion [25% of players summoning + 7]
                        int newSummoning = (7 + (int)((double)p.getSkills().getMaxLevel(Skills.SKILL.SUMMONING) * 0.25)) + p.getSkills().getCurLevel(Skills.SKILL.SUMMONING);
                        if (newSummoning < p.getSkills().getCurLevel(Skills.SKILL.SUMMONING))
                            p.getSkills().setCurLevel(Skills.SKILL.SUMMONING, newSummoning);

                        statBoost(p, Skills.SKILL.STRENGTH, 0.10, 3, false);
                        break;

                    case 10: //Super attack potion [15% of players attack + 5]
                        statBoost(p, Skills.SKILL.ATTACK, 0.15, 5, false);
                        break;

                    case 11: // super antipoison
                        p.setPoisonAmount(0);
                        p.setSuperAntipoisonCycles(20);
                        break;

                    case 12: //Fishing potion [fishing +3]
                        if (p.getSkills().getCurLevel(Skills.SKILL.FISHING) < (p.getSkills().getMaxLevel(Skills.SKILL.FISHING) + 3))
                            p.getSkills().setCurLevel(Skills.SKILL.FISHING, p.getSkills().getCurLevel(Skills.SKILL.FISHING) + 3);
                        break;

                    case 13:
                        p.setRunEnergy(p.getRunEnergy() + 20);
                        if (p.getRunEnergy() >= 100)
                        {
                            p.setRunEnergy(100);
                        }
                        break;

                    case 14: //Hunter potion [hunting + 3]
                        if (p.getSkills().getCurLevel(Skills.SKILL.HUNTER) < (p.getSkills().getMaxLevel(Skills.SKILL.HUNTER) + 3))
                            p.getSkills().setCurLevel(Skills.SKILL.HUNTER, p.getSkills().getCurLevel(Skills.SKILL.HUNTER) + 3);
                        break;

                    case 15: //Super strength [strength 15% +5]
                        statBoost(p, Skills.SKILL.STRENGTH, 0.15, 5, false);
                        break;

                    case 16: //restores all skills by 33%.
                        foreach (Skills.SKILL skill in Enum.GetValues(typeof(Skills.SKILL)))
                            superRestorePotion(p, skill, 0.33);
                        break;

                    case 17://Super defence [defence 15% +5]
                        statBoost(p, Skills.SKILL.DEFENCE, 0.15, 5, false);
                        break;

                    case 18: // Antifire potion
                        p.setAntifireCycles(20);
                        break;

                    case 19: //Ranging potions
                        statBoost(p, Skills.SKILL.RANGE, 0.10, 4, false);
                        break;

                    case 20: //Magic potion.
                        if (p.getSkills().getCurLevel(Skills.SKILL.MAGIC) < (p.getSkills().getMaxLevel(Skills.SKILL.MAGIC) + 4))
                            p.getSkills().setCurLevel(Skills.SKILL.MAGIC, p.getSkills().getCurLevel(Skills.SKILL.MAGIC) + 4);
                        break;

                    case 21: //Zamorak brew potion. [Attack %20+2][Strength %12 +2][Defense -10% + -2][hitpoints -10% + 20]
                        statBoost(p, Skills.SKILL.ATTACK, 0.20, 2, false);
                        statBoost(p, Skills.SKILL.STRENGTH, 0.12, 2, false);
                        statBoost(p, Skills.SKILL.DEFENCE, 0.10, 2, true);
                        statBoost(p, Skills.SKILL.HITPOINTS, 0.10, 20, true);
                        break;

                    case 22: //Saradomin brew potion. [Hitpoints +%15][Defense +25%][Strength, Attack, Magic and Ranged -10%]
                        statBoost(p, Skills.SKILL.HITPOINTS, 0.15, 0, false);
                        statBoost(p, Skills.SKILL.DEFENCE, 0.25, 0, false);
                        statBoost(p, Skills.SKILL.STRENGTH, 0.10, 0, true);
                        statBoost(p, Skills.SKILL.ATTACK, 0.10, 0, true);
                        statBoost(p, Skills.SKILL.MAGIC, 0.10, 0, true);
                        statBoost(p, Skills.SKILL.RANGE, 0.10, 0, true);
                        break;
                }
                p.setLastAnimation(new Animation(829));
                p.getPackets().sendSkillLevels();
            });
            Server.registerEvent(drinkPotionEvent);
        }
Пример #8
0
        private void handleFirstClickObject(Player player, Packet packet)
        {
            int objectX = packet.readLEShort();
            ushort objectId = (ushort)packet.readShortA();
            int objectY = packet.readUShort();
            if (objectX < 1000 || objectY < 1000 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
            {
                return;
            }
            SkillHandler.resetAllSkills(player);
            player.getPackets().closeInterfaces();
            Console.WriteLine("First object click = " + objectId + " " + objectX + " " + objectY);
            if (RuneCraft.wantToRunecraft(player, objectId, objectX, objectY))
            {
                return;
            }
            else if (RuneCraft.enterRift(player, objectId, objectX, objectY))
            {
                return;
            }
            else if (RuneCraft.enterViaTiara(player, objectId, objectX, objectY))
            {
                player.setFaceLocation(new Location(objectX, objectY, player.getLocation().getZ()));
                return;
            }
            else if (RuneCraft.leaveAltar(player, objectId, objectX, objectY))
            {
                return;
            }
            else if (Barrows.leaveCrypt(player, objectId, objectX, objectY))
            {
                return;
            }
            else if (Barrows.tryOpenCoffin(player, objectId))
            {
                return;
            }
            else if (Barrows.openTunnelDoor(player, objectId, objectX, objectY))
            {
                return;
            }
            else if (Thieving.wantToThieveChest(player, objectId, objectX, objectY))
            {
                return;
            }
            else if (Agility.doAgility(player, objectId, objectX, objectY))
            {
                return;
            }
            else if (Farming.interactWithPatch(player, objectId, objectX, objectY, -1))
            {
                return;
            }
            else if (Server.getGlobalObjects().getDoors().useDoor(player, objectId, objectX, objectY, player.getLocation().getZ()))
            {
                return;
            }
            else if (LaddersAndStairs.useObject(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 1))
            {
                return;
            }
            else if (WildernessObelisks.useWildernessObelisk(player, objectId, new Location(objectX, objectY, player.getLocation().getZ())))
            {
                return;
            }
            if (player.getTemporaryAttribute("unmovable") != null)
            {
                return;
            }
            player.setFaceLocation(new Location(objectX, objectY, player.getLocation().getZ()));
            switch (objectId)
            {
                case 2492: // essence mine portals
                    RuneCraft.leaveEssMine(player, new Location(objectX, objectY, player.getLocation().getZ()));
                    break;

                case 5959:
                case 5960:
                    Wilderness.handleLever(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()));
                    break;

                case 733: // Wilderness web
                    Wilderness.slashWeb(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()));
                    break;

                case 28089: // GE desk
                    Server.getGrandExchange().clickDesk(player, objectX, objectY, 1);
                    break;

                case 9359: // Tzhaar main exit
                    TzHaar.exitTzhaar(player);
                    break;

                case 31284: // Tzhaar entrance
                    TzHaar.enterTzhaar(player);
                    break;

                case 9357: // Fight cave exit
                    FightCave.exitCave(player, objectX, objectY);
                    break;

                case 9356: // Fight cave entrance
                    FightCave.enterCave(player);
                    break;

                case 9391: // Tzhaar fight pits viewing orb
                    Server.getMinigames().getFightPits().useOrb(player, -1);
                    break;

                case 9369: // Tzhaar pits main entrance
                case 9368: // Tzhaar pits game door
                    Server.getMinigames().getFightPits().useDoor(player, objectId);
                    break;

                case 3617: // Agility arena ladder
                    AgilityArena.enterArena(player, objectX, objectY);
                    break;

                case 3618:
                    if (Location.atAgilityArena(player.getLocation()))
                    {
                        AgilityArena.exitArena(player, objectX, objectY);
                    }
                    break;

                case 6: // Dwarf multicannon
                    DwarfCannon cannon = player.getCannon();
                    Location l = new Location(objectX, objectY, player.getLocation().getZ());
                    if (cannon == null || (cannon != null & !l.withinDistance(cannon.getLocation(), 2)))
                    {
                        player.getPackets().sendMessage("This isn't your cannon!");
                        break;
                    }
                    cannon.fireCannon();
                    break;

                case 7: //Cannon base only
                case 8: //Cannon stand
                case 9: //Cannon barrels
                    DwarfCannon cannonPickup = player.getCannon();
                    Location cannonLocation = new Location(objectX, objectY, player.getLocation().getZ());
                    if (cannonPickup == null || (cannonPickup != null & !cannonLocation.withinDistance(cannonPickup.getLocation(), 2)))
                    {
                        player.getPackets().sendMessage("This isn't your cannon!");
                        break;
                    }
                    cannonPickup.pickupCannon();
                    break;

                case 11601: // Clay oven
                    player.getPackets().modifyText("Please use the item on the oven.", 210, 1);
                    player.getPackets().sendChatboxInterface(210);
                    break;

                case 10284: // Barrows chest
                    Barrows.openChest(player);
                    break;

                case 4483: // Castle wars bank chest.
                case 21301: // Neitiznot bank chest
                    player.getBank().openBank(false, objectX, objectY);
                    break;

                case 1276: // Normal tree
                case 1278: // Normal tree
                case 2409: // Normal tree
                case 1277: // Normal tree with but different coloured stump
                case 3034: // Normal tree with dark stump
                case 3033: // Normal tree with dark stump
                case 10041: // Normal tree
                case 1282: // Dead tree
                case 1283: // Dead tree
                case 1284: // Dead tree
                case 1285: // Dead tree
                case 1286: // Dead tree
                case 1289: // Dead tree
                case 1290: // Dead tree
                case 1365: // Dead tree
                case 1383: // Dead tree
                case 1384: // Dead tree
                case 1291: // Dead tree
                case 3035: // Dead tree
                case 3036: // Dead tree
                case 1315: // Evergreen
                case 1316: // Evergreen
                case 1318: // Snowy Evergreen
                case 1319: // Snowy Evergreen
                case 1330: // Snow covered tree
                case 1331: // Snow covered tree
                case 1332: // Snow covered tree
                case 3879: // Evergreen from elf land
                case 3881: // Evergreen from elf land (slightly bigger than one above)
                case 3882: // Evergreen from elf land (slightly bigger than one above)
                case 3883: // Small Evergreen from elf land
                case 1280: // Normal tree orange stump
                case 14309: // PC game island tree
                    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 0, true);
                    break;

                case 1281: // Normal Oak tree
                case 3037: // Oak tree dark stump
                    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 1, true);
                    break;

                case 1308: // Normal Willow tree
                case 5551: // Normal Willow tree
                case 5552: // Normal Willow tree
                case 5553: // Normal Willow tree
                    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 2, true);
                    break;

                case 2023: // Achey tree
                    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 3, true);
                    break;

                case 9036: // Normal Teak tree
                case 15062: // Normal Teak tree (same as above?)
                    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 4, true);
                    break;

                case 1307: // Normal Maple tree
                case 4674:// Exactly same as above
                    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 5, true);
                    break;

                case 2289: // Normal Hollow tree
                case 4060: // Normal Hollow tree (bigger than above)
                    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 6, true);
                    break;

                case 9034: // Normal Mahogany tree
                    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 7, true);
                    break;

                case 21273: // Normal Arctic pine
                    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 8, true);
                    break;

                case 28951: // Normal Eucalyptus tree
                case 28952: // Normal Eucalyptus tree (smaller)
                case 28953: // Normal Eucalyptus tree (smallest)
                    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 9, true);
                    break;

                case 1309: // Yew tree
                    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 10, true);
                    break;

                case 1306: // Normal Magic tree
                    Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 11, true);
                    break;

                case 3203: // Duel arena trapdoors.
                    if (player.getDuel() != null)
                    {
                        player.getDuel().forfeitDuel(objectX, objectY);
                        break;
                    }
                    break;

                case 7152: // Abyss tendrils.
                case 7144:
                    AbyssObstacles.chopTendrils(player, objectX, objectY);
                    break;

                case 7147: // Abyss tunnel.
                    AbyssObstacles.useAgilityTunnel(player, objectX, objectY);
                    break;

                case 7146: // Abyss eyes.
                case 7150:
                    AbyssObstacles.passEyes(player, objectX, objectY);
                    break;

                case 7151: // Abyss boil.
                case 7145:
                    AbyssObstacles.burnBoil(player, objectX, objectY);
                    break;

                case 7153: // Abyss mining rock.
                case 7143:
                    AbyssObstacles.mineRock(player, objectX, objectY);
                    break;

                case 2213: // Catherby bank booth.
                case 11402: // Varrock bank booth.
                case 11758: // Falador bank booth.
                case 36786: // Lumbridge bank booth.
                case 35647: // Al-Kharid bank booth.
                case 25808: // Seers bank booth.
                case 34752: // Ardougne bank booth.
                case 26972: // Edgeville bank booth.
                case 29085: // Ooglog bank booth.
                    player.getBank().openBank(true, objectX, objectY);
                    break;

                case 2491: // Essence rock
                    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 0, true);
                    break;

                case 11954: // Iron rocks
                case 11955:
                case 11956:
                case 14856:
                case 14857:
                case 14858:
                case 31071:
                case 31072:
                case 31073:
                case 32441:
                case 32442:
                case 32443:
                    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 6, true);
                    break;

                case 11948: // Silver rocks
                case 11949:
                case 11950:
                case 11165:
                case 11186:
                case 11187:
                case 11188:
                case 31074:
                case 31075:
                case 31076:
                case 32444:
                case 32445:
                case 32446:
                case 15579:
                case 15580:
                case 15581:
                    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 8, true);
                    break;

                case 15504: // Clay rocks
                case 15503:
                case 15505:
                case 11189:
                case 11190:
                case 11191:
                case 31062:
                case 31063:
                case 31064:
                case 32429:
                case 32430:
                case 32431:
                    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 1, true);
                    break;

                case 11960: // Copper rocks
                case 11961:
                case 11962:
                case 11936:
                case 11937:
                case 11938:
                case 31080:
                case 31081:
                case 31082:
                    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 2, true);
                    break;

                case 11959: // Tin rocks
                case 11958:
                case 11957:
                case 11933:
                case 11934:
                case 11935:
                case 31077:
                case 31078:
                case 31079:
                    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 3, true);
                    break;

                case 11930: // Coal rocks
                case 11931:
                case 11932:
                case 14850:
                case 14851:
                case 14852:
                case 31068:
                case 31069:
                case 31070:
                case 32426:
                case 32427:
                case 32428:
                    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 9, true);
                    break;

                case 11951: // Gold rocks
                case 11952:
                case 11953:
                case 11183:
                case 11184:
                case 11185:
                case 31065:
                case 31066:
                case 31067:
                case 32432:
                case 32433:
                case 32434:
                case 15576:
                case 15577:
                case 15578:
                    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 10, true);
                    break;

                case 11945: // Mithril rocks
                case 11946:
                case 11947:
                case 11942:
                case 11943:
                case 11944:
                case 14853:
                case 14854:
                case 14855:
                case 31086:
                case 31087:
                case 31088:
                case 32438:
                case 32439:
                case 32440:
                    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 11, true);
                    break;

                case 11963: // Adamant rocks
                case 11964:
                case 11965:
                case 11939:
                case 11940:
                case 11941:
                case 14862:
                case 14863:
                case 14864:
                case 31083:
                case 31084:
                case 31085:
                case 32435:
                case 32436:
                case 32437:
                    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 12, true);
                    break;

                case 14859: // Rune rocks
                case 14860:
                case 14861:
                    Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 13, true);
                    break;

                case 11552: // Empty rocks
                case 11553:
                case 11554:
                case 11555:
                case 11556:
                case 31059:
                case 31060:
                case 31061:
                case 14832:
                case 14833:
                case 14834:
                case 33400:
                case 33401:
                case 33402:
                case 15582:
                case 15583:
                case 15584:
                    Mining.displayEmptyRockMessage(player, new Location(objectX, objectY, player.getLocation().getZ()));
                    break;

                case 23271: // Wilderness ditch
                    Wilderness.crossDitch(player, objectX, objectY);
                    break;
            }
        }
Пример #9
0
        private void handleClickFive(Player player, Packet packet)
        {
            int interfaceId = packet.readUShort();
            int child = packet.readUShort();
            int slot = packet.readUShort();
            Console.WriteLine("InterfaceOption 5: interfaceId: " + interfaceId);
            switch (interfaceId)
            {
                case 763: // Bank inventory - X.
                    player.getPackets().displayEnterAmount();
                    player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot));
                    break;

                case 762: // Bank - X.
                    player.getPackets().displayEnterAmount();
                    player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot));
                    break;

                case 336: // Trade inventory - trade X.
                    player.getPackets().displayEnterAmount();
                    player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot));
                    break;

                case 335: // Trade interface - remove X.
                    player.getPackets().displayEnterAmount();
                    player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot));
                    break;

                case 631: // Duel interface - remove All
                    if (player.getDuel() != null)
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot));
                        break;
                    }
                    break;

                case 620: // Shop - buy X/buy 50.
                    if (player.getShopSession().isInMainStock())
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot));
                    }
                    else
                    {
                        player.getShopSession().buyItem(slot, 50);
                    }
                    break;

                case 621: // Shop - Sell 50.
                    player.getShopSession().sellItem(slot, 50);
                    break;

                case 590: // Clan chat setup
                    Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
                    if (clan == null)
                    {
                        player.getPackets().sendMessage("Please create your clan chat before changing settings.");
                        break;
                    }
                    switch (child)
                    {
                        case 23: // "Who can enter chat" - sergeant.
                            clan.setEnterRights(Clan.ClanRank.SERGEANT);
                            player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
                            break;

                        case 24: // "Who can talk in chat" - sergeant.
                            clan.setTalkRights(Clan.ClanRank.SERGEANT);
                            player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
                            break;

                        case 25: // // "Who can kick in chat" - sergeant.
                            clan.setKickRights(Clan.ClanRank.SERGEANT);
                            player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25);
                            break;

                        case 26: // "Who can share loot" - sergeant.
                            clan.setLootRights(Clan.ClanRank.SERGEANT);
                            player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
                            break;
                    }
                    break;
            }
        }
Пример #10
0
        /**
         * Unregister a player.
         * @param p as Player
         */
        public static void unregister(Player p)
        {
            if (p.getTrade() != null)
            {
                p.getTrade().decline();
                p.setTrade(null);
            }
            minigames.getFightPits().removeWaitingPlayer(p);
            minigames.getFightPits().removePlayingPlayer(p);
            if (p.getTemporaryAttribute("cantDoAnything") != null && Location.inFightPits(p.getLocation()))
            {
                minigames.getFightPits().useOrb(p, 5);
                return;
            }
            if (Location.inFightPits(p.getLocation()))
            {
                Server.getMinigames().getFightPits().teleportToWaitingRoom(p, false);
                return;
            }
            if (p.getFightCave() != null)
            {
                if (!p.getFightCave().isGamePaused())
                {
                    p.getFightCave().teleFromCave(true);
                    return;
                }
                else
                {
                    p.setLocation(new Location(2439, 5169, 0));
                }
            }
            if (!Combat.isXSecondsSinceCombat(p, p.getLastAttacked(), 10000) || p.isDead() || p.getTemporaryAttribute("unmovable") != null)
            {
                return;
            }
            if (p.getDuel() != null)
            {
                if (p.getDuel().getStatus() == 8)
                {
                    if (p.getDuel().getWinner().Equals(p))
                    {
                        p.getDuel().recieveWinnings(p);
                    }
                }
                else
                {
                    if (p.getDuel().getStatus() == 5 || p.getDuel().getStatus() == 6)
                    {
                        p.getDuel().finishDuel(true, true);
                    }
                }
            }
            removeAllPlayersNPCs(p);

            foreach (Player p2 in players)
            {
                if (p == p2) continue;
                //Remove me from anyone who has Seen me.. or attempting to see me (new players).
                if (p2.getLocalEnvironment().getSeenPlayers().Contains(p) || p2.getLocalEnvironment().getNewPlayers().Contains(p))
                    p2.getLocalEnvironment().getRemovedPlayers().Add(p);
            }

            clanManager.leaveChannel(p);
            loginHandler.addSavePlayer(p);
            players.Remove(p);
            p.getFriends().unregistered();
            Console.WriteLine("Unregistered " + p.getLoginDetails().getUsername() + " [online = " + players.Count + "]");
        }
Пример #11
0
 private bool canWalk(Player player, Packet packet, bool following)
 {
     if (player.getTemporaryAttribute("smeltingBar") != null)
     {
         Smelting.setAmountToZero(player);
         return false;
     }
     else if (player.getTemporaryAttribute("teleporting") != null && player.getTemporaryAttribute("homeTeleporting") == null)
     {
         return false;
     }
     else if (player.isFrozen())
     {
         player.getPackets().sendMessage("A magic force prevents you from moving!");
         return false;
     }
     else if (player.getDuel() != null)
     {
         if (player.getDuel().ruleEnabled(DuelSession.RULE.NO_MOVEMENT))
         {
             if (player.getDuel().getStatus() == 5 || player.getDuel().getStatus() == 6)
             {
                 if (player.getTarget() == null)
                     player.getPackets().sendMessage("Movement is disabled for this duel.");
                 return false;
             }
         }
     }
     else if (player.getTemporaryAttribute("unmovable") != null || player.getTemporaryAttribute("cantDoAnything") != null)
     {
         return false;
     }
     else if (player.isDead())
     {
         return false;
     }
     else if (player.getTeleportTo() != null)
     {
         return false;
     }
     return true;
 }
Пример #12
0
        public void handlePacket(Player player, Packet packet)
        {
            int size = packet.getLength();
            if (packet.getPacketId() == PacketHandlers.PacketId.WALK_2)
            {
                size -= 14;
            }
            player.getWalkingQueue().resetWalkingQueue();
            int steps = (size - 5) / 2;

            if (steps > WalkingQueue.MAX_WALKING_WAYPOINTS)
            {
                Misc.WriteError("Warning: Walk command contains too many steps (" + steps + ") currently set to 50 [maybe need increase?]");
                return;
            }

            player.getWalkingQueue().setIsRunning(packet.readByteA() == 1);
            bool following = false;
            if (!canWalk(player, packet, following))
            {
                player.getPackets().clearMapFlag();
                player.getWalkingQueue().resetWalkingQueue();
                return;
            }

            int firstX = packet.readUShort() - (player.getLocation().getRegionX() - 6) * 8;
            int firstY = packet.readShortA() - (player.getLocation().getRegionY() - 6) * 8;
            player.getWalkingQueue().addToWalkingQueue(firstX, firstY);

            for (int i = 0; i < steps; i++) //all the waypoints.
                player.getWalkingQueue().addToWalkingQueue((packet.readByteA() + firstX), (packet.readByteS() + firstY));

            if (player.getTeleportTo() != null) //is teleporting?
                player.getWalkingQueue().resetWalkingQueue();

            if (player.getTemporaryAttribute("homeTeleporting") != null)
            {
                player.removeTemporaryAttribute("homeTeleporting");
            }
            SkillHandler.resetAllSkills(player);
            if (player.getTrade() != null)
                player.getTrade().decline();
            if (player.getDuel() != null)
            {
                if (player.getDuel().getStatus() < 4)
                    player.getDuel().declineDuel();
                else if (player.getDuel().getStatus() == 8)
                    player.getDuel().recieveWinnings(player);
            }
            if (player.getTarget() != null)
            {
                if (!following && player.getTarget().getAttacker() != null && player.getTarget().getAttacker().Equals(player))
                    player.getTarget().setAttacker(null);
            }

            if (!following)
            {
                player.getFollow().setFollowing(null);
                player.setTarget(null);
                player.removeTemporaryAttribute("autoCasting");
                if (player.getEntityFocus() != 65535)
                    player.setEntityFocus(65535);
            }
            player.getPackets().closeInterfaces();
        }
Пример #13
0
        private void handleAttackPlayer(Player player, Packet packet)
        {
            int index = packet.readLEShortA();
            if (index < 0 || index >= Constants.MAX_PLAYERS || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
            {
                return;
            }
            SkillHandler.resetAllSkills(player);
            Player p2 = Server.getPlayerList()[index];
            if (p2 == null)
                return;

            player.setFaceLocation(p2.getLocation());
            player.getPackets().closeInterfaces();
            if (Location.atDuelArena(player.getLocation()))
            {
                if (player.getDuel() != null)
                {
                    if (player.getDuel().getStatus() < 4)
                    {
                        player.getDuel().declineDuel();
                        return;
                    }
                    else if (player.getDuel().getStatus() == 5 && player.getDuel().getPlayer2().Equals(p2))
                    {
                        player.getPackets().sendMessage("The duel has not yet started!");
                        return;
                    }
                    else if ((player.getDuel().getStatus() == 5 || player.getDuel().getStatus() == 6) && !player.getDuel().getPlayer2().Equals(p2))
                    {
                        return;
                    }
                    else if (player.getDuel().getStatus() == 6)
                    {
                        Combat.newAttack(player, p2);
                        return;
                    }
                }
                if (!player.getLocation().withinDistance(p2.getLocation(), 1))
                {
                    int x = p2.getLocation().getX();
                    int y = p2.getLocation().getY();
                    AreaEvent attackAreaEvent = new AreaEvent(player, x - 1, y - 1, x + 1, y + 1);
                    attackAreaEvent.setAction(() =>
                    {
                        player.getWalkingQueue().resetWalkingQueue();
                        player.getPackets().clearMapFlag();
                        if (p2.getGESession() != null || (p2.getDuel() != null && !p2.getDuel().getPlayer2().Equals(player)) || p2.getTrade() != null || p2.getShopSession() != null || p2.getBank().isBanking())
                        {
                            player.getPackets().sendMessage("That player is busy at the moment.");
                            return;
                        }
                        if (p2.wantsToDuel(player))
                        {
                            p2.setFaceLocation(player.getLocation());
                            player.getPackets().closeInterfaces();
                            p2.getPackets().closeInterfaces();
                            player.setDuelSession(new DuelSession(player, p2));
                            p2.setDuelSession(new DuelSession(p2, player));
                            return;
                        }
                        player.setFaceLocation(p2.getLocation());
                        p2.getPackets().sendMessage(player.getLoginDetails().getUsername() + ":duelstake:");
                        player.getPackets().sendMessage("Sending duel request...");
                        player.newDuelRequest(p2);
                    });
                    Server.registerCoordinateEvent(attackAreaEvent);
                    return;
                }
                if (p2.getGESession() != null || (p2.getDuel() != null && !p2.getDuel().getPlayer2().Equals(player)) || p2.getTrade() != null || p2.getShopSession() != null || p2.getBank().isBanking())
                {
                    player.getPackets().sendMessage("That player is busy at the moment.");
                    return;
                }
                if (p2.wantsToDuel(player))
                {
                    player.getPackets().closeInterfaces();
                    p2.getPackets().closeInterfaces();
                    p2.setFaceLocation(player.getLocation());
                    player.setDuelSession(new DuelSession(player, p2));
                    p2.setDuelSession(new DuelSession(p2, player));
                    return;
                }
                player.newDuelRequest(p2);
                p2.getPackets().sendMessage(player.getLoginDetails().getUsername() + ":duelstake:");
                player.getPackets().sendMessage("Sending duel request...");
                return;
            }
            Combat.newAttack(player, p2);
        }
Пример #14
0
        private void handleActionButton(Player player, Packet packet)
        {
            int interfaceId = packet.readUShort();
            ushort buttonId = packet.readUShort();
            ushort buttonId2 = 0;
            if (packet.getLength() >= 6)
            {
                buttonId2 = packet.readUShort();
            }
            if (buttonId2 == 65535)
            {
                buttonId2 = 0;
            }
            Console.WriteLine("button = " + interfaceId + " " + buttonId + " " + buttonId2);
            switch (interfaceId)
            {
                case 389: // GE Item Search
                    if (player.getGESession() != null)
                    {
                        if (player.getGESession().getCurrentOffer() != null)
                        {
                            if (player.getGESession().getCurrentOffer() is BuyOffer)
                            {
                                player.getPackets().sendInterface(0, 752, 6, 137); // Removes the item search
                            }
                        }
                    }
                    break;

                case 374: // Tzhaar fight pits viewing orb
                    Server.getMinigames().getFightPits().useOrb(player, buttonId);
                    break;

                case 107: // GE Sell inventory.
                    if (player.getGESession() == null)
                    {
                        break;
                    }
                    switch (buttonId)
                    {
                        case 18: // Offer
                            player.getGESession().offerSellItem(buttonId2);
                            break;
                    }
                    break;

                case 105: // GE interface
                    if (player.getGESession() == null)
                    {
                        break;
                    }
                    switch (buttonId)
                    {
                        case 209: // Collect-notes
                            player.getGESession().collectSlot1(true);
                            break;

                        case 203: // Abort offer
                            player.getGESession().abortOffer();
                            break;

                        case 31: // Sell, box 1
                            player.getGESession().newSellOffer(0);
                            break;

                        case 30: // Buy, box 1
                            player.getGESession().newBuyOffer(0);
                            break;

                        case 18: // Check status, box 1
                            player.getGESession().checkOffer(0);
                            break;

                        case 46: // Buy, box 2
                            player.getGESession().newBuyOffer(1);
                            break;

                        case 47: // Sell, box 2
                            player.getGESession().newSellOffer(1);
                            break;

                        case 34: // Check status, box 2
                            player.getGESession().checkOffer(1);
                            break;

                        case 62: // Buy, box 3
                            player.getGESession().newBuyOffer(2);
                            break;

                        case 63: // Sell, box 3
                            player.getGESession().newSellOffer(2);
                            break;

                        case 50: // Check status, box 3
                            player.getGESession().checkOffer(2);
                            break;

                        case 81: // Buy, box 4
                            player.getGESession().newBuyOffer(3);
                            break;

                        case 82: // Sell, box 4
                            player.getGESession().newSellOffer(3);
                            break;

                        case 69: // Check status, box 4
                            player.getGESession().checkOffer(3);
                            break;

                        case 100: // Buy, box 5
                            player.getGESession().newBuyOffer(4);
                            break;

                        case 101: // Sell, box 5
                            player.getGESession().newSellOffer(4);
                            break;

                        case 88: // Check status, box 5
                            player.getGESession().checkOffer(4);
                            break;

                        case 119: // Buy, box 6
                            player.getGESession().newBuyOffer(5);
                            break;

                        case 120: // Sell, box 6
                            player.getGESession().newSellOffer(5);
                            break;

                        case 107: // Check status, box 6
                            player.getGESession().checkOffer(5);
                            break;

                        case 127: // The "back" button
                            player.getPackets().closeInterfaces();
                            player.setGESession(new GESession(player));
                            break;

                        case 194: // Search for item
                            player.getGESession().openItemSearch();
                            break;

                        case 159: // Increment amount by 1
                            player.getGESession().incrementAmount(1);
                            break;

                        case 157: // Decrease amount by 1
                            player.getGESession().decreaseAmount(1);
                            break;

                        case 162: // Increase amount by +1
                            player.getGESession().incrementAmount(1);
                            break;

                        case 164: // Increase amount by +10
                            player.getGESession().incrementAmount(10);
                            break;

                        case 166: // Increase amount by +100
                            player.getGESession().incrementAmount(100);
                            break;

                        case 168: // Increase amount by +1k (or All if selling)
                            player.getGESession().incrementAmount(1000);
                            break;

                        case 170: //custom enter quantity
                            player.getPackets().displayEnterAmount();
                            player.setTemporaryAttribute("interfaceVariable", new EnterVariable(105, 0));
                            break;

                        case 185: //custom enter per price
                            player.getPackets().displayEnterAmount();
                            player.setTemporaryAttribute("interfaceVariable", new EnterVariable(105, 1));
                            break;

                        case 177: // Set price to minimum
                            player.getGESession().setPrice(0);
                            break;

                        case 180: // Set price to medium
                            player.getGESession().setPrice(1);
                            break;

                        case 183: // Set price to maximum
                            player.getGESession().setPrice(2);
                            break;

                        case 171: // Set price -1
                            player.getGESession().setPrice(3);
                            break;

                        case 173: // Set price +1
                            player.getGESession().setPrice(4);
                            break;

                        case 190: // Confirm offer
                            player.getGESession().confirmOffer();
                            break;
                    }
                    break;

                case 161: // Slayer points interfaces
                case 163:
                case 164:
                    Slayer.handlePointsInterface(player, interfaceId, buttonId);
                    break;

                case 675: // Craft jewellery:
                    player.getPackets().displayEnterAmount();
                    player.setTemporaryAttribute("interfaceVariable", new EnterVariable(675, buttonId));
                    break;

                case 154: // Craft normal leather.
                    Leather.craftNormalLeather(player, buttonId, 1, true);
                    break;

                case 542: // Craft glass.
                    switch (buttonId)
                    {
                        case 40: // Make 1 beer glass.
                            Glass.craftGlass(player, 1, 0, true);
                            break;

                        case 41: // Make 1 candle lantern.
                            Glass.craftGlass(player, 1, 1, true);
                            break;

                        case 42: // Make 1 oil lamp.
                            Glass.craftGlass(player, 1, 2, true);
                            break;

                        case 38: // Make 1 vial.
                            Glass.craftGlass(player, 1, 3, true);
                            break;

                        case 44: // Make 1 Fishbowl
                            Glass.craftGlass(player, 1, 4, true);
                            break;

                        case 39: // Make 1 orb.
                            Glass.craftGlass(player, 1, 5, true);
                            break;

                        case 43: // Make 1 lantern lens
                            Glass.craftGlass(player, 1, 6, true);
                            break;

                        case 45: // Make 1 dorgeshuun light orb.
                            Glass.craftGlass(player, 1, 7, true);
                            break;
                    }
                    break;

                case 271: // Prayer tab.
                    if (!Prayer.canUsePrayer(player, buttonId))
                    {
                        Prayer.deactivateAllPrayers(player);
                        break;
                    }
                    switch (buttonId)
                    {
                        case 5: // Thick skin.
                            Prayer.togglePrayer(player, 1, 1);
                            break;

                        case 15: // Rock skin.
                            Prayer.togglePrayer(player, 1, 2);
                            break;

                        case 31: // Steel skin.
                            Prayer.togglePrayer(player, 1, 3);
                            break;

                        case 7: // Burst of strength.
                            Prayer.togglePrayer(player, 2, 1);
                            break;

                        case 17: // Superhuman strength.
                            Prayer.togglePrayer(player, 2, 2);
                            break;

                        case 33: // Ultimate strength.
                            Prayer.togglePrayer(player, 2, 3);
                            break;

                        case 9: // Clarity of thought.
                            Prayer.togglePrayer(player, 3, 1);
                            break;

                        case 19: // Improved reflexes.
                            Prayer.togglePrayer(player, 3, 2);
                            break;

                        case 35: // Incredible reflexes.
                            Prayer.togglePrayer(player, 3, 3);
                            break;

                        case 37: // Magic protect.
                            Prayer.togglePrayer(player, 4, 1);
                            break;

                        case 39: // Ranged protect.
                            Prayer.togglePrayer(player, 4, 2);
                            break;

                        case 41: // Melee protect.
                            Prayer.togglePrayer(player, 4, 3);
                            break;

                        case 47: // Retribution.
                            Prayer.togglePrayer(player, 4, 4);
                            break;

                        case 49: // Redemption.
                            Prayer.togglePrayer(player, 4, 5);
                            break;

                        case 51: // Smite.
                            Prayer.togglePrayer(player, 4, 6);
                            break;

                        case 55: // Chivalry.
                            Prayer.togglePrayer(player, 5, 1);
                            break;

                        case 57: // Piety.
                            Prayer.togglePrayer(player, 5, 2);
                            break;

                        case 25: // Protect item.
                            Prayer.togglePrayer(player, 6, 1);
                            break;

                        case 21: // Rapid restore
                            Prayer.togglePrayer(player, 7, 1);
                            break;

                        case 23: // Rapid heal.
                            Prayer.togglePrayer(player, 7, 2);
                            break;

                        case 11: // Sharp eye.
                            Prayer.togglePrayer(player, 8, 1);
                            break;

                        case 27: // Hawk Eye.
                            Prayer.togglePrayer(player, 8, 2);
                            break;

                        case 43: // Eagle Eye.
                            Prayer.togglePrayer(player, 8, 3);
                            break;

                        case 13: // Mystic will.
                            Prayer.togglePrayer(player, 9, 1);
                            break;

                        case 29: // Mystic Lore.
                            Prayer.togglePrayer(player, 9, 2);
                            break;

                        case 45: // Mystic Might.
                            Prayer.togglePrayer(player, 9, 3);
                            break;
                    }
                    break;

                case 90: // Staff attack interface.
                    switch (buttonId)
                    {
                        case 5: // Select spell (Magic XP)
                            MagicData.configureSelectSpellInterface(player);
                            break;

                        case 9: // Auto retaliate.
                            player.toggleAutoRetaliate();
                            break;

                        default:
                            MagicData.cancelAutoCast(player, true);
                            AttackInterface.configureButton(player, interfaceId, buttonId);
                            break;
                    }
                    break;

                case 388: // Ancient magic autocast select spell.
                    switch (buttonId)
                    {
                        case 0: // Smoke rush.
                            MagicData.setAutoCastSpell(player, 16, 8, true);
                            break;

                        case 1: // Shadow rush.
                            MagicData.setAutoCastSpell(player, 17, 12, true);
                            break;

                        case 2: // Blood rush.
                            MagicData.setAutoCastSpell(player, 18, 4, true);
                            break;

                        case 3: // Ice rush.
                            MagicData.setAutoCastSpell(player, 19, 0, true);
                            break;

                        case 4: // Smoke burst.
                            MagicData.setAutoCastSpell(player, 20, 10, true);
                            break;

                        case 5: // Shadow burst.
                            MagicData.setAutoCastSpell(player, 21, 14, true);
                            break;

                        case 6: // Blood burst.
                            MagicData.setAutoCastSpell(player, 22, 6, true);
                            break;

                        case 7: // Ice burst.
                            MagicData.setAutoCastSpell(player, 23, 2, true);
                            break;

                        case 8: // Smoke blitz.
                            MagicData.setAutoCastSpell(player, 24, 9, true);
                            break;

                        case 9: // Shadow blitz.
                            MagicData.setAutoCastSpell(player, 25, 13, true);
                            break;

                        case 10: // Blood blitz.
                            MagicData.setAutoCastSpell(player, 26, 5, true);
                            break;

                        case 11: // Ice blitz.
                            MagicData.setAutoCastSpell(player, 27, 1, true);
                            break;

                        case 12: // Smoke barrage.
                            MagicData.setAutoCastSpell(player, 28, 11, true);
                            break;

                        case 13: // Shadow barrage.
                            MagicData.setAutoCastSpell(player, 29, 15, true);
                            break;

                        case 14: // Blood barrage.
                            MagicData.setAutoCastSpell(player, 30, 7, true);
                            break;

                        case 15: // Ice barrage.
                            MagicData.setAutoCastSpell(player, 31, 3, true);
                            break;

                        case 16: // Cancel.
                            MagicData.cancelAutoCast(player, false);
                            break;
                    }
                    break;

                case 406: // Void knight mace autocast select spell.
                    switch (buttonId)
                    {
                        case 0: // Crumble undead.
                            MagicData.setAutoCastSpell(player, 32, 22, false);
                            break;

                        case 1: // Guthix claws.
                            MagicData.setAutoCastSpell(player, 34, 42, false);
                            break;

                        case 2: // Wind wave.
                            MagicData.setAutoCastSpell(player, 12, 45, false);
                            break;

                        case 3: // Water wave.
                            MagicData.setAutoCastSpell(player, 13, 48, false);
                            break;

                        case 4: // Earth wave.
                            MagicData.setAutoCastSpell(player, 14, 52, false);
                            break;

                        case 5: // Fire wave.
                            MagicData.setAutoCastSpell(player, 15, 55, false);
                            break;

                        case 6: // Cancel.
                            MagicData.cancelAutoCast(player, false);
                            break;
                    }
                    break;

                case 310: // Slayer staff autocast select spell.
                    switch (buttonId)
                    {
                        case 0: // Crumble undead.
                            MagicData.setAutoCastSpell(player, 32, 22, false);
                            break;

                        case 1: // Slayer dart.
                            MagicData.setAutoCastSpell(player, 33, 31, false);
                            break;

                        case 2: // Wind wave.
                            MagicData.setAutoCastSpell(player, 12, 45, false);
                            break;

                        case 3: // Water wave.
                            MagicData.setAutoCastSpell(player, 13, 48, false);
                            break;

                        case 4: // Earth wave.
                            MagicData.setAutoCastSpell(player, 14, 52, false);
                            break;

                        case 5: // Fire wave.
                            MagicData.setAutoCastSpell(player, 15, 55, false);
                            break;

                        case 6: // Cancel.
                            MagicData.cancelAutoCast(player, false);
                            break;
                    }
                    break;

                case 319: // Normal magic autocast select spell.
                    switch (buttonId)
                    {
                        case 0: // Wind strike.
                            MagicData.setAutoCastSpell(player, 0, 1, false);
                            break;

                        case 1: // Water strike.
                            MagicData.setAutoCastSpell(player, 1, 4, false);
                            break;

                        case 2: // Earth strike.
                            MagicData.setAutoCastSpell(player, 2, 6, false);
                            break;

                        case 3: // Fire strike.
                            MagicData.setAutoCastSpell(player, 3, 8, false);
                            break;

                        case 4: // Wind bolt.
                            MagicData.setAutoCastSpell(player, 4, 10, false);
                            break;

                        case 5: // Water bolt.
                            MagicData.setAutoCastSpell(player, 5, 14, false);
                            break;

                        case 6: // Earth bolt.
                            MagicData.setAutoCastSpell(player, 6, 17, false);
                            break;

                        case 7: // Fire bolt.
                            MagicData.setAutoCastSpell(player, 7, 20, false);
                            break;

                        case 8: // Wind blast.
                            MagicData.setAutoCastSpell(player, 8, 24, false);
                            break;

                        case 9: // Water blast.
                            MagicData.setAutoCastSpell(player, 9, 27, false);
                            break;

                        case 10: // Earth blast.
                            MagicData.setAutoCastSpell(player, 10, 33, false);
                            break;

                        case 11: // Fire blast.
                            MagicData.setAutoCastSpell(player, 11, 38, false);
                            break;

                        case 12: // Wind wave.
                            MagicData.setAutoCastSpell(player, 12, 45, false);
                            break;

                        case 13: // Water wave.
                            MagicData.setAutoCastSpell(player, 13, 48, false);
                            break;

                        case 14: // Earth wave.
                            MagicData.setAutoCastSpell(player, 14, 52, false);
                            break;

                        case 15: // Fire wave.
                            MagicData.setAutoCastSpell(player, 15, 55, false);
                            break;

                        case 16: // Cancel.
                            MagicData.cancelAutoCast(player, false);
                            break;
                    }
                    break;

                case 182: // Logout tab.
                    player.getPackets().logout();
                    break;

                case 261: // Settings tab.
                    switch (buttonId)
                    {
                        case 16: // Display settings.
                            player.getPackets().displayInterface(742);
                            break;

                        case 18: // Audio settings.
                            player.getPackets().displayInterface(743);
                            break;

                        case 3: // Run toggle.
                            if (!player.getWalkingQueue().isRunToggled())
                            {
                                player.getWalkingQueue().setRunToggled(true);
                                player.getPackets().sendConfig(173, 1);
                            }
                            else
                            {
                                player.getWalkingQueue().setRunToggled(false);
                                player.getPackets().sendConfig(173, 0);
                            }
                            break;

                        case 4: // Chat effect toggle.
                            if (!player.isChatEffectsEnabled())
                            {
                                player.setChatEffectsEnabled(true);
                                player.getPackets().sendConfig(171, 0);
                            }
                            else
                            {
                                player.setChatEffectsEnabled(false);
                                player.getPackets().sendConfig(171, 1);
                            }
                            break;

                        case 5: // Split private chat toggle.
                            if (!player.isPrivateChatSplit())
                            {
                                player.setPrivateChatSplit(true);
                                player.getPackets().sendConfig(287, 1);
                            }
                            else
                            {
                                player.setPrivateChatSplit(false);
                                player.getPackets().sendConfig(287, 0);
                            }
                            break;

                        case 7: // Accept aid toggle.
                            if (!player.isAcceptAidEnabled())
                            {
                                player.setAcceptAidEnabled(true);
                                player.getPackets().sendConfig(427, 1);
                            }
                            else
                            {
                                player.setAcceptAidEnabled(false);
                                player.getPackets().sendConfig(427, 0);
                            }
                            break;

                        case 6: // Mouse buttons toggle.
                            if (!player.isMouseTwoButtons())
                            {
                                player.setMouseTwoButtons(true);
                                player.getPackets().sendConfig(170, 0);
                            }
                            else
                            {
                                player.setMouseTwoButtons(false);
                                player.getPackets().sendConfig(170, 1);
                            }
                            break;
                    }
                    break;

                case 589: // Clan chat
                    if (buttonId == 9)
                    {
                        foreach (long friend in player.getFriends().getFriendsList())
                        {
                            player.getPackets().sendFriend(friend, player.getFriends().getWorld(friend));
                        }
                        Server.getClanManager().openClanSetup(player);
                        break;
                    }
                    break;

                case 590: // Clan chat setup
                    Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
                    if (clan == null)
                    {
                        break;
                    }
                    switch (buttonId)
                    {
                        case 22: // Clan name
                            player.getPackets().displayEnterText("Enter clan name :");
                            player.setTemporaryAttribute("interfaceVariable", new EnterVariable(590, 0));
                            break;

                        case 23: // "Who can enter chat" - anyone.
                            clan.setEnterRights(Clan.ClanRank.NO_RANK);
                            player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
                            break;

                        case 24: // "Who can talk in chat" - anyone.
                            clan.setTalkRights(Clan.ClanRank.NO_RANK);
                            player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
                            break;

                        case 26: // "Who can share loot" - anyone.
                            clan.setLootRights(Clan.ClanRank.NO_RANK);
                            player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
                            break;
                    }
                    break;

                case 763: // Bank inventory
                    switch (buttonId)
                    {
                        case 0: // Deposit 1.
                            player.getBank().deposit(buttonId2, 1);
                            player.getBank().refreshBank();
                            break;
                    }
                    break;

                case 762: // Bank
                    switch (buttonId)
                    {
                        case 73: // withdraw 1.
                            player.getBank().withdraw(buttonId2, 1);
                            player.getBank().refreshBank();
                            break;

                        case 16: // Note item.
                            player.getBank().asNote();
                            break;

                        case 41: // first (main) bank tab
                            player.getBank().setCurrentTab(10);
                            break;

                        case 39: // first bank tab
                            player.getBank().setCurrentTab(2);
                            break;

                        case 37: // second bank tab
                            player.getBank().setCurrentTab(3);
                            break;

                        case 35: // third bank tab
                            player.getBank().setCurrentTab(4);
                            break;

                        case 33: // fourth bank tab
                            player.getBank().setCurrentTab(5);
                            break;

                        case 31: // fifth bank tab
                            player.getBank().setCurrentTab(6);
                            break;

                        case 29: // sixth bank tab
                            player.getBank().setCurrentTab(7);
                            break;

                        case 27: // seventh bank tab
                            player.getBank().setCurrentTab(8);
                            break;

                        case 25: // eighth bank tab
                            player.getBank().setCurrentTab(9);
                            break;
                    }
                    break;

                case 626: // Stake duel confirmation interface.
                    if (buttonId == 53)
                    {
                        if (player.getDuel() != null)
                        {
                            player.getDuel().acceptDuel();
                            break;
                        }
                    }
                    break;

                case 631: // Stake duel first interface.
                    if (player.getDuel() != null)
                    {
                        if (buttonId == 103)
                        {
                            player.getDuel().removeItem(buttonId2, 1);
                            break;
                        }
                        else
                        {
                            player.getDuel().toggleDuelRules(buttonId);
                            break;
                        }
                    }
                    break;

                case 387: // Equipment tab.
                    switch (buttonId)
                    {
                        case 55: // Character display.
                            player.getEquipment().displayEquipmentScreen();
                            break;

                        case 52: // Items kept on death.
                            ProtectedItems.displayItemsInterface(player);
                            break;
                    }
                    break;

                case 274: // Quest tab.
                    switch (buttonId)
                    {
                        case 3: // Achievment diary toggle.
                            player.getPackets().sendTab(85, 259);
                            player.setAchievementDiaryTab(true);
                            break;
                    }
                    break;

                case 259: // Achievment diary tab.
                    switch (buttonId)
                    {
                        case 8: // Quest tab toggle.
                            player.getPackets().sendTab(85, 274);
                            player.setAchievementDiaryTab(false);
                            break;
                    }
                    break;

                case 620: // Shop interface.
                    if (player.getShopSession() == null)
                    {
                        return;
                    }
                    switch (buttonId)
                    {
                        case 26: // Player stock tab.
                            player.getShopSession().openPlayerShop();
                            break;

                        case 25: // Main stock tab.
                            player.getShopSession().openMainShop();
                            break;

                        case 23: // Value (main stock)
                        case 24: // Value (player stock)
                            player.getShopSession().valueItem(buttonId2, false);
                            break;
                    }
                    break;

                case 621: // Shop inventory.
                    if (player.getShopSession() == null)
                    {
                        return;
                    }
                    switch (buttonId)
                    {
                        case 0: // Value (player stock)
                            player.getShopSession().valueItem(buttonId2, true);
                            break;
                    }
                    break;

                case 192: // Normal Magic tab.
                    switch (buttonId)
                    {
                        case 0: // Home Teleport.
                            Teleport.homeTeleport(player);
                            break;

                        case 15: // Varrock teleport.
                            Teleport.teleport(player, 0);
                            break;

                        case 18: // Lumbridge teleport.
                            Teleport.teleport(player, 1);
                            break;

                        case 21: // Falador teleport.
                            Teleport.teleport(player, 2);
                            break;

                        case 23: // POH teleport.
                            player.getPackets().sendMessage("This teleport is unavailable.");
                            break;

                        case 26: // Camelot teleport.
                            Teleport.teleport(player, 3);
                            break;

                        case 32: // Ardougne teleport.
                            Teleport.teleport(player, 4);
                            break;

                        case 37: // Watchtower teleport.
                            player.getPackets().sendMessage("This teleport is unavailable.");
                            //Teleport.teleport(player, 5);
                            break;

                        case 44: // Trollheim teleport.
                            Teleport.teleport(player, 6);
                            break;

                        case 47: // Ape Atoll teleport.
                            player.getPackets().sendMessage("This teleport is unavailable.");
                            break;

                        case 58: // Charge.
                            MagicCombat.castCharge(player);
                            break;
                    }
                    break;

                case 193: // Ancient magic tab.
                    switch (buttonId)
                    {
                        case 20: // Paddewwa teleport.
                            Teleport.teleport(player, 7);
                            break;

                        case 21: // Senntisten teleport.
                            Teleport.teleport(player, 8);
                            break;

                        case 22: // Kharyrll teleport.
                            Teleport.teleport(player, 9);
                            break;

                        case 23: // Lassar teleport.
                            Teleport.teleport(player, 10);
                            break;

                        case 24: // Dareeyak teleport.
                            Teleport.teleport(player, 11);
                            break;

                        case 25: // Carrallanger teleport.
                            Teleport.teleport(player, 12);
                            break;

                        case 27: // Ghorrock teleport.
                            Teleport.teleport(player, 14);
                            break;

                        case 26: // Annakarl teleport.
                            Teleport.teleport(player, 13);
                            break;

                        case 28: // Ancients Home teleport.
                            Teleport.homeTeleport(player);
                            break;
                    }
                    break;

                case 13: // Bank pin buttons.
                    if (buttonId == 29)
                    {
                        player.getBank().forgotPin();
                        break;
                    }
                    player.getBank().handleEnterPin(buttonId);
                    break;

                case 14: // Bank pin settings.
                    switch (buttonId)
                    {
                        case 60: // Set new bank pin.
                            player.getBank().displayFirstConfirmation();
                            break;

                        case 61: // Change recovery delay.
                            player.getBank().changePinDelay();
                            break;

                        case 91: // "No, I might forget it!".
                            if (player.getBank().isPinPending())
                            {
                                player.getBank().cancelPendingPin();
                                break;
                            }
                            player.getBank().openPinSettings(2);
                            break;

                        case 89: // Yes i want to set a pin.
                            if (player.getBank().isPinPending())
                            {
                                player.getBank().verifyPin(true);
                                break;
                            }
                            player.getBank().openEnterPin();
                            break;

                        case 65: // Cancel pin that's pending.
                            player.getBank().openPinSettings(4);
                            break;

                        case 62: // Change pin.
                            player.getBank().changePin();
                            break;

                        case 63: // Delete pin.
                            player.getBank().deletePin();
                            break;
                    }
                    break;

                case 464: // Emote tab.
                    Emotes.emote(player, buttonId);
                    break;

                case 320: // Skills Tab.
                    SkillMenu.display(player, buttonId);
                    break;

                case 499: // Skill menu side menu.
                    SkillMenu.subMenu(player, buttonId);
                    break;

                case 336: // Trade/duel inventory - trade 1.
                    if (player.getTrade() != null)
                    {
                        player.getTrade().tradeItem(buttonId2, 1);
                        break;
                    }
                    if (player.getDuel() != null)
                    {
                        player.getDuel().stakeItem(buttonId2, 1);
                        break;
                    }
                    break;

                case 335: // Trade interface.
                    if (player.getTrade() == null)
                    {
                        break;
                    }
                    switch (buttonId)
                    {
                        case 16: // Accept trade.
                            player.getTrade().accept();
                            break;

                        case 18: // Decline trade.
                            player.getTrade().decline();
                            break;

                        case 30: // Offer 1
                            player.getTrade().removeItem(buttonId2, 1);
                            break;
                    }
                    break;

                case 334: // Trade confirmation.
                    if (player.getTrade() == null)
                    {
                        break;
                    }
                    switch (buttonId)
                    {
                        case 21: // Decline trade.
                            player.getTrade().decline();
                            break;

                        case 20: // Accept trade.
                            player.getTrade().accept();
                            break;
                    }
                    break;

                case 750: // Run button
                    if (!player.getWalkingQueue().isRunToggled())
                    {
                        player.getWalkingQueue().setRunToggled(true);
                        player.getPackets().sendConfig(173, 1);
                    }
                    else
                    {
                        player.getWalkingQueue().setRunToggled(false);
                        player.getPackets().sendConfig(173, 0);
                    }
                    break;

                case 667: // Equipment/bonuses interface.
                    if (buttonId == 14)
                    {
                        player.getEquipment().unequipItem((ItemData.EQUIP)buttonId2);
                        break;
                    }
                    break;

                case 771: // Character design interface.
                    ConfigureAppearance.sortButton(player, buttonId);
                    break;

                case 311: // Smelt interface.
                    Smelting.smeltOre(player, buttonId, true, -1);
                    break;

                case 300: // Bar smithing interface.
                    Smithing.smithItem(player, buttonId, 1, true);
                    break;

                case 92: // Unarmed attack interface.
                    switch (buttonId)
                    {
                        case 24: // Auto retaliate.
                            player.toggleAutoRetaliate();
                            break;

                        default:
                            AttackInterface.configureButton(player, interfaceId, buttonId);
                            break;
                    }
                    break;

                case 85: // Spear attack interface.
                    switch (buttonId)
                    {
                        case 8: // Special attack.
                            player.getSpecialAttack().toggleSpecBar();
                            break;

                        case 24: // Auto retaliate.
                            player.toggleAutoRetaliate();
                            break;

                        default:
                            AttackInterface.configureButton(player, interfaceId, buttonId);
                            break;
                    }
                    break;

                case 93: // Whip attack interface.
                    switch (buttonId)
                    {
                        case 8: // Special attack.
                            player.getSpecialAttack().toggleSpecBar();
                            break;

                        case 24: // Auto retaliate.
                            player.toggleAutoRetaliate();
                            break;

                        default:
                            AttackInterface.configureButton(player, interfaceId, buttonId);
                            break;
                    }
                    break;

                case 89: // Dagger attack interface.
                    switch (buttonId)
                    {
                        case 10: // Special attack.
                            player.getSpecialAttack().toggleSpecBar();
                            break;

                        case 26: // Auto retaliate.
                            player.toggleAutoRetaliate();
                            break;

                        default:
                            AttackInterface.configureButton(player, interfaceId, buttonId);
                            break;
                    }
                    break;

                case 82: // Longsword/scimitar attack interface.
                    switch (buttonId)
                    {
                        case 10: // Special attack.
                            player.getSpecialAttack().toggleSpecBar();
                            break;

                        case 26: // Auto retaliate.
                            player.toggleAutoRetaliate();
                            break;

                        default:
                            AttackInterface.configureButton(player, interfaceId, buttonId);
                            break;
                    }
                    break;

                case 78: // Claw attack interface.
                    switch (buttonId)
                    {
                        case 10: // Special attack.
                            player.getSpecialAttack().toggleSpecBar();
                            break;

                        case 26: // Auto retaliate.
                            player.toggleAutoRetaliate();
                            break;

                        default:
                            AttackInterface.configureButton(player, interfaceId, buttonId);
                            break;
                    }
                    break;

                case 81: // Godsword attack interface.
                    switch (buttonId)
                    {
                        case 10: // Special attack.
                            player.getSpecialAttack().toggleSpecBar();
                            break;

                        case 26: // Auto retaliate.
                            player.toggleAutoRetaliate();
                            break;

                        default:
                            AttackInterface.configureButton(player, interfaceId, buttonId);
                            break;
                    }
                    break;

                case 88: // Mace attack interface.
                    switch (buttonId)
                    {
                        case 10: // Special attack.
                            player.getSpecialAttack().toggleSpecBar();
                            break;

                        case 26: // Auto retaliate.
                            player.toggleAutoRetaliate();
                            break;

                        default:
                            AttackInterface.configureButton(player, interfaceId, buttonId);
                            break;
                    }
                    break;

                case 76: // Granite maul attack interface.
                    switch (buttonId)
                    {
                        case 8: // Special attack.
                            player.getSpecialAttack().toggleSpecBar();
                            break;

                        case 24: // Auto retaliate.
                            player.toggleAutoRetaliate();
                            break;

                        default:
                            AttackInterface.configureButton(player, interfaceId, buttonId);
                            break;
                    }
                    break;

                case 77: // Bow attack interface.
                    switch (buttonId)
                    {
                        case 11: // Special attack.
                            player.getSpecialAttack().toggleSpecBar();
                            break;

                        case 27: // Auto retaliate.
                            player.toggleAutoRetaliate();
                            break;

                        default:
                            AttackInterface.configureButton(player, interfaceId, buttonId);
                            break;
                    }
                    break;

                case 75: // Battleaxe attack interface.
                    switch (buttonId)
                    {
                        case 10: // Special attack.
                            player.getSpecialAttack().toggleSpecBar();
                            player.getSpecialAttack().dragonBattleaxe();
                            break;

                        case 26: // Auto retaliate.
                            player.toggleAutoRetaliate();
                            break;

                        default:
                            AttackInterface.configureButton(player, interfaceId, buttonId);
                            break;
                    }
                    break;

                case 91: // Thrown weapon
                    switch (buttonId)
                    {
                        case 24: // Auto retaliate.
                            player.toggleAutoRetaliate();
                            break;

                        default:
                            AttackInterface.configureButton(player, interfaceId, buttonId);
                            break;
                    }
                    break;

                case 430: // Lunar interface
                    switch (buttonId)
                    {
                        case 14: // Vengeance
                            Lunar.castLunarSpell(player, buttonId);
                            break;
                    }
                    break;

                case 102: // Items on death interface
                    if (buttonId == 18)
                        player.getPackets().sendMessage("You will keep this item if you should you die.");
                    else
                        player.getPackets().sendMessage("You will lose this item if you should you die.");
                    break;

                default:
                    if (interfaceId != 548 && interfaceId != 751)
                    {
                        Console.WriteLine("Unhandled ActionButton : " + interfaceId + " " + buttonId + " " + buttonId2);
                    }
                    break;
            }
        }
Пример #15
0
        private void handleClickFour(Player player, Packet packet)
        {
            int interfaceId = packet.readUShort();
            int child = packet.readUShort();
            int slot = packet.readUShort();
            Console.WriteLine("InterfaceOption 4: interfaceId: " + interfaceId);
            switch (interfaceId)
            {
                case 763: // Bank inventory - Custom amount.
                    player.getBank().deposit(slot, player.getBank().getLastXAmount());
                    player.getBank().refreshBank();
                    break;

                case 762: // Bank - Custom amount.
                    player.getBank().withdraw(slot, player.getBank().getLastXAmount());
                    player.getBank().refreshBank();
                    break;

                case 154: // Craft normal leather.
                    player.getPackets().displayEnterAmount();
                    player.setTemporaryAttribute("interfaceVariable", new EnterVariable(154, child));
                    break;

                case 542: // Glassblowing.
                    switch (child)
                    {
                        case 40: // Make X beer glass.
                        case 41: // Make X candle lantern.
                        case 42: // Make X oil lamp.
                        case 38: // Make X vial.
                        case 44: // Make X Fishbowl
                        case 39: // Make X orb.
                        case 43: // Make X lantern lens
                        case 45: // Make X dorgeshuun light orb.
                            player.getPackets().displayEnterAmount();
                            player.setTemporaryAttribute("interfaceVariable", new EnterVariable(542, child));
                            break;
                    }
                    break;

                case 336: // Trade/stake inventory - trade all.
                    if (player.getTrade() != null)
                    {
                        player.getTrade().tradeItem(slot, player.getInventory().getItemAmount(player.getInventory().getItemInSlot(slot)));
                        break;
                    }
                    if (player.getDuel() != null)
                    {
                        player.getDuel().stakeItem(slot, player.getInventory().getItemAmount(player.getInventory().getItemInSlot(slot)));
                        break;
                    }
                    break;

                case 335: // Trade interface - remove all.
                    player.getTrade().removeItem(slot, player.getTrade().getItemAmount(player.getTrade().getItemInSlot(slot)));
                    break;

                case 631: // Duel interface - remove All
                    if (player.getDuel() != null)
                    {
                        player.getDuel().removeItem(slot, player.getDuel().getItemAmount(player.getDuel().getItemInSlot(slot)));
                        break;
                    }
                    break;

                case 620: // Shop - buy 10.
                    player.getShopSession().buyItem(slot, 10);
                    break;

                case 621: // Shop - sell 10.
                    player.getShopSession().sellItem(slot, 10);
                    break;

                case 590: // Clan chat setup
                    Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
                    if (clan == null)
                    {
                        player.getPackets().sendMessage("Please create your clan chat before changing settings.");
                        break;
                    }
                    switch (child)
                    {
                        case 23: // "Who can enter chat" - corporal.
                            clan.setEnterRights(Clan.ClanRank.CORPORAL);
                            player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
                            break;

                        case 24: // "Who can talk in chat" - corporal.
                            clan.setTalkRights(Clan.ClanRank.CORPORAL);
                            player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
                            break;

                        case 25: // // "Who can kick in chat" - corporal.
                            clan.setKickRights(Clan.ClanRank.CORPORAL);
                            player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25);
                            break;

                        case 26: // "Who can share loot" - corporal.
                            clan.setLootRights(Clan.ClanRank.CORPORAL);
                            player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
                            break;
                    }
                    break;
            }
        }
Пример #16
0
 private static bool canTeleport(Player p, JewellerySlot js)
 {
     if (p.getTemporaryAttribute("teleporting") != null)
     {
         return false;
     }
     if (p.getDuel() != null)
     {
         if (p.getDuel().getStatus() < 4)
         {
             p.getDuel().declineDuel();
         }
         else if (p.getDuel().getStatus() == 5 || p.getDuel().getStatus() == 6)
         {
             p.getPackets().sendMessage("You cannot teleport whilst in a duel.");
             return false;
         }
         else if (p.getDuel().getStatus() == 8)
         {
             p.getDuel().recieveWinnings(p);
         }
     }
     int wildLvl = js.index == 1 || js.index == 2 ? 30 : 20;
     if (Location.inWilderness(p.getLocation()) && p.getLocation().wildernessLevel() >= wildLvl)
     {
         p.getPackets().sendMessage("You cannot teleport above level " + wildLvl + " wilderness!");
         return false;
     }
     if (Location.inFightCave(p.getLocation()))
     {
         FightCave.antiTeleportMessage(p);
         return false;
     }
     if (p.getTemporaryAttribute("teleblocked") != null)
     {
         p.getPackets().sendMessage("A magical force prevents you from teleporting!");
         return false;
     }
     if (Location.inFightPits(p.getLocation()))
     {
         p.getPackets().sendMessage("You are unable to teleport from the fight pits.");
         return false;
     }
     if (p.getTemporaryAttribute("unmovable") != null)
     {
         return false;
     }
     return true;
 }
Пример #17
0
        private void handleClickThree(Player player, Packet packet)
        {
            int interfaceId = packet.readUShort();
            int child = packet.readUShort();
            int slot = packet.readUShort();
            Console.WriteLine("InterfaceOption 3: interfaceId: " + interfaceId);
            switch (interfaceId)
            {
                case 154: // Craft normal leather.
                    Leather.craftNormalLeather(player, child, player.getInventory().getItemAmount(1741), true);
                    break;

                case 542: // Glassblowing.
                    int totalGlass = player.getInventory().getItemAmount(1775);
                    switch (child)
                    {
                        case 40: // Make all beer glass.
                            Glass.craftGlass(player, totalGlass, 0, true);
                            break;

                        case 41: // Make all candle lantern.
                            Glass.craftGlass(player, totalGlass, 1, true);
                            break;

                        case 42: // Make all oil lamp.
                            Glass.craftGlass(player, totalGlass, 2, true);
                            break;

                        case 38: // Make all vial.
                            Glass.craftGlass(player, totalGlass, 3, true);
                            break;

                        case 44: // Make all Fishbowl
                            Glass.craftGlass(player, totalGlass, 4, true);
                            break;

                        case 39: // Make all orb.
                            Glass.craftGlass(player, totalGlass, 5, true);
                            break;

                        case 43: // Make all lantern lens
                            Glass.craftGlass(player, totalGlass, 6, true);
                            break;

                        case 45: // Make all dorgeshuun light orb.
                            Glass.craftGlass(player, totalGlass, 7, true);
                            break;
                    }
                    break;

                case 763: // Bank inventory - 10.
                    player.getBank().deposit(slot, 10);
                    player.getBank().refreshBank();
                    break;

                case 762: // Bank - 10.
                    player.getBank().withdraw(slot, 10);
                    player.getBank().refreshBank();
                    break;

                case 336: // Trade/stake inventory - trade 10.
                    if (player.getTrade() != null)
                    {
                        player.getTrade().tradeItem(slot, 10);
                        break;
                    }
                    if (player.getDuel() != null)
                    {
                        player.getDuel().stakeItem(slot, 10);
                        break;
                    }
                    break;

                case 335: // Trade interface - remove 10.
                    player.getTrade().removeItem(slot, 10);
                    break;

                case 631: // Duel interface - remove 10.
                    if (player.getDuel() != null)
                    {
                        player.getDuel().removeItem(slot, 5);
                        break;
                    }
                    break;

                case 620: // Shop - buy 5.
                    player.getShopSession().buyItem(slot, 5);
                    break;

                case 621: // Shop - sell 5.
                    player.getShopSession().sellItem(slot, 5);
                    break;

                case 590: // Clan chat setup
                    Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
                    if (clan == null)
                    {
                        player.getPackets().sendMessage("Please create your clan chat before changing settings.");
                        break;
                    }
                    switch (child)
                    {
                        case 23: // "Who can enter chat" - recruit.
                            clan.setEnterRights(Clan.ClanRank.RECRUIT);
                            player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
                            break;

                        case 24: // "Who can talk in chat" - recruit.
                            clan.setTalkRights(Clan.ClanRank.RECRUIT);
                            player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
                            break;

                        case 26: // "Who can share loot" - recruit.
                            clan.setLootRights(Clan.ClanRank.RECRUIT);
                            player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
                            break;
                    }
                    break;
            }
        }
Пример #18
0
        public bool doSpecialAttack(Entity killer, Entity target)
        {
            int  weapon       = ((Player)killer).getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON);
            int  currentPower = specialAmount;
            int  neededPower  = getRequiredAmount(weapon);
            bool rangeWeapon  = false;

            if (!usingSpecial)
            {
                return(false);
            }
            if (p.getDuel() != null)
            {
                if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_SPECIAL_ATTACKS))
                {
                    p.getPackets().sendMessage("Special attacks have been disabled for this duel!");
                    usingSpecial = false;
                    refreshBar();
                    return(false);
                }
            }
            if (neededPower > currentPower)
            {
                ((Player)killer).getPackets().sendMessage("You don't have enough special power left.");
                usingSpecial = false;
                refreshBar();
                return(false);
            }
            double damage          = -1;
            double damage2         = -1;
            double damage3         = -1;
            double damage4         = -1;
            bool   doubleHit       = false;
            int    increasedMaxHit = 0;

            damage  = CombatFormula.getSpecialMeleeHit((Player)killer, target, weapon);
            damage2 = CombatFormula.getSpecialMeleeHit((Player)killer, target, weapon);
            int hitDelay = killer.getHitDelay();
            //int totalDamage = 0;
            int  usingBow         = ((Player)killer).getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON);
            int  usingArrows      = ((Player)killer).getEquipment().getItemInSlot(ItemData.EQUIP.ARROWS);
            bool usingRangePrayer = false;

            if (target is Player)
            {
                usingRangePrayer = ((Player)target).getPrayers().getHeadIcon() == PrayerData.RANGE;
            }
            switch (weapon)
            {
            case 4151:     // Whip.
                killer.setLastAnimation(new Animation(1658));
                target.setLastGraphics(new Graphics(341, 0, 100));
                if (Misc.random(3) == 0 && damage > 0)
                {
                    damage = p.getMaxHit();
                }
                else
                {
                    damage = 0;
                }
                if (target is Player)
                {
                    int energy = ((Player)target).getRunEnergy() / 4;
                    ((Player)killer).setRunEnergy(((Player)killer).getRunEnergy() + energy);
                    ((Player)target).setRunEnergy(((Player)target).getRunEnergy() - energy);
                    if (((Player)killer).getRunEnergy() > 100)
                    {
                        ((Player)killer).setRunEnergy(100);
                    }
                    if (((Player)target).getRunEnergy() < 0)
                    {
                        ((Player)target).setRunEnergy(0);
                    }
                }
                break;

            case 1215:     // Dragon daggers.
            case 1231:
            case 5680:
            case 5698:
                if (damage > 0)
                {
                    damage  = p.getMaxHit(20);
                    damage2 = p.getMaxHit(20);
                }
                killer.setLastAnimation(new Animation(1062));
                killer.setLastGraphics(new Graphics(252, 0, 100));
                doubleHit = true;

                /*if (misc.random(3) == 0 && CombatFormula.getMeleeHit(p, target) > 0) {
                 *  if (damage <= (CombatFormula.getMaxHit(p, 20) / 2) && damage2 <= (CombatFormula.getMaxHit(p, 20) / 2)) {
                 *      damage = (CombatFormula.getMaxHit(p, 20) / 2) + (misc.randomDouble() * CombatFormula.getMaxHit(p, 20)) / 2);
                 *      damage2 = (CombatFormula.getMaxHit(p, 20) / 2) + (misc.randomDouble() * CombatFormula.getMaxHit(p, 20)) / 2);
                 *  }
                 * } else if (misc.random(2) == 0) {
                 *  damage = 0;
                 *  damage2 = 0;
                 * }*/
                double a = damage + damage2;
                if (damage > target.getHp())
                {
                    damage = target.getHp();
                }
                a -= damage;
                if (damage2 > a)
                {
                    damage2 = a;
                }

                /*if (damage > target.getHp()) {
                 *  int randomHp = misc.random(target.getHp());
                 *  damage = randomHp;
                 *  damage2 = target.getHp() - randomHp;
                 * } else {
                 *  int hpRemaining = target.getHp() - damage;
                 *  if (damage2 > hpRemaining) {
                 *      damage2 = hpRemaining;
                 *  }
                 * }*/
                break;

            case 1305:     // Dragon longsword.
                killer.setLastAnimation(new Animation(1058));
                killer.setLastGraphics(new Graphics(248, 0, 100));
                damage = p.getMaxHit(30);
                break;

            case 11694:     // Armadyl godsword.
                killer.setLastGraphics(new Graphics(1222, 0, 100));
                killer.setLastAnimation(new Animation(7074));
                damage += p.getMaxHit() * 0.25;
                break;

            case 11696:     // Bandos godsword.
                killer.setLastGraphics(new Graphics(1223, 0, 100));
                killer.setLastAnimation(new Animation(7073));
                damage += p.getMaxHit() * 0.10;
                break;

            case 11698:     // Saradomin godsword.
                killer.setLastGraphics(new Graphics(1220, 0, 100));
                killer.setLastAnimation(new Animation(7071));
                int newHp     = (int)(damage * 0.50);
                int newPrayer = (int)(damage * 0.25);
                if (newHp < 10)
                {
                    newHp = 10;
                }
                if (newPrayer < 5)
                {
                    newPrayer = 5;
                }
                ((Player)killer).heal(newHp);
                ((Player)killer).getSkills().setCurLevel(Skills.SKILL.PRAYER, ((Player)killer).getSkills().getCurLevel(Skills.SKILL.PRAYER) + newPrayer);
                if (((Player)killer).getSkills().getCurLevel(Skills.SKILL.PRAYER) > ((Player)killer).getSkills().getMaxLevel(Skills.SKILL.PRAYER))
                {
                    ((Player)killer).getSkills().setCurLevel(Skills.SKILL.PRAYER, ((Player)killer).getSkills().getMaxLevel(Skills.SKILL.PRAYER));
                }
                break;

            case 11700:     // Zamorak godsword
                killer.setLastGraphics(new Graphics(1221, 0, 100));
                killer.setLastAnimation(new Animation(7070));
                target.setLastGraphics(new Graphics(369));
                MagicCombat.freezeTarget(31, target);
                break;

            case 11730:     // Saradomin sword
                target.setLastGraphics(new Graphics(1207, 0, 100));
                killer.setLastAnimation(new Animation(7072));
                increasedMaxHit = 16;
                break;

            case 1434:     // Dragon mace
                hitDelay = 700;
                killer.setLastGraphics(new Graphics(251, 0, 75));
                killer.setLastAnimation(new Animation(1060));
                damage = p.getMaxHit(60);
                break;

            case 3204:     // Dragon halberd
                // TODO halberd
                break;

            case 4587:     // Dragon scimitar
                killer.setLastGraphics(new Graphics(347, 0, 100));
                killer.setLastAnimation(new Animation(451));
                if (target is Player)
                {
                    if (((Player)target).getPrayers().getOverheadPrayer() >= 1 && ((Player)target).getPrayers().getOverheadPrayer() <= 3)
                    {
                        ((Player)target).getPrayers().setOverheadPrayer(0);
                        ((Player)target).getPrayers().setHeadIcon(-1);
                        ((Player)target).getPackets().sendMessage("The Dragon scimitar slashes through your prayer protection!");
                        ((Player)target).getPackets().sendConfig(95, 0);
                        ((Player)target).getPackets().sendConfig(97, 0);
                        ((Player)target).getPackets().sendConfig(98, 0);
                        ((Player)target).getPackets().sendConfig(99, 0);
                        ((Player)target).getPackets().sendConfig(100, 0);
                        ((Player)target).getPackets().sendConfig(96, 0);
                    }
                }
                break;

            case 14484:     // Dragon claws
                doubleHit = true;
                killer.setLastGraphics(new Graphics(1950));
                killer.setLastAnimation(new Animation(10961));
                if (Misc.random(1) == 0 && damage > 0)
                {
                    if (damage < p.getMaxHit(20) * 0.75)
                    {
                        damage = (p.getMaxHit(20) * 0.75 + (Misc.randomDouble() * (p.getMaxHit(20) * 0.25)));
                    }
                }
                damage  = (int)Math.Floor(damage);
                damage2 = (int)Math.Floor(damage * 0.50);
                damage3 = (int)Math.Floor(damage2 * 0.50);
                damage4 = (int)Math.Floor(damage3 + 1);
                break;

            case 1249:     // Dragon spear
                //TODO leave due to noclipping?
                break;

            case 6739:     // Dragon axe
                //TODO find emote and graphic
                break;

            case 7158:     // Dragon 2h
                killer.setLastAnimation(new Animation(3157));
                killer.setLastGraphics(new Graphics(559));
                //TODO multi combat
                break;

            case 3101:     // Rune claws
                killer.setLastGraphics(new Graphics(274));
                break;

            case 4153:     // Granite maul
                killer.setLastAnimation(new Animation(1667));
                killer.setLastGraphics(new Graphics(340, 0, 100));
                //doubleHit = true;
                break;

            case 10887:     // Barrelchest anchor
                break;

            case 11061:     // Ancient mace
                break;

            case 13902:     // Statius' warhammer
                killer.setLastAnimation(new Animation(10505));
                killer.setLastGraphics(new Graphics(1840));
                damage += killer.getMaxHit() * 0.25;
                if (target is Player)
                {
                    int defenceLevel = ((Player)target).getSkills().getCurLevel(Skills.SKILL.DEFENCE);
                    int newDefence   = (int)(defenceLevel * 0.30);
                    if (newDefence < 1)
                    {
                        newDefence = 1;
                    }
                    ((Player)target).getSkills().setCurLevel(Skills.SKILL.DEFENCE, defenceLevel - newDefence);
                    ((Player)target).getPackets().sendSkillLevel(Skills.SKILL.DEFENCE);
                }
                break;

            case 13899:     // Vesta's longsword
                killer.setLastAnimation(new Animation(10502));
                damage += killer.getMaxHit() * 0.20;
                break;

            case 13905:     // Vesta's spear
                killer.setLastAnimation(new Animation(10499));
                killer.setLastGraphics(new Graphics(1835));
                break;

            case 13883:     // Morrigans throwing axe
                break;

            case 13879:    // Morrigans javelin

            case 8880:     // Dorgeshuun crossbow
                break;

            case 861:     // Magic shortbow
            case 859:     // Magic longbow
            case 10284:   // Magic composite bow
                rangeWeapon = true;
                if (p.getEquipment().getAmountInSlot(ItemData.EQUIP.ARROWS) < 2)
                {
                    p.getPackets().sendMessage("You need 2 arrows to use the Magic bow special attack!");
                    return(false);
                }
                damage   = (int)CombatFormula.getRangeHit((Player)killer, target, usingBow, usingArrows);
                damage2  = (int)CombatFormula.getRangeHit((Player)killer, target, usingBow, usingArrows);
                damage  *= 1.05;
                damage2 *= 1.05;
                if (usingRangePrayer)
                {
                    damage  *= 0.60;
                    damage2 *= 0.60;
                }
                double a1 = damage + damage2;
                if (damage > target.getHp())
                {
                    damage = target.getHp();
                }
                a1 -= damage;
                if (damage2 > a1)
                {
                    damage2 = a1;
                }

                /*if (damage >= target.getHp()) {
                 *  int randomHp = misc.random(target.getHp());
                 *  damage = randomHp;
                 *  damage2 = target.getHp() - randomHp;
                 * } else {
                 *  int hpRemaining = target.getHp() - damage;
                 *  if (damage2 > hpRemaining) {
                 *      damage2 = hpRemaining;
                 *  }
                 * }*/
                p.setLastAnimation(new Animation(1074));
                p.setLastGraphics(new Graphics(256, 0, 90));
                RangeCombat.deductArrow(killer);
                RangeCombat.deductArrow(killer);
                int arrowType = RangeCombat.getArrowType(killer);
                hitDelay = 1000;
                int   MSpecCounter = 0;
                Event displayMSpecProjectileEvent = new Event(0);
                displayMSpecProjectileEvent.setAction(() =>
                {
                    RangeCombat.displayMSpecProjectile(killer, target);
                    MSpecCounter++;
                    if (MSpecCounter == 1)
                    {
                        displayMSpecProjectileEvent.setTick(500);
                        p.setLastGraphics(new Graphics(256, 0, 90));
                        Event doMSpecHitEvent = new Event(900);
                        doMSpecHitEvent.setAction(() =>
                        {
                            doMSpecHitEvent.stop();
                            target.hit((int)damage2);
                            RangeCombat.createGroundArrow(killer, target, arrowType);
                        });
                        Server.registerEvent(doMSpecHitEvent);
                    }
                    else
                    {
                        displayMSpecProjectileEvent.stop();
                        return;
                    }
                    MSpecCounter++;
                });
                Server.registerEvent(displayMSpecProjectileEvent);
                break;

            case 805:     // Rune thrownaxe
                rangeWeapon = true;
                break;

            case 6724:     // Seercull
                rangeWeapon = true;
                break;

            case 11235:     // Dark bow
                rangeWeapon = true;
                if (p.getEquipment().getAmountInSlot(ItemData.EQUIP.ARROWS) < 2)
                {
                    p.getPackets().sendMessage("You need 2 arrows to use the Dark bow!");
                    return(false);
                }
                int minHit = 8;
                damage  = (int)CombatFormula.getRangeHit((Player)killer, target, usingBow, usingArrows);
                damage2 = (int)CombatFormula.getRangeHit((Player)killer, target, usingBow, usingArrows);
                if (usingBow == 11235)
                {     // Dark bow
                    if (usingArrows == 11212)
                    { // Dragon arrows
                        minHit   = usingRangePrayer ? 4 : 8;
                        damage  *= 1.50;
                        damage2 *= 1.50;
                        if (damage < minHit)
                        {
                            damage = minHit;
                        }
                        if (damage2 < minHit)
                        {
                            damage2 = minHit;
                        }
                    }
                    else
                    {     // Other arrow
                        minHit   = usingRangePrayer ? 3 : 5;
                        damage  *= 1.30;
                        damage2 *= 1.30;
                        if (damage < minHit)
                        {
                            damage = minHit;
                        }
                        if (damage2 < minHit)
                        {
                            damage2 = minHit;
                        }
                    }
                }
                if (usingRangePrayer)
                {
                    damage  *= 0.60;
                    damage2 *= 0.60;
                }
                double a2 = damage + damage2;
                if (damage > target.getHp())
                {
                    damage = target.getHp();
                }
                a2 -= damage;
                if (damage2 > a2)
                {
                    damage2 = a2;
                }

                /*if (damage >= target.getHp()) {
                 *  int randomHp = misc.random(target.getHp());
                 *  damage = randomHp;
                 *  damage2 = target.getHp() - randomHp;
                 * } else {
                 *  int hpRemaining = target.getHp() - damage;
                 *  if (damage2 > hpRemaining) {
                 *      damage2 = hpRemaining;
                 *  }
                 * }*/
                p.setLastGraphics(new Graphics(RangeCombat.getDrawbackGraphic(killer), 0, 90));
                RangeCombat.deductArrow(killer);
                RangeCombat.deductArrow(killer);
                hitDelay = RangeCombat.getHitDelay(killer, target);
                int delayHit = hitDelay;
                hitDelay = 1200;
                int   arrowType1       = RangeCombat.getArrowType(killer);
                int   DBSpecCounter    = 0;
                Event DBSpecProjectile = new Event(0);
                DBSpecProjectile.setAction(() =>
                {
                    RangeCombat.displayDBSpecProjectile(killer, target);
                    DBSpecCounter++;
                    if (DBSpecCounter == 1)
                    {
                        DBSpecProjectile.setTick(200);
                        Event rangeHitEvent = new Event(delayHit + 600);
                        rangeHitEvent.setAction(() =>
                        {
                            target.hit((int)damage2);
                            rangeHitEvent.stop();
                            RangeCombat.createGroundArrow(killer, target, arrowType1);
                        });
                        Server.registerEvent(rangeHitEvent);
                    }
                    else
                    {
                        DBSpecProjectile.stop();
                        return;
                    }
                    DBSpecCounter++;
                });
                Server.registerEvent(DBSpecProjectile);
                break;
            }
            specialAmount -= neededPower;
            p.setSpecialAmount(specialAmount);
            usingSpecial = false;
            refreshBar();
            killer.resetCombatTurns();
            bool hitDouble = doubleHit;

            if (target is Player)
            {
                if (!rangeWeapon)
                {
                    if (((Player)target).getPrayers().getHeadIcon() == PrayerData.MELEE)
                    {
                        damage = (int)(damage * 0.60);
                    }
                }
                else
                {
                    if (((Player)target).getPrayers().getHeadIcon() == PrayerData.RANGE)
                    {
                        damage = (int)(damage * 0.60);
                    }
                }
            }
            damage  = ((weapon == 4151) ? damage : (Misc.randomDouble() * damage));
            damage2 = Misc.randomDouble() * damage2;
            int d  = (int)((damage == 0 && weapon != 11730) ? 0 : (damage + increasedMaxHit));
            int d2 = (int)damage2;
            int d3 = (int)damage3; // only used for d claws
            int d4 = (int)damage4; // only used for d claws

            if (canPoison(weapon))
            {
                if (!target.isPoisoned() && Misc.random(5) == 0 && (hitDouble ? (d2 > 0 || d > 0) : d > 0))
                {
                    Server.registerEvent(new PoisonEvent(target, POISON_AMOUNT));
                }
            }
            int hhitDelay = hitDelay;
            int totDamage = Convert.ToInt32(damage + damage2 + damage3 + damage4);

            Combat.checkIfWillDie(target, totDamage);
            Event hitEvent = new Event(hhitDelay);

            hitEvent.setAction(() =>
            {
                hitEvent.stop();
                if (!target.isDead())
                {
                    target.setLastAnimation(new Animation(target.getDefenceAnimation()));
                }
                target.hit(d);
                if (hitDouble)
                {
                    target.hit(d2);
                }
                if (d3 != -1 || d4 != -1)
                {
                    target.hit(d3);
                    target.hit(d4);
                }
                Combat.checkRecoil(killer, target, totDamage);
                Combat.checkSmite(killer, target, totDamage);
                Combat.checkVengeance(killer, target, totDamage);
                Combat.addXp(killer, target, totDamage);
            });
            Server.registerEvent(hitEvent);
            return(true);
        }
Пример #19
0
        private void handleClickTwo(Player player, Packet packet)
        {
            int interfaceId = packet.readUShort();
            int child = packet.readUShort();
            int slot = packet.readUShort();
            Console.WriteLine("InterfaceOption 2: interfaceId: " + interfaceId);
            switch (interfaceId)
            {
                case 105: // GE Interface
                    switch (child)
                    {
                        case 209: // "Collect" and "Collect-items" option
                            player.getGESession().collectSlot1(false);
                            break;

                        case 211: // Left box "Collect" option (coins)
                            player.getGESession().collectSlot2();
                            break;
                    }
                    break;

                case 154: // Craft normal leather.
                    Leather.craftNormalLeather(player, child, 5, true);
                    break;

                case 542: // Glassblowing.
                    switch (child)
                    {
                        case 40: // Make 5 beer glass.
                            Glass.craftGlass(player, 5, 0, true);
                            break;

                        case 41: // Make 5 candle lantern.
                            Glass.craftGlass(player, 5, 1, true);
                            break;

                        case 42: // Make 5 oil lamp.
                            Glass.craftGlass(player, 5, 2, true);
                            break;

                        case 38: // Make 5 vial.
                            Glass.craftGlass(player, 5, 3, true);
                            break;

                        case 44: // Make 5 Fishbowl
                            Glass.craftGlass(player, 5, 4, true);
                            break;

                        case 39: // Make 5 orb.
                            Glass.craftGlass(player, 5, 5, true);
                            break;

                        case 43: // Make 5 lantern lens
                            Glass.craftGlass(player, 5, 6, true);
                            break;

                        case 45: // Make 5 dorgeshuun light orb.
                            Glass.craftGlass(player, 5, 7, true);
                            break;
                    }
                    break;

                case 763: // Bank inventory - 5.
                    player.getBank().deposit(slot, 5);
                    player.getBank().refreshBank();
                    break;

                case 762: // Bank - 5.
                    player.getBank().withdraw(slot, 5);
                    player.getBank().refreshBank();
                    break;

                case 336: // Trade/stake inventory - trade 5.
                    if (player.getTrade() != null)
                    {
                        player.getTrade().tradeItem(slot, 5);
                        break;
                    }
                    if (player.getDuel() != null)
                    {
                        player.getDuel().stakeItem(slot, 5);
                        break;
                    }
                    break;

                case 631: // Duel interface - remove 5
                    if (player.getDuel() != null)
                    {
                        player.getDuel().removeItem(slot, 5);
                        break;
                    }
                    break;

                case 335: // Trade interface - remove 5.
                    player.getTrade().removeItem(slot, 5);
                    break;

                case 620: // Shop - buy 1.
                    player.getShopSession().buyItem(slot, 1);
                    break;

                case 621: // Shop - sell 1.
                    player.getShopSession().sellItem(slot, 1);
                    break;

                case 590: // Clan chat setup
                    Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername());
                    if (clan == null)
                    {
                        player.getPackets().sendMessage("Please create your clan chat before changing settings.");
                        break;
                    }
                    switch (child)
                    {
                        case 23: // "Who can enter chat" - any friends.
                            clan.setEnterRights(Clan.ClanRank.FRIEND);
                            player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23);
                            break;

                        case 24: // "Who can talk in chat" - any friends.
                            clan.setTalkRights(Clan.ClanRank.FRIEND);
                            player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24);
                            break;

                        case 26: // "Who can share loot" - any friends.
                            clan.setLootRights(Clan.ClanRank.FRIEND);
                            player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26);
                            break;
                    }
                    break;
            }
        }
Пример #20
0
        private static void eatFood(Player p, int i, int j, int slot)
        {
            //delay at which you eat food 0.5 seconds (half a second per eat).
            int delay = 500;
            //If you are dead or yourHp is zero (this should be enough), also if variable is set to die from next attack
            if (p.isDead() || p.getHp() <= 0 || p.getTemporaryAttribute("willDie") != null)
                return;

            //Last time you ate timer was previously set.
            if (p.getTemporaryAttribute("eatFoodTimer") != null)
            {
                //Check if the timer has passed the time of 1.2 seconds
                if (Environment.TickCount - (int)p.getTemporaryAttribute("eatFoodTimer") < 1200)
                {
                    return;
                }
            }
            //if you are in a duel
            if (p.getDuel() != null)
            {
                //dueling with No Food rule enabled
                if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_FOOD))
                {
                    p.getPackets().sendMessage("Food has been disabled for this duel!");
                    return;
                }
            }
            //Set timer right now because you are eating some food.
            p.setTemporaryAttribute("eatFoodTimer", Environment.TickCount);
            //while you are eating the target you are attacking gets reset.
            p.setTarget(null);
            p.resetCombatTurns();
            p.setEntityFocus(65535);
            p.getPackets().closeInterfaces();
            p.removeTemporaryAttribute("autoCasting");

            //start eating the food at delay which is 0.5 of a second / half a second.
            Event eatFoodEvent = new Event(delay);
            eatFoodEvent.setAction(() =>
            {
                //make the food eating event stop after this time.
                eatFoodEvent.stop();
                //if you are dead or your hp is zero aka dead.
                if (p.isDead() || p.getHp() <= 0)
                {
                    return;
                }
                int newHealth = p.getSkills().getCurLevel(Skills.SKILL.HITPOINTS) + FOOD_HEAL[j];
                int item = i != 2 && FOOD[i + 1][j] != -1 ? FOOD[i + 1][j] : -1;
                if (!p.getInventory().replaceItemSlot(FOOD[i][j], item, slot))
                {
                    return;
                }
                p.getPackets().sendMessage("You eat the " + ItemData.forId(FOOD[i][j]).getName().ToLower() + ".");
                p.getSkills().setCurLevel(Skills.SKILL.HITPOINTS, newHealth > p.getSkills().getMaxLevel(Skills.SKILL.HITPOINTS) ? p.getSkills().getMaxLevel(Skills.SKILL.HITPOINTS) : newHealth);
                p.setLastAnimation(new Animation(829));
                p.getPackets().sendSkillLevel(Skills.SKILL.HITPOINTS);
            });
            Server.registerEvent(eatFoodEvent);
        }
Пример #21
0
        private void handleActionButton3(Player player, Packet packet)
        {
            int id = packet.readUShort();
            int interfaceId = packet.readUShort();
            int junk = packet.readLEShort();

            int logType = (int)(player.getTemporaryAttribute("fletchType") == null ? -1 : (int)player.getTemporaryAttribute("fletchType")); // Bows (Fletching).
            int ammoType = (int)(player.getTemporaryAttribute("ammoType") == null ? -1 : (int)player.getTemporaryAttribute("ammoType")); // Arrows (Fletching).
            int boltType = (int)(player.getTemporaryAttribute("ammoType2") == null ? -1 : (int)player.getTemporaryAttribute("ammoType2")); // Bolts (Fletching).
            int xbowType = (int)(player.getTemporaryAttribute("bowType2") == null ? -1 : (int)player.getTemporaryAttribute("bowType2")); // Xbows (Fletching).
            int bowType = (int)(player.getTemporaryAttribute("bowType") == null ? -1 : (int)player.getTemporaryAttribute("bowType")); // Longbow/Shortbow stringing (Fletching).
            int grindItem = (int)(player.getTemporaryAttribute("herbloreGrindItem") == null ? -1 : (int)player.getTemporaryAttribute("herbloreGrindItem")); // item to be grinded (Herblore)
            bool stringingBow = (bool)(player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")); // Stringing bow/xbow (Fletching)
            int unfinishedPotion = (int)(player.getTemporaryAttribute("unfinishedPotion") == null ? -1 : (int)player.getTemporaryAttribute("unfinishedPotion")); // unfinished potion to make (Herblore)
            int completePotion = (int)(player.getTemporaryAttribute("completePotion") == null ? -1 : (int)player.getTemporaryAttribute("completePotion")); // unfinished potion to make (Herblore)
            int cookItem = (int)(player.getTemporaryAttribute("meatItem") == null ? -1 : (int)player.getTemporaryAttribute("meatItem")); // item to cook (Cooking)
            int dialogueStatus = (int)(player.getTemporaryAttribute("dialogue") == null ? -1 : (int)player.getTemporaryAttribute("dialogue")); // Dialogue status
            int craftType = (int)(player.getTemporaryAttribute("craftType") == null ? -1 : (int)player.getTemporaryAttribute("craftType")); // 'Category' of item to craft
            int leatherCraft = (int)(player.getTemporaryAttribute("leatherCraft") == null ? -1 : (int)player.getTemporaryAttribute("leatherCraft")); // Type of leather item to craft (high lvl hides)
            int boltTips = (int)(player.getTemporaryAttribute("boltTips") == null ? -1 : (int)player.getTemporaryAttribute("boltTips")); // Type of bolt tips to cut
            JewelleryTeleport.JewellerySlot js = (JewelleryTeleport.JewellerySlot)player.getTemporaryAttribute("jewelleryTeleport") == null ? null : (JewelleryTeleport.JewellerySlot)player.getTemporaryAttribute("jewelleryTeleport");
            Console.WriteLine("ACTIONBUTTON-3 " + id);
            if (JewelleryTeleport.teleport(player, id, js))
            {
                return;
            }
            switch (id)
            {
                case 2:
                    if (player.getDuel() != null)
                    {
                        if (player.getDuel().getStatus() == 6)
                        {
                            player.getDuel().finishDuel(true, true);
                            player.getPackets().sendMessage("You climb through the trapdoor and forfeit the duel.");
                            break;
                        }
                        break;
                    }
                    else
                        if (player.getTemporaryAttribute("barrowTunnel") != null)
                        {
                            Barrows.verifyEnterTunnel(player);
                            return;
                        }
                        else if (dialogueStatus == 1005)
                        {
                            Slayer.doDialogue(player, 1006);
                            break;
                        }
                        else if (dialogueStatus == 1009)
                        {
                            Slayer.doDialogue(player, 1010);
                            break;
                        }
                        else if (dialogueStatus == 1002)
                        {
                            Slayer.doDialogue(player, 1013);
                            break;
                        }
                        else if (dialogueStatus == 1017)
                        {
                            Slayer.doDialogue(player, 1019);
                            break;
                        }
                        else if (dialogueStatus == 1029)
                        {
                            Slayer.doDialogue(player, 1029);
                            break;
                        }
                        else if (dialogueStatus == 1053)
                        {
                            Slayer.doDialogue(player, 1055);
                            break;
                        }
                        else if (dialogueStatus > 1000)
                        {
                            Slayer.doDialogue(player, 1006);
                            break;
                        }
                        else if (dialogueStatus == 7)
                        {
                            AgilityArena.doDialogue(player, 7);
                            break;
                        }
                        else if (dialogueStatus == 29)
                        {
                            AgilityArena.doDialogue(player, 29);
                            break;
                        }
                        else if (dialogueStatus == 37)
                        {
                            AgilityArena.doDialogue(player, 37);
                            break;
                        }
                        else if (dialogueStatus == 46)
                        {
                            AgilityArena.doDialogue(player, 46);
                            break;
                        }
                        else if (dialogueStatus == 79)
                        {
                            WarriorGuild.talkToKamfreena(player, 79);
                            break;
                        }
                        else if (dialogueStatus == 103)
                        {
                            BrokenBarrows.showBobDialogue(player, 103);
                            break;
                        }
                        else if (dialogueStatus == 109)
                        {
                            BrokenBarrows.showBobDialogue(player, 109);
                            break;
                        }
                        else if (dialogueStatus == 159)
                        {
                            HomeArea.showAliDialogue(player, 159);
                            break;
                        }
                        else if (dialogueStatus == 207)
                        {
                            AlKharid.showAliDialogue(player, 207);
                            break;
                        }
                        else if (dialogueStatus == 242)
                        {
                            BoatOptions.showBentleyDialogue(player, 242);
                            break;
                        }
                        else if (dialogueStatus == 450)
                        {
                            FarmingAmulet.displayAllotmentOptions(player);
                            break;
                        }
                        else if (dialogueStatus == 451)
                        {
                            FarmingAmulet.teleportToPatch(player, 0);
                            break;
                        }
                        else if (dialogueStatus == 452)
                        {
                            FarmingAmulet.teleportToPatch(player, 4);
                            break;
                        }
                        else if (dialogueStatus == 453)
                        {
                            FarmingAmulet.teleportToPatch(player, 8);
                            break;
                        }
                    break;

                case 13:
                    if (logType != -1)
                    {
                        MakeBows.cutLog(player, 1, logType, 0, stringingBow, true);
                        break;
                    }
                    else if (craftType == 1 || craftType == 2)
                    { // Clay pie dish
                        Clay.craftClay(player, 5, craftType, 1, true);
                        break;
                    }
                    else if (leatherCraft != -1)
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(304, 8));
                        break;
                    }
                    else if (craftType == 6)
                    {// Crossbow string
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(304, 2));
                        break;
                    }
                    break;

                case 12:
                    if (logType == 0)
                    {
                        MakeBows.cutLog(player, 5, logType, 0, stringingBow, true);
                        break;
                    }
                    else if (logType > 0)
                    {
                        MakeBows.cutLog(player, 1, logType, 1, stringingBow, true);
                        break;
                    }
                    else if (craftType == 1 || craftType == 2)
                    { // Clay pie dish
                        Clay.craftClay(player, 10, craftType, 1, true);
                        break;
                    }
                    else if (leatherCraft != -1)
                    {
                        Leather.craftDragonHide(player, 1, 4, leatherCraft, true); // Vambraces
                        break;
                    }
                    else if (craftType == 6)
                    {// Bowstring
                        Spinning.craftSpinning(player, 1, 1, true);
                        break;
                    }
                    break;

                case 11:
                    if (logType == 0)
                    {
                        MakeBows.cutLog(player, 10, logType, 0, stringingBow, true);
                        break;
                    }
                    else if (logType > 0)
                    {
                        MakeBows.cutLog(player, 1, logType, 1, stringingBow, true);
                        break;
                    }
                    else if (craftType == 1 || craftType == 2)
                    { // Clay pie dish
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(306, 1));
                        break;
                    }
                    else if (leatherCraft != -1)
                    {
                        Leather.craftDragonHide(player, 5, 4, leatherCraft, true); // Vambraces
                        break;
                    }
                    else if (craftType == 6)
                    {// Bowstring
                        Spinning.craftSpinning(player, 5, 1, true);
                        break;
                    }
                    else if (craftType >= 120 && craftType <= 130)
                    { // Tiara
                        Silver.newSilverItem(player, 1, 121, true);
                        break;
                    }
                    break;

                case 10:
                    if (logType == 0)
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(305, 0));
                        break;
                    }
                    else if (logType > 0)
                    {
                        MakeBows.cutLog(player, 5, logType, 1, stringingBow, true);
                        break;
                    }
                    else if (craftType == 1 || craftType == 2)
                    { // Clay pot
                        Clay.craftClay(player, 1, craftType, 0, true);
                        break;
                    }
                    else if (leatherCraft != -1)
                    {
                        Leather.craftDragonHide(player, 10, 4, leatherCraft, true); // Vambraces
                        break;
                    }
                    else if (craftType == 6)
                    {// Bowstring
                        Spinning.craftSpinning(player, 10, 1, true);
                        break;
                    }
                    else if (craftType >= 120 && craftType <= 130)
                    { // Tiara
                        Silver.newSilverItem(player, 5, 121, true);
                        break;
                    }
                    break;

                case 17:
                    if (logType != -1)
                    {
                        MakeBows.cutLog(player, 1, logType, 1, stringingBow, true);
                        break;
                    }
                    else if (craftType == 1 || craftType == 2)
                    { // Clay Bowl
                        Clay.craftClay(player, 5, craftType, 2, true);
                    }
                    break;

                case 16:
                    if (logType != -1)
                    {
                        MakeBows.cutLog(player, 5, logType, 1, stringingBow, true);
                        break;
                    }
                    else if (craftType == 1 || craftType == 2)
                    { // Clay Bowl
                        Clay.craftClay(player, 10, craftType, 2, true);
                    }
                    else if (leatherCraft != -1)
                    {
                        Leather.craftDragonHide(player, 1, 8, leatherCraft, true); // Chaps
                        break;
                    }
                    else if (craftType == 6)
                    {// Crossbow string
                        Spinning.craftSpinning(player, 1, 2, true);
                        break;
                    }
                    break;

                case 15:
                    if (logType != -1)
                    {
                        MakeBows.cutLog(player, 10, logType, 1, stringingBow, true);
                        break;
                    }
                    else if (craftType == 1 || craftType == 2)
                    { // Clay Bowl
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(306, 2));
                    }
                    else if (leatherCraft != -1)
                    {
                        Leather.craftDragonHide(player, 5, 8, leatherCraft, true); // Chaps
                        break;
                    }
                    else if (craftType == 6)
                    {// Crossbow string
                        Spinning.craftSpinning(player, 5, 2, true);
                        break;
                    }
                    break;

                case 14:
                    if (craftType == 1 || craftType == 2)
                    { // Clay pie dish
                        Clay.craftClay(player, 1, craftType, 1, true);
                        break;
                    }
                    else if (logType == 0 && !stringingBow)
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(305, 1));
                        break;
                    }
                    else if (logType > 0)
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(305, 1));
                        break;
                    }
                    else if (leatherCraft != -1)
                    {
                        Leather.craftDragonHide(player, 10, 8, leatherCraft, true); // Chaps
                        break;
                    }
                    else if (craftType == 6)
                    {// Crossbow string
                        Spinning.craftSpinning(player, 10, 2, true);
                        break;
                    }
                    break;

                case 9:
                    if (logType == 0)
                    {
                        MakeBows.cutLog(player, 1, logType, 2, false, true);
                        break;
                    }
                    else if (logType > 0)
                    {
                        MakeBows.cutLog(player, 10, logType, 1, stringingBow, true);
                        break;
                    }
                    else if (craftType == 1 || craftType == 2)
                    { // Clay pot
                        Clay.craftClay(player, 5, craftType, 0, true);
                        break;
                    }
                    else if (leatherCraft != -1)
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(304, 4));
                        break;
                    }
                    else if (craftType == 6)
                    {// Bowstring
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(304, 1));
                        break;
                    }
                    else if (craftType >= 120 && craftType <= 130)
                    { // Tiara
                        Silver.newSilverItem(player, 10, 121, true);
                        break;
                    }
                    break;

                case 8:
                    if (logType == 0)
                    {
                        MakeBows.cutLog(player, 5, logType, 2, false, true);
                        break;
                    }
                    else if (logType > 0)
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(305, 1));
                        break;
                    }
                    else if (craftType == 1 || craftType == 2)
                    { // Clay pot
                        Clay.craftClay(player, 10, craftType, 0, true);
                        break;
                    }
                    else if (leatherCraft != -1)
                    {
                        Leather.craftDragonHide(player, 1, 0, leatherCraft, true); // Body
                        break;
                    }
                    else if (craftType == 6)
                    {// Ball of wool
                        Spinning.craftSpinning(player, 1, 0, true);
                        break;
                    }
                    else if (craftType >= 120 && craftType <= 130)
                    { // Tiara
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(303, 121));
                        break;
                    }
                    else if (dialogueStatus < 1000)
                    {
                        Dialogue.doDialogue(player, dialogueStatus);
                        break;
                    }
                    break;

                case 7:
                    if (logType == 0)
                    {
                        MakeBows.cutLog(player, 10, logType, 2, false, true);
                        break;
                    }
                    else if (logType > 0)
                    {
                        MakeBows.cutLog(player, 1, logType, 0, stringingBow, true);
                        break;
                    }
                    else if (craftType == 1 || craftType == 2)
                    { // Clay pot
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(306, 0));
                        break;
                    }
                    else if (leatherCraft != -1)
                    {
                        Leather.craftDragonHide(player, 5, 0, leatherCraft, true); // Body
                        break;
                    }
                    else if (craftType == 6)
                    {// Ball of wool
                        Spinning.craftSpinning(player, 5, 0, true);
                        break;
                    }
                    else if (craftType >= 120 && craftType <= 130)
                    { // Unholy symbol
                        Silver.newSilverItem(player, 1, 120, true);
                        break;
                    }
                    else if (dialogueStatus > 1000)
                    {
                        Slayer.doDialogue(player, dialogueStatus);
                        break;
                    }
                    else if (dialogueStatus < 1000)
                    {
                        Dialogue.doDialogue(player, dialogueStatus);
                        break;
                    }
                    break;

                case 6:
                    if (logType == 0 && !stringingBow)
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(305, 2));
                        break;
                    }
                    else if (stringingBow && bowType != -1)
                    {
                        MakeBows.cutLog(player, 1, logType, bowType, true, true);
                        break;
                    }
                    else if (boltTips > -1)
                    {
                        MakeAmmo.makeBoltTip(player, boltTips, 1, true);
                        break;
                    }
                    else if (xbowType != -1)
                    {
                        MakeXbow.createXbow(player, 1, xbowType, stringingBow, true);
                        break;
                    }
                    else if (grindItem != -1)
                    {
                        Herblore.grindIngredient(player, 1, true);
                        break;
                    }
                    else if (unfinishedPotion != -1)
                    {
                        Herblore.makeUnfinishedPotion(player, 1, true);
                        break;
                    }
                    else if (completePotion != -1)
                    {
                        Herblore.completePotion(player, 1, true);
                        break;
                    }
                    else if (cookItem != -1)
                    {
                        Cooking.cookItem(player, 1, true, player.getTemporaryAttribute("cookingFireLocation") != null);
                        break;
                    }
                    else if (logType > 0)
                    {
                        MakeBows.cutLog(player, 5, logType, 0, false, true);
                        break;
                    }
                    else if (leatherCraft != -1)
                    {
                        Leather.craftDragonHide(player, 10, 0, leatherCraft, true); // Body
                        break;
                    }
                    else if (craftType == 6)
                    {// Ball of wool
                        Spinning.craftSpinning(player, 10, 0, true);
                        break;
                    }
                    else if (craftType >= 50 && craftType <= 60)
                    { // Cut gem
                        Jewellery.cutGem(player, craftType, 1, true);
                        break;
                    }
                    else if (craftType >= 100 && craftType <= 110)
                    { // String amulet
                        Jewellery.stringAmulet(player, craftType, 1, true);
                        break;
                    }
                    else if (craftType >= 120 && craftType <= 130)
                    { // Unholy symbol
                        Silver.newSilverItem(player, 5, 120, true);
                        break;
                    }
                    else if (dialogueStatus > 1000)
                    {
                        Slayer.doDialogue(player, dialogueStatus);
                        break;
                    }
                    else if (dialogueStatus == 7)
                    {
                        AgilityArena.doDialogue(player, 41);
                        break;
                    }
                    else if (dialogueStatus == 242)
                    {
                        BoatOptions.showBentleyDialogue(player, 246);
                        break;
                    }
                    else if (dialogueStatus == 451 || dialogueStatus == 452 || dialogueStatus == 453)
                    {
                        FarmingAmulet.showOptions(player, 12622);
                        break;
                    }
                    else if (dialogueStatus < 1000)
                    {
                        Dialogue.doDialogue(player, dialogueStatus);
                        break;
                    }
                    break;

                case 5:
                    if (ammoType != -1)
                    {
                        MakeAmmo.createAmmo(player, 1, ammoType, false, true);
                        break;
                    }
                    else if (stringingBow && bowType != -1)
                    {
                        MakeBows.cutLog(player, 5, logType, bowType, true, true);
                        break;
                    }
                    else if (boltType != -1)
                    {
                        MakeAmmo.createAmmo(player, 1, boltType, true, true);
                        break;
                    }
                    else if (xbowType != -1)
                    {
                        MakeXbow.createXbow(player, 5, xbowType, stringingBow, true);
                        break;
                    }
                    else if (grindItem != -1)
                    {
                        Herblore.grindIngredient(player, 5, true);
                        break;
                    }
                    else if (unfinishedPotion != -1)
                    {
                        Herblore.makeUnfinishedPotion(player, 5, true);
                        break;
                    }
                    else if (completePotion != -1)
                    {
                        Herblore.completePotion(player, 5, true);
                        break;
                    }
                    else if (cookItem != -1)
                    {
                        Cooking.cookItem(player, 5, true, player.getTemporaryAttribute("cookingFireLocation") != null);
                        break;
                    }
                    else if (logType != -1)
                    {
                        MakeBows.cutLog(player, 10, logType, 0, false, true);
                        break;
                    }
                    else if (dialogueStatus == 1002)
                    {
                        Slayer.doDialogue(player, 1024);
                        break;
                    }
                    else if (dialogueStatus == 1053)
                    {
                        Slayer.doDialogue(player, 1061);
                        break;
                    }
                    else if (dialogueStatus > 1000)
                    {
                        Slayer.doDialogue(player, dialogueStatus);
                        break;
                    }
                    else if (dialogueStatus == 7)
                    {
                        AgilityArena.doDialogue(player, 34);
                        break;
                    }
                    else if (leatherCraft != -1)
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(304, 0));
                        break;
                    }
                    else if (craftType == 6)
                    {// Ball of wool
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(304, 0));
                        break;
                    }
                    else if (craftType >= 50 && craftType <= 60)
                    { // Cut gem
                        Jewellery.cutGem(player, craftType, 5, true);
                        break;
                    }
                    else if (craftType >= 100 && craftType <= 110)
                    { // String amulet
                        Jewellery.stringAmulet(player, craftType, 5, true);
                        break;
                    }
                    else if (craftType >= 120 && craftType <= 130)
                    { // Unholy symbol
                        Silver.newSilverItem(player, 10, 120, true);
                        break;
                    }
                    else if (dialogueStatus == 46)
                    {
                        AgilityArena.doDialogue(player, 54);
                        break;
                    }
                    else if (dialogueStatus == 242)
                    {
                        BoatOptions.showBentleyDialogue(player, 245);
                        break;
                    }
                    else if (dialogueStatus == 451)
                    {
                        FarmingAmulet.teleportToPatch(player, 3);
                        break;
                    }
                    else if (dialogueStatus == 452)
                    {
                        FarmingAmulet.teleportToPatch(player, 7);
                        break;
                    }
                    else if (dialogueStatus == 453)
                    {
                        FarmingAmulet.teleportToPatch(player, 11);
                        break;
                    }
                    else if (dialogueStatus == 450)
                    {
                        player.getPackets().closeInterfaces();
                        break;
                    }
                    else if (dialogueStatus != -1 && dialogueStatus < 1000)
                    {
                        Dialogue.doDialogue(player, dialogueStatus);
                        break;
                    }
                    else if (boltTips > -1)
                    {
                        MakeAmmo.makeBoltTip(player, boltTips, 5, true);
                        break;
                    }
                    break;

                case 4:
                    if (ammoType != -1)
                    {
                        MakeAmmo.createAmmo(player, 5, ammoType, false, true);
                        break;
                    }
                    else if (boltType != -1)
                    {
                        MakeAmmo.createAmmo(player, 5, boltType, true, true);
                        break;
                    }
                    else if (xbowType != -1)
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(309, 0));
                        break;
                    }
                    else if (stringingBow && bowType != -1)
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(309, 1));
                        break;
                    }
                    else if (grindItem != -1)
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(309, 2));
                        break;
                    }
                    else if (unfinishedPotion != -1)
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(309, 3));
                        break;
                    }
                    else if (completePotion != -1)
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(309, 4));
                        break;
                    }
                    else if (cookItem != -1)
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(309, 5));
                        break;
                    }
                    else if (logType != -1)
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(305, 0));
                        break;
                    }
                    else if (craftType >= 50 && craftType <= 60)
                    { // Cut gem
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(309, craftType));
                        break;
                    }
                    else if (craftType >= 100 && craftType <= 110)
                    { // String amulet
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(309, craftType));
                        break;
                    }
                    else if (craftType >= 120 && craftType <= 130)
                    { // Unholy symbol
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(303, 120));
                        break;
                    }
                    else if (dialogueStatus == 1053)
                    {
                        Slayer.doDialogue(player, 1059);
                        break;
                    }
                    else if (dialogueStatus == 1002)
                    {
                        Slayer.doDialogue(player, 1025);
                        break;
                    }
                    else if (dialogueStatus == 7)
                    {
                        AgilityArena.doDialogue(player, 24);
                        break;
                    }
                    else if (dialogueStatus == 46)
                    {
                        AgilityArena.doDialogue(player, 51);
                        break;
                    }
                    else if (dialogueStatus == 109)
                    {
                        BrokenBarrows.showBobDialogue(player, 114);
                        break;
                    }
                    else if (dialogueStatus == 140 || dialogueStatus == 141)
                    {
                        player.getPackets().closeInterfaces();
                        break;
                    }
                    else if (dialogueStatus == 159)
                    {
                        HomeArea.showAliDialogue(player, 177);
                        break;
                    }
                    else if (dialogueStatus == 242)
                    {
                        BoatOptions.showBentleyDialogue(player, 244);
                        break;
                    }
                    else if (boltTips > -1)
                    { // Cut bolt tips
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(309, 6));
                        break;
                    }
                    else if (dialogueStatus == 451)
                    {
                        FarmingAmulet.teleportToPatch(player, 2);
                        break;
                    }
                    else if (dialogueStatus == 452)
                    {
                        FarmingAmulet.teleportToPatch(player, 6);
                        break;
                    }
                    else if (dialogueStatus == 450)
                    {
                        FarmingAmulet.displayFruitTreeOptions(player);
                        break;
                    }
                    else if (dialogueStatus == 453)
                    {
                        FarmingAmulet.teleportToPatch(player, 10);
                        break;
                    }
                    break;

                case 3:
                    if (player.getDuel() != null)
                    {
                        player.getPackets().closeChatboxInterface();
                        break;
                    }
                    else if (ammoType != -1)
                    {
                        MakeAmmo.createAmmo(player, 10, ammoType, false, true);
                        break;
                    }
                    else if (boltType != -1)
                    {
                        MakeAmmo.createAmmo(player, 10, boltType, true, true);
                        break;
                    }
                    else if (stringingBow && bowType != -1)
                    {
                        MakeBows.cutLog(player, player.getInventory().getItemAmount(1777), logType, bowType, true, true);
                        break;
                    }
                    else if (xbowType != -1)
                    {
                        MakeXbow.createXbow(player, player.getInventory().getItemAmount(9438), xbowType, stringingBow, true);
                        break;
                    }
                    else if (grindItem != -1)
                    {
                        Herblore.grindIngredient(player, 28, true);
                        break;
                    }
                    else if (unfinishedPotion != -1)
                    {
                        Herblore.makeUnfinishedPotion(player, 28, true);
                        break;
                    }
                    else if (completePotion != -1)
                    {
                        Herblore.completePotion(player, 28, true);
                        break;
                    }
                    else if (cookItem != -1)
                    {
                        Cooking.cookItem(player, 28, true, player.getTemporaryAttribute("cookingFireLocation") != null);
                        break;
                    }
                    else if (bowType != -1 && logType != -1)
                    {
                        MakeBows.cutLog(player, 10, logType, bowType, false, true);
                        break;
                    }
                    else if (craftType >= 50 && craftType <= 60)
                    { // Cut gem
                        Jewellery.cutGem(player, craftType, 27, true);
                        break;
                    }
                    else if (craftType >= 100 && craftType <= 110)
                    { // String amulet
                        Jewellery.stringAmulet(player, craftType, 27, true);
                        break;
                    }
                    else if (craftType >= 120 && craftType <= 130)
                    { // Unholy symbol
                        Silver.newSilverItem(player, 27, 120, true);
                        break;
                    }
                    else if (dialogueStatus == 1017)
                    {
                        Slayer.doDialogue(player, 1017);
                        break;
                    }
                    else if (dialogueStatus == 1053)
                    {
                        Slayer.doDialogue(player, 1057);
                        break;
                    }
                    else if (dialogueStatus == 1002)
                    {
                        Slayer.doDialogue(player, 1021);
                        break;
                    }
                    else if (dialogueStatus > 1000)
                    {
                        Slayer.doDialogue(player, dialogueStatus);
                        break;
                    }
                    else if (dialogueStatus == 7)
                    {
                        AgilityArena.doDialogue(player, 17);
                        break;
                    }
                    else if (dialogueStatus == 29)
                    {
                        AgilityArena.doDialogue(player, 33);
                        break;
                    }
                    else if (dialogueStatus == 37)
                    {
                        AgilityArena.doDialogue(player, 39);
                        break;
                    }
                    else if (dialogueStatus == 46)
                    {
                        AgilityArena.doDialogue(player, 48);
                        break;
                    }
                    else if (dialogueStatus == 79)
                    {
                        WarriorGuild.talkToKamfreena(player, 80);
                        break;
                    }
                    else if (dialogueStatus == 103)
                    {
                        BrokenBarrows.showBobDialogue(player, 105);
                        break;
                    }
                    else if (dialogueStatus == 109)
                    {
                        BrokenBarrows.showBobDialogue(player, 111);
                        break;
                    }
                    else if (dialogueStatus == 159)
                    {
                        HomeArea.showAliDialogue(player, 162);
                        break;
                    }
                    else if (dialogueStatus == 207)
                    {
                        AlKharid.showAliDialogue(player, 210);
                        break;
                    }
                    else if (dialogueStatus == 242)
                    {
                        BoatOptions.showBentleyDialogue(player, 243);
                        break;
                    }
                    else if (boltTips > -1)
                    {
                        MakeAmmo.makeBoltTip(player, boltTips, player.getInventory().getItemAmount((int)FletchingData.GEMS[boltTips][0]), true);
                        break;
                    }
                    else if (dialogueStatus == 451)
                    {
                        FarmingAmulet.teleportToPatch(player, 1);
                        break;
                    }
                    else if (dialogueStatus == 450)
                    {
                        FarmingAmulet.displayTreeOptions(player);
                        break;
                    }
                    else if (dialogueStatus == 452)
                    {
                        FarmingAmulet.teleportToPatch(player, 5);
                        break;
                    }
                    else if (dialogueStatus == 453)
                    {
                        FarmingAmulet.teleportToPatch(player, 9);
                        break;
                    }
                    break;

                case 21:
                    if (logType == 0)
                    {
                        MakeBows.cutLog(player, 1, logType, 3, false, true);
                        break;
                    }
                    else if (craftType == 1 || craftType == 2)
                    { // Clay plant pot
                        Clay.craftClay(player, 5, craftType, 3, true);
                        break;
                    }
                    break;

                case 20:
                    if (logType == 0)
                    {
                        MakeBows.cutLog(player, 5, logType, 3, false, true);
                        break;
                    }
                    else if (craftType == 1 || craftType == 2)
                    { // Clay plant pot
                        Clay.craftClay(player, 10, craftType, 3, true);
                        break;
                    }
                    break;

                case 19:
                    if (logType == 0)
                    {
                        MakeBows.cutLog(player, 10, logType, 3, false, true);
                        break;
                    }
                    else if (craftType == 1 || craftType == 2)
                    { // Clay plant pot
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(306, 3));
                        break;
                    }
                    break;

                case 18:
                    if (logType == 0)
                    {
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(305, 3));
                        break;
                    }
                    else if (craftType == 1 || craftType == 2)
                    { // Clay Bowl
                        Clay.craftClay(player, 1, craftType, 2, true);
                        break;
                    }
                    break;

                case 22:
                    if (craftType == 1 || craftType == 2)
                    { // Clay plant pot
                        Clay.craftClay(player, 1, craftType, 3, true);
                        break;
                    }
                    break;

                case 26:
                    if (craftType == 1 || craftType == 2)
                    { // Clay lid
                        Clay.craftClay(player, 1, craftType, 4, true);
                        break;
                    }
                    break;

                case 25:
                    if (craftType == 1 || craftType == 2)
                    { // Clay lid
                        Clay.craftClay(player, 5, craftType, 4, true);
                        break;
                    }
                    break;

                case 24:
                    if (craftType == 1 || craftType == 2)
                    { // Clay lid
                        Clay.craftClay(player, 10, craftType, 4, true);
                        break;
                    }
                    break;

                case 23:
                    if (craftType == 1 || craftType == 2)
                    { // Clay lid
                        player.getPackets().displayEnterAmount();
                        player.setTemporaryAttribute("interfaceVariable", new EnterVariable(306, 4));
                        break;
                    }
                    break;

                case 1:
                    switch (id)
                    {
                        case 1:
                            if (dialogueStatus == 1002)
                            {
                                Slayer.doDialogue(player, dialogueStatus);
                                break;
                            }
                            else if (dialogueStatus == 1053)
                            {
                                Slayer.doDialogue(player, dialogueStatus);
                                break;
                            }
                            break;
                    }
                    break;

                default:
                    Console.WriteLine("ACTIONBUTTON3 = " + id);
                    break;
            }
            if (dialogueStatus == -1)
            {
                player.getPackets().closeInterfaces();
            }
        }