private bool duelRuleActive(ItemData.EQUIP equipType) { if (player.getDuel() == null) { return(false); } if (player.getDuel().getStatus() == 5 || player.getDuel().getStatus() == 6) { ItemData.EQUIP[] slot = { ItemData.EQUIP.HAT, ItemData.EQUIP.CAPE, ItemData.EQUIP.AMULET, ItemData.EQUIP.WEAPON, ItemData.EQUIP.CHEST, ItemData.EQUIP.SHIELD, ItemData.EQUIP.LEGS, ItemData.EQUIP.HANDS, ItemData.EQUIP.FEET, ItemData.EQUIP.RING, ItemData.EQUIP.ARROWS }; DuelSession.RULE[] rule = { DuelSession.RULE.HAT, DuelSession.RULE.CAPE, DuelSession.RULE.AMULET, DuelSession.RULE.WEAPON, DuelSession.RULE.BODY, DuelSession.RULE.SHIELD, DuelSession.RULE.LEGS, DuelSession.RULE.GLOVES, DuelSession.RULE.BOOTS, DuelSession.RULE.RING, DuelSession.RULE.ARROWS }; for (int j = 0; j < rule.Length; j++) { if (player.getDuel().ruleEnabled(rule[j])) { if (equipType == slot[j]) { player.getPackets().sendMessage("You cannot equip that item in this duel."); return(true); } } } } return(false); }
private static bool canCastSpell2(Player p, Entity target, int i, bool fakeNPC) { // fakeNPC is used to keep location when autocasting. if (fakeNPC) { return !p.isDead(); } if (target.isDead() || p.isDead() || target.isDestroyed() || p.isDestroyed()) { return false; } if (target is Npc) { if (((Npc)target).getHp() <= 0) { return false; } } if ((target is Player) && (p is Player)) { if (Location.inFightPits(target.getLocation()) && Location.inFightPits(target.getLocation())) { if (!Server.getMinigames().getFightPits().hasGameStarted()) { return false; } return true; } if (p.getDuel() != null) { if (((Player)target).getDuel() != null) { if (p.getDuel().getPlayer2().Equals(((Player)target)) && ((Player)target).getDuel().getPlayer2().Equals(p)) { if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_MAGIC)) { return false; } if (p.getDuel().getStatus() == 6 && ((Player)target).getDuel().getStatus() == 6) { return true; } } } return false; } if (!Location.inWilderness(target.getLocation()) && !Location.inWilderness(p.getLocation())) return false; int killerWildLevel = p.getLocation().wildernessLevel(); int targetWildLevel = ((Player)target).getLocation().wildernessLevel(); int killerCombatLevel = p.getSkills().getCombatLevel(); int targetCombatLevel = ((Player)target).getSkills().getCombatLevel(); int highest = killerCombatLevel > targetCombatLevel ? killerCombatLevel : targetCombatLevel; int lowest = highest == killerCombatLevel ? targetCombatLevel : killerCombatLevel; int difference = (highest - lowest); if (difference > killerWildLevel || difference > targetWildLevel) { return false; } } return true; }
private static bool canCastSpell(Player p, Entity target, int i, bool fakeNPC) { // fakeNPC is used to keep location when autocasting. if (fakeNPC) { return !p.isDead(); } if (target.isDead() || p.isDead() || target.isDestroyed() || p.isDestroyed()) { return false; } if (target is Npc) { if (((Npc)target).getHp() <= 0) { return false; } if (i == 47) { p.getPackets().sendMessage("You cannot cast Teleblock upon an NPC."); return false; } } if ((target is Player) && (p is Player)) { if (Location.inFightPits(target.getLocation()) && Location.inFightPits(target.getLocation())) { if (!Server.getMinigames().getFightPits().hasGameStarted()) { return false; } return true; } if (p.getDuel() != null) { if (((Player)target).getDuel() != null) { if (p.getDuel().getPlayer2().Equals(((Player)target)) && ((Player)target).getDuel().getPlayer2().Equals(p)) { if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_MAGIC)) { p.getPackets().sendMessage("Magical combat has been disabled in this duel!"); return false; } if (p.getDuel().getStatus() == 6 && ((Player)target).getDuel().getStatus() == 6) { return true; } } } p.getPackets().sendMessage("That isn't your opponent."); return false; } if (i == 47) { if (((Player)target).getTemporaryAttribute("teleblocked") != null) { p.getPackets().sendMessage("That player already has a teleportation block upon them."); return false; } } if (!Location.inWilderness(target.getLocation())) { p.getPackets().sendMessage("That player isn't in the wilderness."); return false; } if (!Location.inWilderness(p.getLocation())) { p.getPackets().sendMessage("You aren't in the wilderness."); return false; } int killerWildLevel = p.getLocation().wildernessLevel(); int targetWildLevel = ((Player)target).getLocation().wildernessLevel(); int killerCombatLevel = p.getSkills().getCombatLevel(); int targetCombatLevel = ((Player)target).getSkills().getCombatLevel(); int highest = killerCombatLevel > targetCombatLevel ? killerCombatLevel : targetCombatLevel; int lowest = highest == killerCombatLevel ? targetCombatLevel : killerCombatLevel; int difference = (highest - lowest); if (difference > killerWildLevel || difference > targetWildLevel) { ((Player)p).getPackets().sendMessage("You must move deeper into the wilderness to attack that player."); return false; } } if (!Location.inMultiCombat(target.getLocation())) { if (p.getAttacker() != null && !p.getAttacker().Equals(target)) { p.getPackets().sendMessage("You are already in combat!"); return false; } if (target.getAttacker() != null && !target.getAttacker().Equals(p)) { string type = target is Player ? "player" : "npc"; p.getPackets().sendMessage("That " + type + " is already in combat."); return false; } } if (p.getSkills().getCurLevel(Skills.SKILL.MAGIC) < SPELL_LEVEL[i]) { p.getPackets().sendMessage("You need a Magic level of " + SPELL_LEVEL[i] + " to cast that spell."); return false; } if (!hasRunes(p, RUNES[i], RUNE_AMOUNTS[i])) { p.getPackets().sendMessage("You do not have enough runes to cast that spell."); return false; } if (NEEDS_STAFF[i]) { if ((i != 38 && p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) != STAFF[i]) || (i == 38 && p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) != 8841 && p.getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON) != STAFF[i])) { p.getPackets().sendMessage("You need to wield " + STAFF_NAME[i] + " to cast this spell."); return false; } } if (i == 37) { if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CAPE) != 2412) { p.getPackets().sendMessage("You need to wear the Cape of Saradomin to be able to cast Saradomin Strike."); return false; } } if (i == 38) { if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CAPE) != 2413) { p.getPackets().sendMessage("You need to wear the Cape of Guthix to be able to cast Claws of Guthix."); return false; } } if (i == 39) { if (p.getEquipment().getItemInSlot(ItemData.EQUIP.CAPE) != 2414) { p.getPackets().sendMessage("You need to wear the Cape of Zamorak to be able to cast Flames of Zamorak."); return false; } } return true; }
/* * NOTE: Anything that goes in here and varies between HD and LD, * reset the variable in ActionSender.configureGameScreen */ public void updateVariables(Player p) { int currentLevel = p.getLocation().wildernessLevel(); if (currentLevel != -1) { //Is in wilderness. int lastWildLevel = (p.getTemporaryAttribute("wildLvl") == null) ? -1 : (int)p.getTemporaryAttribute("wildLvl"); if (currentLevel != lastWildLevel) { if (currentLevel > 0) { p.setTemporaryAttribute("wildLvl", currentLevel); if (p.getTemporaryAttribute("inWild") == null) { p.getPackets().sendPlayerOption("Attack", 1, 1); p.getPackets().sendOverlay(381); p.setTemporaryAttribute("inWild", true); } } else { if (p.getTemporaryAttribute("inWild") != null) { p.getPackets().sendPlayerOption("null", 1, 1); p.getPackets().sendRemoveOverlay(); p.removeTemporaryAttribute("wildLvl"); p.removeTemporaryAttribute("inWild"); } } } } if (Location.inMultiCombat(p.getLocation())) { if (p.getTemporaryAttribute("inMulti") == null) { p.getPackets().displayMultiIcon(); p.setTemporaryAttribute("inMulti", true); } } else { if (p.getTemporaryAttribute("inMulti") != null) { p.getPackets().removeMultiIcon(); p.removeTemporaryAttribute("inMulti"); } } if (Location.atDuelArena(p.getLocation())) { if (p.getDuel() != null) { if (p.getDuel().getStatus() == 5 || p.getDuel().getStatus() == 6) { p.getPackets().sendPlayerOption("Fight", 1, 1); } } if (p.getTemporaryAttribute("challengeUpdate") != null) { p.getPackets().sendPlayerOption("Challenge", 1, 0); p.removeTemporaryAttribute("challengeUpdate"); } if (p.getTemporaryAttribute("atDuelArea") == null) { p.getPackets().sendPlayerOption("Challenge", 1, 0); p.getPackets().sendOverlay(638); p.setTemporaryAttribute("atDuelArea", true); } } else { if (p.getTemporaryAttribute("atDuelArea") != null) { p.getPackets().sendPlayerOption("null", 1, 0); p.getPackets().sendRemoveOverlay(); p.removeTemporaryAttribute("atDuelArea"); } } if (Location.atBarrows(p.getLocation())) { if (p.getTemporaryAttribute("atBarrows") == null) { p.getPackets().sendOverlay(24); p.getPackets().setMinimapStatus(2); p.getPackets().sendConfig(452, 2652256); // doors if (p.getTemporaryAttribute("betweenDoors") == null) { if (Barrows.betweenDoors(p)) { p.setTemporaryAttribute("betweenDoors", true); p.getPackets().sendConfig(1270, 1); } } p.getPackets().modifyText("Kill Count: " + p.getBarrowKillCount(), 24, 0); p.setTemporaryAttribute("atBarrows", true); Barrows.prayerDrainEvent(p); bool allBrothersKilled = true; for (int i = 0; i < 6; i++) { if (!p.getBarrowBrothersKilled(i)) { allBrothersKilled = false; } } if (allBrothersKilled) { Barrows.startEarthQuake(p); } } } else { if (p.getTemporaryAttribute("atBarrows") != null) { bool allBrothersKilled = true; for (int i = 0; i < 6; i++) { if (!p.getBarrowBrothersKilled(i)) { allBrothersKilled = false; } } if (allBrothersKilled) { for (int i = 0; i < 6; i++) { p.setBarrowBrothersKilled(i, false); p.setBarrowTunnel(-1); p.setBarrowKillCount(0); p.getPackets().resetCamera(); p.removeTemporaryAttribute("lootedBarrowChest"); } p.getPackets().resetCamera(); p.getPackets().sendRemoveOverlay(); p.removeTemporaryAttribute("atBarrows"); p.removeTemporaryAttribute("barrowTunnel"); p.getPackets().setMinimapStatus(0); Barrows.removeBrotherFromGame(p); } } if (Location.atGodwars(p.getLocation())) { if (p.getTemporaryAttribute("atGodwars") == null) { p.getPackets().sendOverlay(601); p.setTemporaryAttribute("atGodwars", true); } } else { if (p.getTemporaryAttribute("atGodwars") != null) { p.getPackets().sendRemoveOverlay(); p.removeTemporaryAttribute("atGodwars"); } } if (Location.atAgilityArena(p.getLocation())) { if (p.getTemporaryAttribute("atAgilityArena") == null) { p.getPackets().sendOverlay(5); AgilityArena.updatePillarForPlayer(p); p.setTemporaryAttribute("atAgilityArena", true); } if (p.getLocation().getZ() == 0) { p.removeTemporaryAttribute("atAgilityArena"); p.getPackets().sendRemoveOverlay(); p.setAgilityArenaStatus(0); p.setTaggedLastAgilityPillar(false); } } else { if (p.getTemporaryAttribute("atAgilityArena") != null) { p.getPackets().sendRemoveOverlay(); p.setAgilityArenaStatus(0); p.setTaggedLastAgilityPillar(false); p.removeTemporaryAttribute("atAgilityArena"); } } /* * We check the cantDoAnything variable to determine whether they're using the orb. */ if (Location.inFightPitsWaitingArea(p.getLocation())) { if (p.getTemporaryAttribute("waitingForFightPits") == null) { Server.getMinigames().getFightPits().addWaitingPlayer(p); p.setTemporaryAttribute("waitingForFightPits", true); } } else { if (p.getTemporaryAttribute("waitingForFightPits") != null && p.getTemporaryAttribute("cantDoAnything") == null) { Server.getMinigames().getFightPits().removeWaitingPlayer(p); p.removeTemporaryAttribute("waitingForFightPits"); } } if (Location.inFightPits(p.getLocation())) { if (p.getTemporaryAttribute("cantDoAnything") == null) { if (p.getTemporaryAttribute("inFightPits") == null) { p.getPackets().sendPlayerOption("Attack", 1, 1); Server.getMinigames().getFightPits().displayFightPitsInterface(p); p.setTemporaryAttribute("inFightPits", true); } } } else { if (p.getTemporaryAttribute("inFightPits") != null) { p.getPackets().sendPlayerOption("null", 1, 1); p.getPackets().sendRemoveOverlay(); p.removeTemporaryAttribute("inFightPits"); } } if (Location.onWaterbirthIsle(p.getLocation())) { if (p.getTemporaryAttribute("snowInterface") == null) { p.getPackets().sendOverlay(370); p.setTemporaryAttribute("snowInterface", true); } } else { if (p.getTemporaryAttribute("snowInterface") != null) { p.getPackets().sendRemoveOverlay(); p.removeTemporaryAttribute("snowInterface"); } } } }
private void handleEnterAmount(Player player, Packet packet) { if (player.getTemporaryAttribute("interfaceVariable") == null) { player.getPackets().sendMessage("An error occured, please try again."); return; } EnterVariable var = (EnterVariable)player.getTemporaryAttribute("interfaceVariable"); int craftType = (int)(player.getTemporaryAttribute("craftType") == null ? -1 : (int)player.getTemporaryAttribute("craftType")); // 'Category' of item to craft int amount = packet.readInt(); switch (var.getInterfaceId()) { case 675: // Jewellery crafting Jewellery.makeJewellery(player, var.getSlot(), amount, true); break; case 304: // Dragonhide crafting. int leatherType = (int)(player.getTemporaryAttribute("leatherCraft") == null ? -1 : (int)player.getTemporaryAttribute("leatherCraft")); // Type of leather to craft. switch (var.getSlot()) { case 0: if (leatherType != -1) { Leather.craftDragonHide(player, 1, 0, leatherType, true); // Body break; } else if (craftType == 6) { // Ball of wool Spinning.craftSpinning(player, amount, 0, true); break; } break; case 1: if (craftType == 6) { // Bowstring Spinning.craftSpinning(player, amount, 1, true); break; } break; case 2: if (craftType == 6) { // Crossbow string Spinning.craftSpinning(player, amount, 2, true); break; } break; case 4: Leather.craftDragonHide(player, 1, 4, leatherType, true); // Vambraces break; case 8: Leather.craftDragonHide(player, 1, 8, leatherType, true); // Chaps break; } break; case 303: switch (var.getSlot()) { case 120: // Unholy symbol Silver.newSilverItem(player, amount, var.getSlot(), true); break; case 121: // Tiara Silver.newSilverItem(player, amount, var.getSlot(), true); break; } break; case 154: // Craft normal leather. if (var.getSlot() >= 28 && var.getSlot() <= 34) { Leather.craftNormalLeather(player, var.getSlot(), amount, true); break; } break; case 542: // Glassblowing. switch (var.getSlot()) { case 40: // Make X beer glass. Glass.craftGlass(player, amount, 0, true); break; case 41: // Make X candle lantern. Glass.craftGlass(player, amount, 1, true); break; case 42: // Make X oil lamp. Glass.craftGlass(player, amount, 2, true); break; case 38: // Make X vial. Glass.craftGlass(player, amount, 3, true); break; case 44: // Make X Fishbowl Glass.craftGlass(player, amount, 4, true); break; case 39: // Make X orb. Glass.craftGlass(player, amount, 5, true); break; case 43: // Make X lantern lens Glass.craftGlass(player, amount, 6, true); break; case 45: // Make X dorgeshuun light orb. Glass.craftGlass(player, amount, 7, true); break; } break; case 763: // Bank inventory - X. player.getBank().setLastXAmount(amount); player.getBank().deposit(var.getSlot(), amount); player.getBank().refreshBank(); break; case 762: // Bank - X. player.getBank().setLastXAmount(amount); player.getBank().withdraw(var.getSlot(), amount); player.getBank().refreshBank(); break; case 336: // Trade/stake inventory - trade X. if (player.getTrade() != null) { player.getTrade().tradeItem(var.getSlot(), amount); break; } if (player.getDuel() != null) { player.getDuel().stakeItem(var.getSlot(), amount); break; } break; case 631: if (player.getDuel() != null) { player.getDuel().removeItem(var.getSlot(), amount); break; } break; case 335: // Trade/stake interface - remove X. player.getTrade().removeItem(var.getSlot(), amount); break; case 620: // Shop - buy X. player.getShopSession().buyItem(var.getSlot(), amount); break; case 105: //Grand Exchange custom quantity and price inputs. switch (var.getSlot()) { case 0: //custom enter quantity player.getGESession().setCustomAmount(amount); break; case 1: //custom enter per price player.getGESession().setCustomPrice(amount); break; } break; case 305: // What would you like to make? - 4 options if (player.getTemporaryAttribute("fletchType") == null) { return; } int logType = (int)player.getTemporaryAttribute("fletchType"); switch (var.getSlot()) { case 0: MakeBows.cutLog(player, amount, logType, 0, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true); break; case 1: MakeBows.cutLog(player, amount, logType, 1, (player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true); break; case 2: MakeBows.cutLog(player, amount, 0, 2, false, true); break; case 3: MakeBows.cutLog(player, amount, 0, 3, false, true); break; } break; case 306: // What would you like to make? - 5 options switch (var.getSlot()) { case 0: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 1: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 2: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 3: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; case 4: Clay.craftClay(player, amount, craftType, var.getSlot(), true); break; } break; case 309: // What would you like to make - 1 option if (var.getSlot() >= 50 && var.getSlot() <= 60) { // Cut gem Jewellery.cutGem(player, craftType, amount, true); break; } else if (var.getSlot() >= 100 && var.getSlot() <= 110) { // String amulet Jewellery.stringAmulet(player, craftType, amount, true); break; } switch (var.getSlot()) { case 0: MakeXbow.createXbow(player, amount, (int)(player.getTemporaryAttribute("bowType2") == null ? -1 : (int)player.getTemporaryAttribute("bowType2")), (bool)(player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")), true); break; case 1: MakeBows.cutLog(player, amount, (int)(player.getTemporaryAttribute("fletchType") == null ? -1 : (int)player.getTemporaryAttribute("fletchType")), (int)(player.getTemporaryAttribute("bowType") == null ? -1 : (int)player.getTemporaryAttribute("bowType")), true, true); break; case 2: Herblore.grindIngredient(player, amount, true); break; case 3: Herblore.makeUnfinishedPotion(player, amount, true); break; case 4: Herblore.completePotion(player, amount, true); break; case 5: Cooking.cookItem(player, amount, true, player.getTemporaryAttribute("cookingFireLocation") != null); break; case 6: MakeAmmo.makeBoltTip(player, (int)(player.getTemporaryAttribute("boltTips") == null ? -1 : (int)player.getTemporaryAttribute("boltTips")), amount, true); break; } break; case 311: // Smelting interface switch (var.getSlot()) { case 13: // Bronze Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 17: // Blurite Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 21: // Iron Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 25: // Silver Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 29: // Steel Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 33: // Gold Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 37: // Mithril Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 41: // Adamant Smelting.smeltOre(player, var.getSlot(), true, amount); break; case 45: // Rune Smelting.smeltOre(player, var.getSlot(), true, amount); break; } break; case 300: // Smithing interface. if (player.getTemporaryAttribute("smithingItem") == null) { return; } SmithBar item = (SmithBar)player.getTemporaryAttribute("smithingItem"); if (item != null) { item.setAmount(amount); } Smithing.smithItem(player, var.getSlot(), amount, false); break; } player.removeTemporaryAttribute("interfaceVariable"); }
private void handleCloseButton(Player player, Packet packet) { if (player.getTrade() != null) { player.getTrade().decline(); } if (player.getDuel() != null) { if (player.getDuel().getStatus() < 4) { player.getDuel().declineDuel(); return; } else if (player.getDuel().getStatus() == 8 && player.getDuel().getWinner().Equals(player)) { player.getDuel().recieveWinnings(player); } } player.getPackets().closeInterfaces(); }
private static void drinkPotion(Player p, int i, int j, int slot) { //TODO antipoisons/antifire int lastPotion = -1; int delay = 500; long lastDrink = 0; if (p.isDead() || p.getTemporaryAttribute("willDie") != null) { return; } if (p.getDuel() != null) { if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_DRINKS)) { p.getPackets().sendMessage("Drinks have been disabled for this duel!"); return; } } if (p.getTemporaryAttribute("lastDrankPotion") != null) { lastPotion = (int)p.getTemporaryAttribute("lastDrankPotion"); } if (p.getTemporaryAttribute("drinkPotionTimer") != null) { lastDrink = (int)p.getTemporaryAttribute("drinkPotionTimer"); } int time = (j == lastPotion) ? 1000 : 500; if (Environment.TickCount - lastDrink < time) { return; } p.getPackets().closeInterfaces(); p.setTemporaryAttribute("drinkPotionTimer", Environment.TickCount); p.setTemporaryAttribute("lastDrankPotion", j); p.setTarget(null); p.resetCombatTurns(); p.setEntityFocus(65535); p.removeTemporaryAttribute("autoCasting"); Event drinkPotionEvent = new Event(delay); drinkPotionEvent.setAction(() => { drinkPotionEvent.stop(); if (p.isDead() || p.getSkills().getCurLevel(Skills.SKILL.HITPOINTS) <= 0) { return; } int item = i != 0 && POTIONS[i - 1][j] != -1 ? POTIONS[i - 1][j] : 229; if (!p.getInventory().replaceItemSlot(POTIONS[i][j], item, slot)) { return; } string drinkPotion = ItemData.forId(POTIONS[0][j]).getName().Replace("(", "").Replace(")", "").Replace("3", "").Replace("2", "").Replace("1", "").ToLower(); p.getPackets().sendMessage("You drink some of your " + drinkPotion + "."); p.getPackets().sendMessage("You have " + (i == 0 ? "no" : i.ToString()) + " doses of potion left."); switch (j) { case 0: //Attack potion [+3 and 10% of max attack] statBoost(p, Skills.SKILL.ATTACK, 0.10, 3, false); break; case 1: //Antipoison potion p.setPoisonAmount(0); break; case 2: //Strength potion [+3 and 10% of max strength] statBoost(p, Skills.SKILL.STRENGTH, 0.10, 3, false); break; case 3: //Restore potion [restores randomly between 10-39 points] restorePotion(p, Skills.SKILL.DEFENCE, 10, 39); restorePotion(p, Skills.SKILL.ATTACK, 10, 39); restorePotion(p, Skills.SKILL.STRENGTH, 10, 39); restorePotion(p, Skills.SKILL.RANGE, 10, 39); restorePotion(p, Skills.SKILL.HITPOINTS, 10, 39); break; case 4: //Energy potion [restores 20% energy] double newEnergy = p.getRunEnergy() * 0.20; p.setRunEnergy(((p.getRunEnergy() + (int)newEnergy >= 100) ? 100 : (p.getRunEnergy() + (int)newEnergy))); break; case 5: //Defence potion [Should be +3 and 10% of max defence] statBoost(p, Skills.SKILL.DEFENCE, 0.10, 3, false); break; case 6: //Agility potion [restores 2 or 3 agility points] int newAgility = Misc.random(2, 3) + p.getSkills().getCurLevel(Skills.SKILL.AGILITY); if (newAgility < p.getSkills().getMaxLevel(Skills.SKILL.AGILITY)) p.getSkills().setCurLevel(Skills.SKILL.AGILITY, newAgility); break; case 7: //Combat potion [Should be 10% of attack+strength and +3 to each]. statBoost(p, Skills.SKILL.ATTACK, 0.10, 3, false); statBoost(p, Skills.SKILL.STRENGTH, 0.10, 3, false); break; case 8: //Prayer potion, [heals 7-31, formula = 7+floor(prayerlevel/4)] int newPrayer = 7 + (int)Math.Floor((double)(p.getSkills().getMaxLevel(Skills.SKILL.PRAYER) / 4)) + p.getSkills().getCurLevel(Skills.SKILL.PRAYER); if (newPrayer < p.getSkills().getCurLevel(Skills.SKILL.PRAYER)) p.getSkills().setCurLevel(Skills.SKILL.PRAYER, newPrayer); checkOverdose(p, Skills.SKILL.PRAYER); break; case 9: //Summoning potion [25% of players summoning + 7] int newSummoning = (7 + (int)((double)p.getSkills().getMaxLevel(Skills.SKILL.SUMMONING) * 0.25)) + p.getSkills().getCurLevel(Skills.SKILL.SUMMONING); if (newSummoning < p.getSkills().getCurLevel(Skills.SKILL.SUMMONING)) p.getSkills().setCurLevel(Skills.SKILL.SUMMONING, newSummoning); statBoost(p, Skills.SKILL.STRENGTH, 0.10, 3, false); break; case 10: //Super attack potion [15% of players attack + 5] statBoost(p, Skills.SKILL.ATTACK, 0.15, 5, false); break; case 11: // super antipoison p.setPoisonAmount(0); p.setSuperAntipoisonCycles(20); break; case 12: //Fishing potion [fishing +3] if (p.getSkills().getCurLevel(Skills.SKILL.FISHING) < (p.getSkills().getMaxLevel(Skills.SKILL.FISHING) + 3)) p.getSkills().setCurLevel(Skills.SKILL.FISHING, p.getSkills().getCurLevel(Skills.SKILL.FISHING) + 3); break; case 13: p.setRunEnergy(p.getRunEnergy() + 20); if (p.getRunEnergy() >= 100) { p.setRunEnergy(100); } break; case 14: //Hunter potion [hunting + 3] if (p.getSkills().getCurLevel(Skills.SKILL.HUNTER) < (p.getSkills().getMaxLevel(Skills.SKILL.HUNTER) + 3)) p.getSkills().setCurLevel(Skills.SKILL.HUNTER, p.getSkills().getCurLevel(Skills.SKILL.HUNTER) + 3); break; case 15: //Super strength [strength 15% +5] statBoost(p, Skills.SKILL.STRENGTH, 0.15, 5, false); break; case 16: //restores all skills by 33%. foreach (Skills.SKILL skill in Enum.GetValues(typeof(Skills.SKILL))) superRestorePotion(p, skill, 0.33); break; case 17://Super defence [defence 15% +5] statBoost(p, Skills.SKILL.DEFENCE, 0.15, 5, false); break; case 18: // Antifire potion p.setAntifireCycles(20); break; case 19: //Ranging potions statBoost(p, Skills.SKILL.RANGE, 0.10, 4, false); break; case 20: //Magic potion. if (p.getSkills().getCurLevel(Skills.SKILL.MAGIC) < (p.getSkills().getMaxLevel(Skills.SKILL.MAGIC) + 4)) p.getSkills().setCurLevel(Skills.SKILL.MAGIC, p.getSkills().getCurLevel(Skills.SKILL.MAGIC) + 4); break; case 21: //Zamorak brew potion. [Attack %20+2][Strength %12 +2][Defense -10% + -2][hitpoints -10% + 20] statBoost(p, Skills.SKILL.ATTACK, 0.20, 2, false); statBoost(p, Skills.SKILL.STRENGTH, 0.12, 2, false); statBoost(p, Skills.SKILL.DEFENCE, 0.10, 2, true); statBoost(p, Skills.SKILL.HITPOINTS, 0.10, 20, true); break; case 22: //Saradomin brew potion. [Hitpoints +%15][Defense +25%][Strength, Attack, Magic and Ranged -10%] statBoost(p, Skills.SKILL.HITPOINTS, 0.15, 0, false); statBoost(p, Skills.SKILL.DEFENCE, 0.25, 0, false); statBoost(p, Skills.SKILL.STRENGTH, 0.10, 0, true); statBoost(p, Skills.SKILL.ATTACK, 0.10, 0, true); statBoost(p, Skills.SKILL.MAGIC, 0.10, 0, true); statBoost(p, Skills.SKILL.RANGE, 0.10, 0, true); break; } p.setLastAnimation(new Animation(829)); p.getPackets().sendSkillLevels(); }); Server.registerEvent(drinkPotionEvent); }
private void handleFirstClickObject(Player player, Packet packet) { int objectX = packet.readLEShort(); ushort objectId = (ushort)packet.readShortA(); int objectY = packet.readUShort(); if (objectX < 1000 || objectY < 1000 || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) { return; } SkillHandler.resetAllSkills(player); player.getPackets().closeInterfaces(); Console.WriteLine("First object click = " + objectId + " " + objectX + " " + objectY); if (RuneCraft.wantToRunecraft(player, objectId, objectX, objectY)) { return; } else if (RuneCraft.enterRift(player, objectId, objectX, objectY)) { return; } else if (RuneCraft.enterViaTiara(player, objectId, objectX, objectY)) { player.setFaceLocation(new Location(objectX, objectY, player.getLocation().getZ())); return; } else if (RuneCraft.leaveAltar(player, objectId, objectX, objectY)) { return; } else if (Barrows.leaveCrypt(player, objectId, objectX, objectY)) { return; } else if (Barrows.tryOpenCoffin(player, objectId)) { return; } else if (Barrows.openTunnelDoor(player, objectId, objectX, objectY)) { return; } else if (Thieving.wantToThieveChest(player, objectId, objectX, objectY)) { return; } else if (Agility.doAgility(player, objectId, objectX, objectY)) { return; } else if (Farming.interactWithPatch(player, objectId, objectX, objectY, -1)) { return; } else if (Server.getGlobalObjects().getDoors().useDoor(player, objectId, objectX, objectY, player.getLocation().getZ())) { return; } else if (LaddersAndStairs.useObject(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 1)) { return; } else if (WildernessObelisks.useWildernessObelisk(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()))) { return; } if (player.getTemporaryAttribute("unmovable") != null) { return; } player.setFaceLocation(new Location(objectX, objectY, player.getLocation().getZ())); switch (objectId) { case 2492: // essence mine portals RuneCraft.leaveEssMine(player, new Location(objectX, objectY, player.getLocation().getZ())); break; case 5959: case 5960: Wilderness.handleLever(player, objectId, new Location(objectX, objectY, player.getLocation().getZ())); break; case 733: // Wilderness web Wilderness.slashWeb(player, objectId, new Location(objectX, objectY, player.getLocation().getZ())); break; case 28089: // GE desk Server.getGrandExchange().clickDesk(player, objectX, objectY, 1); break; case 9359: // Tzhaar main exit TzHaar.exitTzhaar(player); break; case 31284: // Tzhaar entrance TzHaar.enterTzhaar(player); break; case 9357: // Fight cave exit FightCave.exitCave(player, objectX, objectY); break; case 9356: // Fight cave entrance FightCave.enterCave(player); break; case 9391: // Tzhaar fight pits viewing orb Server.getMinigames().getFightPits().useOrb(player, -1); break; case 9369: // Tzhaar pits main entrance case 9368: // Tzhaar pits game door Server.getMinigames().getFightPits().useDoor(player, objectId); break; case 3617: // Agility arena ladder AgilityArena.enterArena(player, objectX, objectY); break; case 3618: if (Location.atAgilityArena(player.getLocation())) { AgilityArena.exitArena(player, objectX, objectY); } break; case 6: // Dwarf multicannon DwarfCannon cannon = player.getCannon(); Location l = new Location(objectX, objectY, player.getLocation().getZ()); if (cannon == null || (cannon != null & !l.withinDistance(cannon.getLocation(), 2))) { player.getPackets().sendMessage("This isn't your cannon!"); break; } cannon.fireCannon(); break; case 7: //Cannon base only case 8: //Cannon stand case 9: //Cannon barrels DwarfCannon cannonPickup = player.getCannon(); Location cannonLocation = new Location(objectX, objectY, player.getLocation().getZ()); if (cannonPickup == null || (cannonPickup != null & !cannonLocation.withinDistance(cannonPickup.getLocation(), 2))) { player.getPackets().sendMessage("This isn't your cannon!"); break; } cannonPickup.pickupCannon(); break; case 11601: // Clay oven player.getPackets().modifyText("Please use the item on the oven.", 210, 1); player.getPackets().sendChatboxInterface(210); break; case 10284: // Barrows chest Barrows.openChest(player); break; case 4483: // Castle wars bank chest. case 21301: // Neitiznot bank chest player.getBank().openBank(false, objectX, objectY); break; case 1276: // Normal tree case 1278: // Normal tree case 2409: // Normal tree case 1277: // Normal tree with but different coloured stump case 3034: // Normal tree with dark stump case 3033: // Normal tree with dark stump case 10041: // Normal tree case 1282: // Dead tree case 1283: // Dead tree case 1284: // Dead tree case 1285: // Dead tree case 1286: // Dead tree case 1289: // Dead tree case 1290: // Dead tree case 1365: // Dead tree case 1383: // Dead tree case 1384: // Dead tree case 1291: // Dead tree case 3035: // Dead tree case 3036: // Dead tree case 1315: // Evergreen case 1316: // Evergreen case 1318: // Snowy Evergreen case 1319: // Snowy Evergreen case 1330: // Snow covered tree case 1331: // Snow covered tree case 1332: // Snow covered tree case 3879: // Evergreen from elf land case 3881: // Evergreen from elf land (slightly bigger than one above) case 3882: // Evergreen from elf land (slightly bigger than one above) case 3883: // Small Evergreen from elf land case 1280: // Normal tree orange stump case 14309: // PC game island tree Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 0, true); break; case 1281: // Normal Oak tree case 3037: // Oak tree dark stump Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 1, true); break; case 1308: // Normal Willow tree case 5551: // Normal Willow tree case 5552: // Normal Willow tree case 5553: // Normal Willow tree Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 2, true); break; case 2023: // Achey tree Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 3, true); break; case 9036: // Normal Teak tree case 15062: // Normal Teak tree (same as above?) Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 4, true); break; case 1307: // Normal Maple tree case 4674:// Exactly same as above Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 5, true); break; case 2289: // Normal Hollow tree case 4060: // Normal Hollow tree (bigger than above) Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 6, true); break; case 9034: // Normal Mahogany tree Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 7, true); break; case 21273: // Normal Arctic pine Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 8, true); break; case 28951: // Normal Eucalyptus tree case 28952: // Normal Eucalyptus tree (smaller) case 28953: // Normal Eucalyptus tree (smallest) Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 9, true); break; case 1309: // Yew tree Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 10, true); break; case 1306: // Normal Magic tree Woodcutting.tryCutTree(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 11, true); break; case 3203: // Duel arena trapdoors. if (player.getDuel() != null) { player.getDuel().forfeitDuel(objectX, objectY); break; } break; case 7152: // Abyss tendrils. case 7144: AbyssObstacles.chopTendrils(player, objectX, objectY); break; case 7147: // Abyss tunnel. AbyssObstacles.useAgilityTunnel(player, objectX, objectY); break; case 7146: // Abyss eyes. case 7150: AbyssObstacles.passEyes(player, objectX, objectY); break; case 7151: // Abyss boil. case 7145: AbyssObstacles.burnBoil(player, objectX, objectY); break; case 7153: // Abyss mining rock. case 7143: AbyssObstacles.mineRock(player, objectX, objectY); break; case 2213: // Catherby bank booth. case 11402: // Varrock bank booth. case 11758: // Falador bank booth. case 36786: // Lumbridge bank booth. case 35647: // Al-Kharid bank booth. case 25808: // Seers bank booth. case 34752: // Ardougne bank booth. case 26972: // Edgeville bank booth. case 29085: // Ooglog bank booth. player.getBank().openBank(true, objectX, objectY); break; case 2491: // Essence rock Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 0, true); break; case 11954: // Iron rocks case 11955: case 11956: case 14856: case 14857: case 14858: case 31071: case 31072: case 31073: case 32441: case 32442: case 32443: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 6, true); break; case 11948: // Silver rocks case 11949: case 11950: case 11165: case 11186: case 11187: case 11188: case 31074: case 31075: case 31076: case 32444: case 32445: case 32446: case 15579: case 15580: case 15581: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 8, true); break; case 15504: // Clay rocks case 15503: case 15505: case 11189: case 11190: case 11191: case 31062: case 31063: case 31064: case 32429: case 32430: case 32431: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 1, true); break; case 11960: // Copper rocks case 11961: case 11962: case 11936: case 11937: case 11938: case 31080: case 31081: case 31082: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 2, true); break; case 11959: // Tin rocks case 11958: case 11957: case 11933: case 11934: case 11935: case 31077: case 31078: case 31079: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 3, true); break; case 11930: // Coal rocks case 11931: case 11932: case 14850: case 14851: case 14852: case 31068: case 31069: case 31070: case 32426: case 32427: case 32428: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 9, true); break; case 11951: // Gold rocks case 11952: case 11953: case 11183: case 11184: case 11185: case 31065: case 31066: case 31067: case 32432: case 32433: case 32434: case 15576: case 15577: case 15578: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 10, true); break; case 11945: // Mithril rocks case 11946: case 11947: case 11942: case 11943: case 11944: case 14853: case 14854: case 14855: case 31086: case 31087: case 31088: case 32438: case 32439: case 32440: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 11, true); break; case 11963: // Adamant rocks case 11964: case 11965: case 11939: case 11940: case 11941: case 14862: case 14863: case 14864: case 31083: case 31084: case 31085: case 32435: case 32436: case 32437: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 12, true); break; case 14859: // Rune rocks case 14860: case 14861: Mining.tryMineRock(player, objectId, new Location(objectX, objectY, player.getLocation().getZ()), 13, true); break; case 11552: // Empty rocks case 11553: case 11554: case 11555: case 11556: case 31059: case 31060: case 31061: case 14832: case 14833: case 14834: case 33400: case 33401: case 33402: case 15582: case 15583: case 15584: Mining.displayEmptyRockMessage(player, new Location(objectX, objectY, player.getLocation().getZ())); break; case 23271: // Wilderness ditch Wilderness.crossDitch(player, objectX, objectY); break; } }
private void handleClickFive(Player player, Packet packet) { int interfaceId = packet.readUShort(); int child = packet.readUShort(); int slot = packet.readUShort(); Console.WriteLine("InterfaceOption 5: interfaceId: " + interfaceId); switch (interfaceId) { case 763: // Bank inventory - X. player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot)); break; case 762: // Bank - X. player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot)); break; case 336: // Trade inventory - trade X. player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot)); break; case 335: // Trade interface - remove X. player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot)); break; case 631: // Duel interface - remove All if (player.getDuel() != null) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot)); break; } break; case 620: // Shop - buy X/buy 50. if (player.getShopSession().isInMainStock()) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(interfaceId, slot)); } else { player.getShopSession().buyItem(slot, 50); } break; case 621: // Shop - Sell 50. player.getShopSession().sellItem(slot, 50); break; case 590: // Clan chat setup Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername()); if (clan == null) { player.getPackets().sendMessage("Please create your clan chat before changing settings."); break; } switch (child) { case 23: // "Who can enter chat" - sergeant. clan.setEnterRights(Clan.ClanRank.SERGEANT); player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23); break; case 24: // "Who can talk in chat" - sergeant. clan.setTalkRights(Clan.ClanRank.SERGEANT); player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24); break; case 25: // // "Who can kick in chat" - sergeant. clan.setKickRights(Clan.ClanRank.SERGEANT); player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25); break; case 26: // "Who can share loot" - sergeant. clan.setLootRights(Clan.ClanRank.SERGEANT); player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26); break; } break; } }
/** * Unregister a player. * @param p as Player */ public static void unregister(Player p) { if (p.getTrade() != null) { p.getTrade().decline(); p.setTrade(null); } minigames.getFightPits().removeWaitingPlayer(p); minigames.getFightPits().removePlayingPlayer(p); if (p.getTemporaryAttribute("cantDoAnything") != null && Location.inFightPits(p.getLocation())) { minigames.getFightPits().useOrb(p, 5); return; } if (Location.inFightPits(p.getLocation())) { Server.getMinigames().getFightPits().teleportToWaitingRoom(p, false); return; } if (p.getFightCave() != null) { if (!p.getFightCave().isGamePaused()) { p.getFightCave().teleFromCave(true); return; } else { p.setLocation(new Location(2439, 5169, 0)); } } if (!Combat.isXSecondsSinceCombat(p, p.getLastAttacked(), 10000) || p.isDead() || p.getTemporaryAttribute("unmovable") != null) { return; } if (p.getDuel() != null) { if (p.getDuel().getStatus() == 8) { if (p.getDuel().getWinner().Equals(p)) { p.getDuel().recieveWinnings(p); } } else { if (p.getDuel().getStatus() == 5 || p.getDuel().getStatus() == 6) { p.getDuel().finishDuel(true, true); } } } removeAllPlayersNPCs(p); foreach (Player p2 in players) { if (p == p2) continue; //Remove me from anyone who has Seen me.. or attempting to see me (new players). if (p2.getLocalEnvironment().getSeenPlayers().Contains(p) || p2.getLocalEnvironment().getNewPlayers().Contains(p)) p2.getLocalEnvironment().getRemovedPlayers().Add(p); } clanManager.leaveChannel(p); loginHandler.addSavePlayer(p); players.Remove(p); p.getFriends().unregistered(); Console.WriteLine("Unregistered " + p.getLoginDetails().getUsername() + " [online = " + players.Count + "]"); }
private bool canWalk(Player player, Packet packet, bool following) { if (player.getTemporaryAttribute("smeltingBar") != null) { Smelting.setAmountToZero(player); return false; } else if (player.getTemporaryAttribute("teleporting") != null && player.getTemporaryAttribute("homeTeleporting") == null) { return false; } else if (player.isFrozen()) { player.getPackets().sendMessage("A magic force prevents you from moving!"); return false; } else if (player.getDuel() != null) { if (player.getDuel().ruleEnabled(DuelSession.RULE.NO_MOVEMENT)) { if (player.getDuel().getStatus() == 5 || player.getDuel().getStatus() == 6) { if (player.getTarget() == null) player.getPackets().sendMessage("Movement is disabled for this duel."); return false; } } } else if (player.getTemporaryAttribute("unmovable") != null || player.getTemporaryAttribute("cantDoAnything") != null) { return false; } else if (player.isDead()) { return false; } else if (player.getTeleportTo() != null) { return false; } return true; }
public void handlePacket(Player player, Packet packet) { int size = packet.getLength(); if (packet.getPacketId() == PacketHandlers.PacketId.WALK_2) { size -= 14; } player.getWalkingQueue().resetWalkingQueue(); int steps = (size - 5) / 2; if (steps > WalkingQueue.MAX_WALKING_WAYPOINTS) { Misc.WriteError("Warning: Walk command contains too many steps (" + steps + ") currently set to 50 [maybe need increase?]"); return; } player.getWalkingQueue().setIsRunning(packet.readByteA() == 1); bool following = false; if (!canWalk(player, packet, following)) { player.getPackets().clearMapFlag(); player.getWalkingQueue().resetWalkingQueue(); return; } int firstX = packet.readUShort() - (player.getLocation().getRegionX() - 6) * 8; int firstY = packet.readShortA() - (player.getLocation().getRegionY() - 6) * 8; player.getWalkingQueue().addToWalkingQueue(firstX, firstY); for (int i = 0; i < steps; i++) //all the waypoints. player.getWalkingQueue().addToWalkingQueue((packet.readByteA() + firstX), (packet.readByteS() + firstY)); if (player.getTeleportTo() != null) //is teleporting? player.getWalkingQueue().resetWalkingQueue(); if (player.getTemporaryAttribute("homeTeleporting") != null) { player.removeTemporaryAttribute("homeTeleporting"); } SkillHandler.resetAllSkills(player); if (player.getTrade() != null) player.getTrade().decline(); if (player.getDuel() != null) { if (player.getDuel().getStatus() < 4) player.getDuel().declineDuel(); else if (player.getDuel().getStatus() == 8) player.getDuel().recieveWinnings(player); } if (player.getTarget() != null) { if (!following && player.getTarget().getAttacker() != null && player.getTarget().getAttacker().Equals(player)) player.getTarget().setAttacker(null); } if (!following) { player.getFollow().setFollowing(null); player.setTarget(null); player.removeTemporaryAttribute("autoCasting"); if (player.getEntityFocus() != 65535) player.setEntityFocus(65535); } player.getPackets().closeInterfaces(); }
private void handleAttackPlayer(Player player, Packet packet) { int index = packet.readLEShortA(); if (index < 0 || index >= Constants.MAX_PLAYERS || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null) { return; } SkillHandler.resetAllSkills(player); Player p2 = Server.getPlayerList()[index]; if (p2 == null) return; player.setFaceLocation(p2.getLocation()); player.getPackets().closeInterfaces(); if (Location.atDuelArena(player.getLocation())) { if (player.getDuel() != null) { if (player.getDuel().getStatus() < 4) { player.getDuel().declineDuel(); return; } else if (player.getDuel().getStatus() == 5 && player.getDuel().getPlayer2().Equals(p2)) { player.getPackets().sendMessage("The duel has not yet started!"); return; } else if ((player.getDuel().getStatus() == 5 || player.getDuel().getStatus() == 6) && !player.getDuel().getPlayer2().Equals(p2)) { return; } else if (player.getDuel().getStatus() == 6) { Combat.newAttack(player, p2); return; } } if (!player.getLocation().withinDistance(p2.getLocation(), 1)) { int x = p2.getLocation().getX(); int y = p2.getLocation().getY(); AreaEvent attackAreaEvent = new AreaEvent(player, x - 1, y - 1, x + 1, y + 1); attackAreaEvent.setAction(() => { player.getWalkingQueue().resetWalkingQueue(); player.getPackets().clearMapFlag(); if (p2.getGESession() != null || (p2.getDuel() != null && !p2.getDuel().getPlayer2().Equals(player)) || p2.getTrade() != null || p2.getShopSession() != null || p2.getBank().isBanking()) { player.getPackets().sendMessage("That player is busy at the moment."); return; } if (p2.wantsToDuel(player)) { p2.setFaceLocation(player.getLocation()); player.getPackets().closeInterfaces(); p2.getPackets().closeInterfaces(); player.setDuelSession(new DuelSession(player, p2)); p2.setDuelSession(new DuelSession(p2, player)); return; } player.setFaceLocation(p2.getLocation()); p2.getPackets().sendMessage(player.getLoginDetails().getUsername() + ":duelstake:"); player.getPackets().sendMessage("Sending duel request..."); player.newDuelRequest(p2); }); Server.registerCoordinateEvent(attackAreaEvent); return; } if (p2.getGESession() != null || (p2.getDuel() != null && !p2.getDuel().getPlayer2().Equals(player)) || p2.getTrade() != null || p2.getShopSession() != null || p2.getBank().isBanking()) { player.getPackets().sendMessage("That player is busy at the moment."); return; } if (p2.wantsToDuel(player)) { player.getPackets().closeInterfaces(); p2.getPackets().closeInterfaces(); p2.setFaceLocation(player.getLocation()); player.setDuelSession(new DuelSession(player, p2)); p2.setDuelSession(new DuelSession(p2, player)); return; } player.newDuelRequest(p2); p2.getPackets().sendMessage(player.getLoginDetails().getUsername() + ":duelstake:"); player.getPackets().sendMessage("Sending duel request..."); return; } Combat.newAttack(player, p2); }
private void handleActionButton(Player player, Packet packet) { int interfaceId = packet.readUShort(); ushort buttonId = packet.readUShort(); ushort buttonId2 = 0; if (packet.getLength() >= 6) { buttonId2 = packet.readUShort(); } if (buttonId2 == 65535) { buttonId2 = 0; } Console.WriteLine("button = " + interfaceId + " " + buttonId + " " + buttonId2); switch (interfaceId) { case 389: // GE Item Search if (player.getGESession() != null) { if (player.getGESession().getCurrentOffer() != null) { if (player.getGESession().getCurrentOffer() is BuyOffer) { player.getPackets().sendInterface(0, 752, 6, 137); // Removes the item search } } } break; case 374: // Tzhaar fight pits viewing orb Server.getMinigames().getFightPits().useOrb(player, buttonId); break; case 107: // GE Sell inventory. if (player.getGESession() == null) { break; } switch (buttonId) { case 18: // Offer player.getGESession().offerSellItem(buttonId2); break; } break; case 105: // GE interface if (player.getGESession() == null) { break; } switch (buttonId) { case 209: // Collect-notes player.getGESession().collectSlot1(true); break; case 203: // Abort offer player.getGESession().abortOffer(); break; case 31: // Sell, box 1 player.getGESession().newSellOffer(0); break; case 30: // Buy, box 1 player.getGESession().newBuyOffer(0); break; case 18: // Check status, box 1 player.getGESession().checkOffer(0); break; case 46: // Buy, box 2 player.getGESession().newBuyOffer(1); break; case 47: // Sell, box 2 player.getGESession().newSellOffer(1); break; case 34: // Check status, box 2 player.getGESession().checkOffer(1); break; case 62: // Buy, box 3 player.getGESession().newBuyOffer(2); break; case 63: // Sell, box 3 player.getGESession().newSellOffer(2); break; case 50: // Check status, box 3 player.getGESession().checkOffer(2); break; case 81: // Buy, box 4 player.getGESession().newBuyOffer(3); break; case 82: // Sell, box 4 player.getGESession().newSellOffer(3); break; case 69: // Check status, box 4 player.getGESession().checkOffer(3); break; case 100: // Buy, box 5 player.getGESession().newBuyOffer(4); break; case 101: // Sell, box 5 player.getGESession().newSellOffer(4); break; case 88: // Check status, box 5 player.getGESession().checkOffer(4); break; case 119: // Buy, box 6 player.getGESession().newBuyOffer(5); break; case 120: // Sell, box 6 player.getGESession().newSellOffer(5); break; case 107: // Check status, box 6 player.getGESession().checkOffer(5); break; case 127: // The "back" button player.getPackets().closeInterfaces(); player.setGESession(new GESession(player)); break; case 194: // Search for item player.getGESession().openItemSearch(); break; case 159: // Increment amount by 1 player.getGESession().incrementAmount(1); break; case 157: // Decrease amount by 1 player.getGESession().decreaseAmount(1); break; case 162: // Increase amount by +1 player.getGESession().incrementAmount(1); break; case 164: // Increase amount by +10 player.getGESession().incrementAmount(10); break; case 166: // Increase amount by +100 player.getGESession().incrementAmount(100); break; case 168: // Increase amount by +1k (or All if selling) player.getGESession().incrementAmount(1000); break; case 170: //custom enter quantity player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(105, 0)); break; case 185: //custom enter per price player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(105, 1)); break; case 177: // Set price to minimum player.getGESession().setPrice(0); break; case 180: // Set price to medium player.getGESession().setPrice(1); break; case 183: // Set price to maximum player.getGESession().setPrice(2); break; case 171: // Set price -1 player.getGESession().setPrice(3); break; case 173: // Set price +1 player.getGESession().setPrice(4); break; case 190: // Confirm offer player.getGESession().confirmOffer(); break; } break; case 161: // Slayer points interfaces case 163: case 164: Slayer.handlePointsInterface(player, interfaceId, buttonId); break; case 675: // Craft jewellery: player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(675, buttonId)); break; case 154: // Craft normal leather. Leather.craftNormalLeather(player, buttonId, 1, true); break; case 542: // Craft glass. switch (buttonId) { case 40: // Make 1 beer glass. Glass.craftGlass(player, 1, 0, true); break; case 41: // Make 1 candle lantern. Glass.craftGlass(player, 1, 1, true); break; case 42: // Make 1 oil lamp. Glass.craftGlass(player, 1, 2, true); break; case 38: // Make 1 vial. Glass.craftGlass(player, 1, 3, true); break; case 44: // Make 1 Fishbowl Glass.craftGlass(player, 1, 4, true); break; case 39: // Make 1 orb. Glass.craftGlass(player, 1, 5, true); break; case 43: // Make 1 lantern lens Glass.craftGlass(player, 1, 6, true); break; case 45: // Make 1 dorgeshuun light orb. Glass.craftGlass(player, 1, 7, true); break; } break; case 271: // Prayer tab. if (!Prayer.canUsePrayer(player, buttonId)) { Prayer.deactivateAllPrayers(player); break; } switch (buttonId) { case 5: // Thick skin. Prayer.togglePrayer(player, 1, 1); break; case 15: // Rock skin. Prayer.togglePrayer(player, 1, 2); break; case 31: // Steel skin. Prayer.togglePrayer(player, 1, 3); break; case 7: // Burst of strength. Prayer.togglePrayer(player, 2, 1); break; case 17: // Superhuman strength. Prayer.togglePrayer(player, 2, 2); break; case 33: // Ultimate strength. Prayer.togglePrayer(player, 2, 3); break; case 9: // Clarity of thought. Prayer.togglePrayer(player, 3, 1); break; case 19: // Improved reflexes. Prayer.togglePrayer(player, 3, 2); break; case 35: // Incredible reflexes. Prayer.togglePrayer(player, 3, 3); break; case 37: // Magic protect. Prayer.togglePrayer(player, 4, 1); break; case 39: // Ranged protect. Prayer.togglePrayer(player, 4, 2); break; case 41: // Melee protect. Prayer.togglePrayer(player, 4, 3); break; case 47: // Retribution. Prayer.togglePrayer(player, 4, 4); break; case 49: // Redemption. Prayer.togglePrayer(player, 4, 5); break; case 51: // Smite. Prayer.togglePrayer(player, 4, 6); break; case 55: // Chivalry. Prayer.togglePrayer(player, 5, 1); break; case 57: // Piety. Prayer.togglePrayer(player, 5, 2); break; case 25: // Protect item. Prayer.togglePrayer(player, 6, 1); break; case 21: // Rapid restore Prayer.togglePrayer(player, 7, 1); break; case 23: // Rapid heal. Prayer.togglePrayer(player, 7, 2); break; case 11: // Sharp eye. Prayer.togglePrayer(player, 8, 1); break; case 27: // Hawk Eye. Prayer.togglePrayer(player, 8, 2); break; case 43: // Eagle Eye. Prayer.togglePrayer(player, 8, 3); break; case 13: // Mystic will. Prayer.togglePrayer(player, 9, 1); break; case 29: // Mystic Lore. Prayer.togglePrayer(player, 9, 2); break; case 45: // Mystic Might. Prayer.togglePrayer(player, 9, 3); break; } break; case 90: // Staff attack interface. switch (buttonId) { case 5: // Select spell (Magic XP) MagicData.configureSelectSpellInterface(player); break; case 9: // Auto retaliate. player.toggleAutoRetaliate(); break; default: MagicData.cancelAutoCast(player, true); AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 388: // Ancient magic autocast select spell. switch (buttonId) { case 0: // Smoke rush. MagicData.setAutoCastSpell(player, 16, 8, true); break; case 1: // Shadow rush. MagicData.setAutoCastSpell(player, 17, 12, true); break; case 2: // Blood rush. MagicData.setAutoCastSpell(player, 18, 4, true); break; case 3: // Ice rush. MagicData.setAutoCastSpell(player, 19, 0, true); break; case 4: // Smoke burst. MagicData.setAutoCastSpell(player, 20, 10, true); break; case 5: // Shadow burst. MagicData.setAutoCastSpell(player, 21, 14, true); break; case 6: // Blood burst. MagicData.setAutoCastSpell(player, 22, 6, true); break; case 7: // Ice burst. MagicData.setAutoCastSpell(player, 23, 2, true); break; case 8: // Smoke blitz. MagicData.setAutoCastSpell(player, 24, 9, true); break; case 9: // Shadow blitz. MagicData.setAutoCastSpell(player, 25, 13, true); break; case 10: // Blood blitz. MagicData.setAutoCastSpell(player, 26, 5, true); break; case 11: // Ice blitz. MagicData.setAutoCastSpell(player, 27, 1, true); break; case 12: // Smoke barrage. MagicData.setAutoCastSpell(player, 28, 11, true); break; case 13: // Shadow barrage. MagicData.setAutoCastSpell(player, 29, 15, true); break; case 14: // Blood barrage. MagicData.setAutoCastSpell(player, 30, 7, true); break; case 15: // Ice barrage. MagicData.setAutoCastSpell(player, 31, 3, true); break; case 16: // Cancel. MagicData.cancelAutoCast(player, false); break; } break; case 406: // Void knight mace autocast select spell. switch (buttonId) { case 0: // Crumble undead. MagicData.setAutoCastSpell(player, 32, 22, false); break; case 1: // Guthix claws. MagicData.setAutoCastSpell(player, 34, 42, false); break; case 2: // Wind wave. MagicData.setAutoCastSpell(player, 12, 45, false); break; case 3: // Water wave. MagicData.setAutoCastSpell(player, 13, 48, false); break; case 4: // Earth wave. MagicData.setAutoCastSpell(player, 14, 52, false); break; case 5: // Fire wave. MagicData.setAutoCastSpell(player, 15, 55, false); break; case 6: // Cancel. MagicData.cancelAutoCast(player, false); break; } break; case 310: // Slayer staff autocast select spell. switch (buttonId) { case 0: // Crumble undead. MagicData.setAutoCastSpell(player, 32, 22, false); break; case 1: // Slayer dart. MagicData.setAutoCastSpell(player, 33, 31, false); break; case 2: // Wind wave. MagicData.setAutoCastSpell(player, 12, 45, false); break; case 3: // Water wave. MagicData.setAutoCastSpell(player, 13, 48, false); break; case 4: // Earth wave. MagicData.setAutoCastSpell(player, 14, 52, false); break; case 5: // Fire wave. MagicData.setAutoCastSpell(player, 15, 55, false); break; case 6: // Cancel. MagicData.cancelAutoCast(player, false); break; } break; case 319: // Normal magic autocast select spell. switch (buttonId) { case 0: // Wind strike. MagicData.setAutoCastSpell(player, 0, 1, false); break; case 1: // Water strike. MagicData.setAutoCastSpell(player, 1, 4, false); break; case 2: // Earth strike. MagicData.setAutoCastSpell(player, 2, 6, false); break; case 3: // Fire strike. MagicData.setAutoCastSpell(player, 3, 8, false); break; case 4: // Wind bolt. MagicData.setAutoCastSpell(player, 4, 10, false); break; case 5: // Water bolt. MagicData.setAutoCastSpell(player, 5, 14, false); break; case 6: // Earth bolt. MagicData.setAutoCastSpell(player, 6, 17, false); break; case 7: // Fire bolt. MagicData.setAutoCastSpell(player, 7, 20, false); break; case 8: // Wind blast. MagicData.setAutoCastSpell(player, 8, 24, false); break; case 9: // Water blast. MagicData.setAutoCastSpell(player, 9, 27, false); break; case 10: // Earth blast. MagicData.setAutoCastSpell(player, 10, 33, false); break; case 11: // Fire blast. MagicData.setAutoCastSpell(player, 11, 38, false); break; case 12: // Wind wave. MagicData.setAutoCastSpell(player, 12, 45, false); break; case 13: // Water wave. MagicData.setAutoCastSpell(player, 13, 48, false); break; case 14: // Earth wave. MagicData.setAutoCastSpell(player, 14, 52, false); break; case 15: // Fire wave. MagicData.setAutoCastSpell(player, 15, 55, false); break; case 16: // Cancel. MagicData.cancelAutoCast(player, false); break; } break; case 182: // Logout tab. player.getPackets().logout(); break; case 261: // Settings tab. switch (buttonId) { case 16: // Display settings. player.getPackets().displayInterface(742); break; case 18: // Audio settings. player.getPackets().displayInterface(743); break; case 3: // Run toggle. if (!player.getWalkingQueue().isRunToggled()) { player.getWalkingQueue().setRunToggled(true); player.getPackets().sendConfig(173, 1); } else { player.getWalkingQueue().setRunToggled(false); player.getPackets().sendConfig(173, 0); } break; case 4: // Chat effect toggle. if (!player.isChatEffectsEnabled()) { player.setChatEffectsEnabled(true); player.getPackets().sendConfig(171, 0); } else { player.setChatEffectsEnabled(false); player.getPackets().sendConfig(171, 1); } break; case 5: // Split private chat toggle. if (!player.isPrivateChatSplit()) { player.setPrivateChatSplit(true); player.getPackets().sendConfig(287, 1); } else { player.setPrivateChatSplit(false); player.getPackets().sendConfig(287, 0); } break; case 7: // Accept aid toggle. if (!player.isAcceptAidEnabled()) { player.setAcceptAidEnabled(true); player.getPackets().sendConfig(427, 1); } else { player.setAcceptAidEnabled(false); player.getPackets().sendConfig(427, 0); } break; case 6: // Mouse buttons toggle. if (!player.isMouseTwoButtons()) { player.setMouseTwoButtons(true); player.getPackets().sendConfig(170, 0); } else { player.setMouseTwoButtons(false); player.getPackets().sendConfig(170, 1); } break; } break; case 589: // Clan chat if (buttonId == 9) { foreach (long friend in player.getFriends().getFriendsList()) { player.getPackets().sendFriend(friend, player.getFriends().getWorld(friend)); } Server.getClanManager().openClanSetup(player); break; } break; case 590: // Clan chat setup Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername()); if (clan == null) { break; } switch (buttonId) { case 22: // Clan name player.getPackets().displayEnterText("Enter clan name :"); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(590, 0)); break; case 23: // "Who can enter chat" - anyone. clan.setEnterRights(Clan.ClanRank.NO_RANK); player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23); break; case 24: // "Who can talk in chat" - anyone. clan.setTalkRights(Clan.ClanRank.NO_RANK); player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24); break; case 26: // "Who can share loot" - anyone. clan.setLootRights(Clan.ClanRank.NO_RANK); player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26); break; } break; case 763: // Bank inventory switch (buttonId) { case 0: // Deposit 1. player.getBank().deposit(buttonId2, 1); player.getBank().refreshBank(); break; } break; case 762: // Bank switch (buttonId) { case 73: // withdraw 1. player.getBank().withdraw(buttonId2, 1); player.getBank().refreshBank(); break; case 16: // Note item. player.getBank().asNote(); break; case 41: // first (main) bank tab player.getBank().setCurrentTab(10); break; case 39: // first bank tab player.getBank().setCurrentTab(2); break; case 37: // second bank tab player.getBank().setCurrentTab(3); break; case 35: // third bank tab player.getBank().setCurrentTab(4); break; case 33: // fourth bank tab player.getBank().setCurrentTab(5); break; case 31: // fifth bank tab player.getBank().setCurrentTab(6); break; case 29: // sixth bank tab player.getBank().setCurrentTab(7); break; case 27: // seventh bank tab player.getBank().setCurrentTab(8); break; case 25: // eighth bank tab player.getBank().setCurrentTab(9); break; } break; case 626: // Stake duel confirmation interface. if (buttonId == 53) { if (player.getDuel() != null) { player.getDuel().acceptDuel(); break; } } break; case 631: // Stake duel first interface. if (player.getDuel() != null) { if (buttonId == 103) { player.getDuel().removeItem(buttonId2, 1); break; } else { player.getDuel().toggleDuelRules(buttonId); break; } } break; case 387: // Equipment tab. switch (buttonId) { case 55: // Character display. player.getEquipment().displayEquipmentScreen(); break; case 52: // Items kept on death. ProtectedItems.displayItemsInterface(player); break; } break; case 274: // Quest tab. switch (buttonId) { case 3: // Achievment diary toggle. player.getPackets().sendTab(85, 259); player.setAchievementDiaryTab(true); break; } break; case 259: // Achievment diary tab. switch (buttonId) { case 8: // Quest tab toggle. player.getPackets().sendTab(85, 274); player.setAchievementDiaryTab(false); break; } break; case 620: // Shop interface. if (player.getShopSession() == null) { return; } switch (buttonId) { case 26: // Player stock tab. player.getShopSession().openPlayerShop(); break; case 25: // Main stock tab. player.getShopSession().openMainShop(); break; case 23: // Value (main stock) case 24: // Value (player stock) player.getShopSession().valueItem(buttonId2, false); break; } break; case 621: // Shop inventory. if (player.getShopSession() == null) { return; } switch (buttonId) { case 0: // Value (player stock) player.getShopSession().valueItem(buttonId2, true); break; } break; case 192: // Normal Magic tab. switch (buttonId) { case 0: // Home Teleport. Teleport.homeTeleport(player); break; case 15: // Varrock teleport. Teleport.teleport(player, 0); break; case 18: // Lumbridge teleport. Teleport.teleport(player, 1); break; case 21: // Falador teleport. Teleport.teleport(player, 2); break; case 23: // POH teleport. player.getPackets().sendMessage("This teleport is unavailable."); break; case 26: // Camelot teleport. Teleport.teleport(player, 3); break; case 32: // Ardougne teleport. Teleport.teleport(player, 4); break; case 37: // Watchtower teleport. player.getPackets().sendMessage("This teleport is unavailable."); //Teleport.teleport(player, 5); break; case 44: // Trollheim teleport. Teleport.teleport(player, 6); break; case 47: // Ape Atoll teleport. player.getPackets().sendMessage("This teleport is unavailable."); break; case 58: // Charge. MagicCombat.castCharge(player); break; } break; case 193: // Ancient magic tab. switch (buttonId) { case 20: // Paddewwa teleport. Teleport.teleport(player, 7); break; case 21: // Senntisten teleport. Teleport.teleport(player, 8); break; case 22: // Kharyrll teleport. Teleport.teleport(player, 9); break; case 23: // Lassar teleport. Teleport.teleport(player, 10); break; case 24: // Dareeyak teleport. Teleport.teleport(player, 11); break; case 25: // Carrallanger teleport. Teleport.teleport(player, 12); break; case 27: // Ghorrock teleport. Teleport.teleport(player, 14); break; case 26: // Annakarl teleport. Teleport.teleport(player, 13); break; case 28: // Ancients Home teleport. Teleport.homeTeleport(player); break; } break; case 13: // Bank pin buttons. if (buttonId == 29) { player.getBank().forgotPin(); break; } player.getBank().handleEnterPin(buttonId); break; case 14: // Bank pin settings. switch (buttonId) { case 60: // Set new bank pin. player.getBank().displayFirstConfirmation(); break; case 61: // Change recovery delay. player.getBank().changePinDelay(); break; case 91: // "No, I might forget it!". if (player.getBank().isPinPending()) { player.getBank().cancelPendingPin(); break; } player.getBank().openPinSettings(2); break; case 89: // Yes i want to set a pin. if (player.getBank().isPinPending()) { player.getBank().verifyPin(true); break; } player.getBank().openEnterPin(); break; case 65: // Cancel pin that's pending. player.getBank().openPinSettings(4); break; case 62: // Change pin. player.getBank().changePin(); break; case 63: // Delete pin. player.getBank().deletePin(); break; } break; case 464: // Emote tab. Emotes.emote(player, buttonId); break; case 320: // Skills Tab. SkillMenu.display(player, buttonId); break; case 499: // Skill menu side menu. SkillMenu.subMenu(player, buttonId); break; case 336: // Trade/duel inventory - trade 1. if (player.getTrade() != null) { player.getTrade().tradeItem(buttonId2, 1); break; } if (player.getDuel() != null) { player.getDuel().stakeItem(buttonId2, 1); break; } break; case 335: // Trade interface. if (player.getTrade() == null) { break; } switch (buttonId) { case 16: // Accept trade. player.getTrade().accept(); break; case 18: // Decline trade. player.getTrade().decline(); break; case 30: // Offer 1 player.getTrade().removeItem(buttonId2, 1); break; } break; case 334: // Trade confirmation. if (player.getTrade() == null) { break; } switch (buttonId) { case 21: // Decline trade. player.getTrade().decline(); break; case 20: // Accept trade. player.getTrade().accept(); break; } break; case 750: // Run button if (!player.getWalkingQueue().isRunToggled()) { player.getWalkingQueue().setRunToggled(true); player.getPackets().sendConfig(173, 1); } else { player.getWalkingQueue().setRunToggled(false); player.getPackets().sendConfig(173, 0); } break; case 667: // Equipment/bonuses interface. if (buttonId == 14) { player.getEquipment().unequipItem((ItemData.EQUIP)buttonId2); break; } break; case 771: // Character design interface. ConfigureAppearance.sortButton(player, buttonId); break; case 311: // Smelt interface. Smelting.smeltOre(player, buttonId, true, -1); break; case 300: // Bar smithing interface. Smithing.smithItem(player, buttonId, 1, true); break; case 92: // Unarmed attack interface. switch (buttonId) { case 24: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 85: // Spear attack interface. switch (buttonId) { case 8: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 24: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 93: // Whip attack interface. switch (buttonId) { case 8: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 24: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 89: // Dagger attack interface. switch (buttonId) { case 10: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 26: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 82: // Longsword/scimitar attack interface. switch (buttonId) { case 10: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 26: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 78: // Claw attack interface. switch (buttonId) { case 10: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 26: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 81: // Godsword attack interface. switch (buttonId) { case 10: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 26: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 88: // Mace attack interface. switch (buttonId) { case 10: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 26: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 76: // Granite maul attack interface. switch (buttonId) { case 8: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 24: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 77: // Bow attack interface. switch (buttonId) { case 11: // Special attack. player.getSpecialAttack().toggleSpecBar(); break; case 27: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 75: // Battleaxe attack interface. switch (buttonId) { case 10: // Special attack. player.getSpecialAttack().toggleSpecBar(); player.getSpecialAttack().dragonBattleaxe(); break; case 26: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 91: // Thrown weapon switch (buttonId) { case 24: // Auto retaliate. player.toggleAutoRetaliate(); break; default: AttackInterface.configureButton(player, interfaceId, buttonId); break; } break; case 430: // Lunar interface switch (buttonId) { case 14: // Vengeance Lunar.castLunarSpell(player, buttonId); break; } break; case 102: // Items on death interface if (buttonId == 18) player.getPackets().sendMessage("You will keep this item if you should you die."); else player.getPackets().sendMessage("You will lose this item if you should you die."); break; default: if (interfaceId != 548 && interfaceId != 751) { Console.WriteLine("Unhandled ActionButton : " + interfaceId + " " + buttonId + " " + buttonId2); } break; } }
private void handleClickFour(Player player, Packet packet) { int interfaceId = packet.readUShort(); int child = packet.readUShort(); int slot = packet.readUShort(); Console.WriteLine("InterfaceOption 4: interfaceId: " + interfaceId); switch (interfaceId) { case 763: // Bank inventory - Custom amount. player.getBank().deposit(slot, player.getBank().getLastXAmount()); player.getBank().refreshBank(); break; case 762: // Bank - Custom amount. player.getBank().withdraw(slot, player.getBank().getLastXAmount()); player.getBank().refreshBank(); break; case 154: // Craft normal leather. player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(154, child)); break; case 542: // Glassblowing. switch (child) { case 40: // Make X beer glass. case 41: // Make X candle lantern. case 42: // Make X oil lamp. case 38: // Make X vial. case 44: // Make X Fishbowl case 39: // Make X orb. case 43: // Make X lantern lens case 45: // Make X dorgeshuun light orb. player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(542, child)); break; } break; case 336: // Trade/stake inventory - trade all. if (player.getTrade() != null) { player.getTrade().tradeItem(slot, player.getInventory().getItemAmount(player.getInventory().getItemInSlot(slot))); break; } if (player.getDuel() != null) { player.getDuel().stakeItem(slot, player.getInventory().getItemAmount(player.getInventory().getItemInSlot(slot))); break; } break; case 335: // Trade interface - remove all. player.getTrade().removeItem(slot, player.getTrade().getItemAmount(player.getTrade().getItemInSlot(slot))); break; case 631: // Duel interface - remove All if (player.getDuel() != null) { player.getDuel().removeItem(slot, player.getDuel().getItemAmount(player.getDuel().getItemInSlot(slot))); break; } break; case 620: // Shop - buy 10. player.getShopSession().buyItem(slot, 10); break; case 621: // Shop - sell 10. player.getShopSession().sellItem(slot, 10); break; case 590: // Clan chat setup Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername()); if (clan == null) { player.getPackets().sendMessage("Please create your clan chat before changing settings."); break; } switch (child) { case 23: // "Who can enter chat" - corporal. clan.setEnterRights(Clan.ClanRank.CORPORAL); player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23); break; case 24: // "Who can talk in chat" - corporal. clan.setTalkRights(Clan.ClanRank.CORPORAL); player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24); break; case 25: // // "Who can kick in chat" - corporal. clan.setKickRights(Clan.ClanRank.CORPORAL); player.getPackets().modifyText(clan.getRankString(clan.getKickRights()), 590, 25); break; case 26: // "Who can share loot" - corporal. clan.setLootRights(Clan.ClanRank.CORPORAL); player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26); break; } break; } }
private static bool canTeleport(Player p, JewellerySlot js) { if (p.getTemporaryAttribute("teleporting") != null) { return false; } if (p.getDuel() != null) { if (p.getDuel().getStatus() < 4) { p.getDuel().declineDuel(); } else if (p.getDuel().getStatus() == 5 || p.getDuel().getStatus() == 6) { p.getPackets().sendMessage("You cannot teleport whilst in a duel."); return false; } else if (p.getDuel().getStatus() == 8) { p.getDuel().recieveWinnings(p); } } int wildLvl = js.index == 1 || js.index == 2 ? 30 : 20; if (Location.inWilderness(p.getLocation()) && p.getLocation().wildernessLevel() >= wildLvl) { p.getPackets().sendMessage("You cannot teleport above level " + wildLvl + " wilderness!"); return false; } if (Location.inFightCave(p.getLocation())) { FightCave.antiTeleportMessage(p); return false; } if (p.getTemporaryAttribute("teleblocked") != null) { p.getPackets().sendMessage("A magical force prevents you from teleporting!"); return false; } if (Location.inFightPits(p.getLocation())) { p.getPackets().sendMessage("You are unable to teleport from the fight pits."); return false; } if (p.getTemporaryAttribute("unmovable") != null) { return false; } return true; }
private void handleClickThree(Player player, Packet packet) { int interfaceId = packet.readUShort(); int child = packet.readUShort(); int slot = packet.readUShort(); Console.WriteLine("InterfaceOption 3: interfaceId: " + interfaceId); switch (interfaceId) { case 154: // Craft normal leather. Leather.craftNormalLeather(player, child, player.getInventory().getItemAmount(1741), true); break; case 542: // Glassblowing. int totalGlass = player.getInventory().getItemAmount(1775); switch (child) { case 40: // Make all beer glass. Glass.craftGlass(player, totalGlass, 0, true); break; case 41: // Make all candle lantern. Glass.craftGlass(player, totalGlass, 1, true); break; case 42: // Make all oil lamp. Glass.craftGlass(player, totalGlass, 2, true); break; case 38: // Make all vial. Glass.craftGlass(player, totalGlass, 3, true); break; case 44: // Make all Fishbowl Glass.craftGlass(player, totalGlass, 4, true); break; case 39: // Make all orb. Glass.craftGlass(player, totalGlass, 5, true); break; case 43: // Make all lantern lens Glass.craftGlass(player, totalGlass, 6, true); break; case 45: // Make all dorgeshuun light orb. Glass.craftGlass(player, totalGlass, 7, true); break; } break; case 763: // Bank inventory - 10. player.getBank().deposit(slot, 10); player.getBank().refreshBank(); break; case 762: // Bank - 10. player.getBank().withdraw(slot, 10); player.getBank().refreshBank(); break; case 336: // Trade/stake inventory - trade 10. if (player.getTrade() != null) { player.getTrade().tradeItem(slot, 10); break; } if (player.getDuel() != null) { player.getDuel().stakeItem(slot, 10); break; } break; case 335: // Trade interface - remove 10. player.getTrade().removeItem(slot, 10); break; case 631: // Duel interface - remove 10. if (player.getDuel() != null) { player.getDuel().removeItem(slot, 5); break; } break; case 620: // Shop - buy 5. player.getShopSession().buyItem(slot, 5); break; case 621: // Shop - sell 5. player.getShopSession().sellItem(slot, 5); break; case 590: // Clan chat setup Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername()); if (clan == null) { player.getPackets().sendMessage("Please create your clan chat before changing settings."); break; } switch (child) { case 23: // "Who can enter chat" - recruit. clan.setEnterRights(Clan.ClanRank.RECRUIT); player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23); break; case 24: // "Who can talk in chat" - recruit. clan.setTalkRights(Clan.ClanRank.RECRUIT); player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24); break; case 26: // "Who can share loot" - recruit. clan.setLootRights(Clan.ClanRank.RECRUIT); player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26); break; } break; } }
public bool doSpecialAttack(Entity killer, Entity target) { int weapon = ((Player)killer).getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON); int currentPower = specialAmount; int neededPower = getRequiredAmount(weapon); bool rangeWeapon = false; if (!usingSpecial) { return(false); } if (p.getDuel() != null) { if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_SPECIAL_ATTACKS)) { p.getPackets().sendMessage("Special attacks have been disabled for this duel!"); usingSpecial = false; refreshBar(); return(false); } } if (neededPower > currentPower) { ((Player)killer).getPackets().sendMessage("You don't have enough special power left."); usingSpecial = false; refreshBar(); return(false); } double damage = -1; double damage2 = -1; double damage3 = -1; double damage4 = -1; bool doubleHit = false; int increasedMaxHit = 0; damage = CombatFormula.getSpecialMeleeHit((Player)killer, target, weapon); damage2 = CombatFormula.getSpecialMeleeHit((Player)killer, target, weapon); int hitDelay = killer.getHitDelay(); //int totalDamage = 0; int usingBow = ((Player)killer).getEquipment().getItemInSlot(ItemData.EQUIP.WEAPON); int usingArrows = ((Player)killer).getEquipment().getItemInSlot(ItemData.EQUIP.ARROWS); bool usingRangePrayer = false; if (target is Player) { usingRangePrayer = ((Player)target).getPrayers().getHeadIcon() == PrayerData.RANGE; } switch (weapon) { case 4151: // Whip. killer.setLastAnimation(new Animation(1658)); target.setLastGraphics(new Graphics(341, 0, 100)); if (Misc.random(3) == 0 && damage > 0) { damage = p.getMaxHit(); } else { damage = 0; } if (target is Player) { int energy = ((Player)target).getRunEnergy() / 4; ((Player)killer).setRunEnergy(((Player)killer).getRunEnergy() + energy); ((Player)target).setRunEnergy(((Player)target).getRunEnergy() - energy); if (((Player)killer).getRunEnergy() > 100) { ((Player)killer).setRunEnergy(100); } if (((Player)target).getRunEnergy() < 0) { ((Player)target).setRunEnergy(0); } } break; case 1215: // Dragon daggers. case 1231: case 5680: case 5698: if (damage > 0) { damage = p.getMaxHit(20); damage2 = p.getMaxHit(20); } killer.setLastAnimation(new Animation(1062)); killer.setLastGraphics(new Graphics(252, 0, 100)); doubleHit = true; /*if (misc.random(3) == 0 && CombatFormula.getMeleeHit(p, target) > 0) { * if (damage <= (CombatFormula.getMaxHit(p, 20) / 2) && damage2 <= (CombatFormula.getMaxHit(p, 20) / 2)) { * damage = (CombatFormula.getMaxHit(p, 20) / 2) + (misc.randomDouble() * CombatFormula.getMaxHit(p, 20)) / 2); * damage2 = (CombatFormula.getMaxHit(p, 20) / 2) + (misc.randomDouble() * CombatFormula.getMaxHit(p, 20)) / 2); * } * } else if (misc.random(2) == 0) { * damage = 0; * damage2 = 0; * }*/ double a = damage + damage2; if (damage > target.getHp()) { damage = target.getHp(); } a -= damage; if (damage2 > a) { damage2 = a; } /*if (damage > target.getHp()) { * int randomHp = misc.random(target.getHp()); * damage = randomHp; * damage2 = target.getHp() - randomHp; * } else { * int hpRemaining = target.getHp() - damage; * if (damage2 > hpRemaining) { * damage2 = hpRemaining; * } * }*/ break; case 1305: // Dragon longsword. killer.setLastAnimation(new Animation(1058)); killer.setLastGraphics(new Graphics(248, 0, 100)); damage = p.getMaxHit(30); break; case 11694: // Armadyl godsword. killer.setLastGraphics(new Graphics(1222, 0, 100)); killer.setLastAnimation(new Animation(7074)); damage += p.getMaxHit() * 0.25; break; case 11696: // Bandos godsword. killer.setLastGraphics(new Graphics(1223, 0, 100)); killer.setLastAnimation(new Animation(7073)); damage += p.getMaxHit() * 0.10; break; case 11698: // Saradomin godsword. killer.setLastGraphics(new Graphics(1220, 0, 100)); killer.setLastAnimation(new Animation(7071)); int newHp = (int)(damage * 0.50); int newPrayer = (int)(damage * 0.25); if (newHp < 10) { newHp = 10; } if (newPrayer < 5) { newPrayer = 5; } ((Player)killer).heal(newHp); ((Player)killer).getSkills().setCurLevel(Skills.SKILL.PRAYER, ((Player)killer).getSkills().getCurLevel(Skills.SKILL.PRAYER) + newPrayer); if (((Player)killer).getSkills().getCurLevel(Skills.SKILL.PRAYER) > ((Player)killer).getSkills().getMaxLevel(Skills.SKILL.PRAYER)) { ((Player)killer).getSkills().setCurLevel(Skills.SKILL.PRAYER, ((Player)killer).getSkills().getMaxLevel(Skills.SKILL.PRAYER)); } break; case 11700: // Zamorak godsword killer.setLastGraphics(new Graphics(1221, 0, 100)); killer.setLastAnimation(new Animation(7070)); target.setLastGraphics(new Graphics(369)); MagicCombat.freezeTarget(31, target); break; case 11730: // Saradomin sword target.setLastGraphics(new Graphics(1207, 0, 100)); killer.setLastAnimation(new Animation(7072)); increasedMaxHit = 16; break; case 1434: // Dragon mace hitDelay = 700; killer.setLastGraphics(new Graphics(251, 0, 75)); killer.setLastAnimation(new Animation(1060)); damage = p.getMaxHit(60); break; case 3204: // Dragon halberd // TODO halberd break; case 4587: // Dragon scimitar killer.setLastGraphics(new Graphics(347, 0, 100)); killer.setLastAnimation(new Animation(451)); if (target is Player) { if (((Player)target).getPrayers().getOverheadPrayer() >= 1 && ((Player)target).getPrayers().getOverheadPrayer() <= 3) { ((Player)target).getPrayers().setOverheadPrayer(0); ((Player)target).getPrayers().setHeadIcon(-1); ((Player)target).getPackets().sendMessage("The Dragon scimitar slashes through your prayer protection!"); ((Player)target).getPackets().sendConfig(95, 0); ((Player)target).getPackets().sendConfig(97, 0); ((Player)target).getPackets().sendConfig(98, 0); ((Player)target).getPackets().sendConfig(99, 0); ((Player)target).getPackets().sendConfig(100, 0); ((Player)target).getPackets().sendConfig(96, 0); } } break; case 14484: // Dragon claws doubleHit = true; killer.setLastGraphics(new Graphics(1950)); killer.setLastAnimation(new Animation(10961)); if (Misc.random(1) == 0 && damage > 0) { if (damage < p.getMaxHit(20) * 0.75) { damage = (p.getMaxHit(20) * 0.75 + (Misc.randomDouble() * (p.getMaxHit(20) * 0.25))); } } damage = (int)Math.Floor(damage); damage2 = (int)Math.Floor(damage * 0.50); damage3 = (int)Math.Floor(damage2 * 0.50); damage4 = (int)Math.Floor(damage3 + 1); break; case 1249: // Dragon spear //TODO leave due to noclipping? break; case 6739: // Dragon axe //TODO find emote and graphic break; case 7158: // Dragon 2h killer.setLastAnimation(new Animation(3157)); killer.setLastGraphics(new Graphics(559)); //TODO multi combat break; case 3101: // Rune claws killer.setLastGraphics(new Graphics(274)); break; case 4153: // Granite maul killer.setLastAnimation(new Animation(1667)); killer.setLastGraphics(new Graphics(340, 0, 100)); //doubleHit = true; break; case 10887: // Barrelchest anchor break; case 11061: // Ancient mace break; case 13902: // Statius' warhammer killer.setLastAnimation(new Animation(10505)); killer.setLastGraphics(new Graphics(1840)); damage += killer.getMaxHit() * 0.25; if (target is Player) { int defenceLevel = ((Player)target).getSkills().getCurLevel(Skills.SKILL.DEFENCE); int newDefence = (int)(defenceLevel * 0.30); if (newDefence < 1) { newDefence = 1; } ((Player)target).getSkills().setCurLevel(Skills.SKILL.DEFENCE, defenceLevel - newDefence); ((Player)target).getPackets().sendSkillLevel(Skills.SKILL.DEFENCE); } break; case 13899: // Vesta's longsword killer.setLastAnimation(new Animation(10502)); damage += killer.getMaxHit() * 0.20; break; case 13905: // Vesta's spear killer.setLastAnimation(new Animation(10499)); killer.setLastGraphics(new Graphics(1835)); break; case 13883: // Morrigans throwing axe break; case 13879: // Morrigans javelin case 8880: // Dorgeshuun crossbow break; case 861: // Magic shortbow case 859: // Magic longbow case 10284: // Magic composite bow rangeWeapon = true; if (p.getEquipment().getAmountInSlot(ItemData.EQUIP.ARROWS) < 2) { p.getPackets().sendMessage("You need 2 arrows to use the Magic bow special attack!"); return(false); } damage = (int)CombatFormula.getRangeHit((Player)killer, target, usingBow, usingArrows); damage2 = (int)CombatFormula.getRangeHit((Player)killer, target, usingBow, usingArrows); damage *= 1.05; damage2 *= 1.05; if (usingRangePrayer) { damage *= 0.60; damage2 *= 0.60; } double a1 = damage + damage2; if (damage > target.getHp()) { damage = target.getHp(); } a1 -= damage; if (damage2 > a1) { damage2 = a1; } /*if (damage >= target.getHp()) { * int randomHp = misc.random(target.getHp()); * damage = randomHp; * damage2 = target.getHp() - randomHp; * } else { * int hpRemaining = target.getHp() - damage; * if (damage2 > hpRemaining) { * damage2 = hpRemaining; * } * }*/ p.setLastAnimation(new Animation(1074)); p.setLastGraphics(new Graphics(256, 0, 90)); RangeCombat.deductArrow(killer); RangeCombat.deductArrow(killer); int arrowType = RangeCombat.getArrowType(killer); hitDelay = 1000; int MSpecCounter = 0; Event displayMSpecProjectileEvent = new Event(0); displayMSpecProjectileEvent.setAction(() => { RangeCombat.displayMSpecProjectile(killer, target); MSpecCounter++; if (MSpecCounter == 1) { displayMSpecProjectileEvent.setTick(500); p.setLastGraphics(new Graphics(256, 0, 90)); Event doMSpecHitEvent = new Event(900); doMSpecHitEvent.setAction(() => { doMSpecHitEvent.stop(); target.hit((int)damage2); RangeCombat.createGroundArrow(killer, target, arrowType); }); Server.registerEvent(doMSpecHitEvent); } else { displayMSpecProjectileEvent.stop(); return; } MSpecCounter++; }); Server.registerEvent(displayMSpecProjectileEvent); break; case 805: // Rune thrownaxe rangeWeapon = true; break; case 6724: // Seercull rangeWeapon = true; break; case 11235: // Dark bow rangeWeapon = true; if (p.getEquipment().getAmountInSlot(ItemData.EQUIP.ARROWS) < 2) { p.getPackets().sendMessage("You need 2 arrows to use the Dark bow!"); return(false); } int minHit = 8; damage = (int)CombatFormula.getRangeHit((Player)killer, target, usingBow, usingArrows); damage2 = (int)CombatFormula.getRangeHit((Player)killer, target, usingBow, usingArrows); if (usingBow == 11235) { // Dark bow if (usingArrows == 11212) { // Dragon arrows minHit = usingRangePrayer ? 4 : 8; damage *= 1.50; damage2 *= 1.50; if (damage < minHit) { damage = minHit; } if (damage2 < minHit) { damage2 = minHit; } } else { // Other arrow minHit = usingRangePrayer ? 3 : 5; damage *= 1.30; damage2 *= 1.30; if (damage < minHit) { damage = minHit; } if (damage2 < minHit) { damage2 = minHit; } } } if (usingRangePrayer) { damage *= 0.60; damage2 *= 0.60; } double a2 = damage + damage2; if (damage > target.getHp()) { damage = target.getHp(); } a2 -= damage; if (damage2 > a2) { damage2 = a2; } /*if (damage >= target.getHp()) { * int randomHp = misc.random(target.getHp()); * damage = randomHp; * damage2 = target.getHp() - randomHp; * } else { * int hpRemaining = target.getHp() - damage; * if (damage2 > hpRemaining) { * damage2 = hpRemaining; * } * }*/ p.setLastGraphics(new Graphics(RangeCombat.getDrawbackGraphic(killer), 0, 90)); RangeCombat.deductArrow(killer); RangeCombat.deductArrow(killer); hitDelay = RangeCombat.getHitDelay(killer, target); int delayHit = hitDelay; hitDelay = 1200; int arrowType1 = RangeCombat.getArrowType(killer); int DBSpecCounter = 0; Event DBSpecProjectile = new Event(0); DBSpecProjectile.setAction(() => { RangeCombat.displayDBSpecProjectile(killer, target); DBSpecCounter++; if (DBSpecCounter == 1) { DBSpecProjectile.setTick(200); Event rangeHitEvent = new Event(delayHit + 600); rangeHitEvent.setAction(() => { target.hit((int)damage2); rangeHitEvent.stop(); RangeCombat.createGroundArrow(killer, target, arrowType1); }); Server.registerEvent(rangeHitEvent); } else { DBSpecProjectile.stop(); return; } DBSpecCounter++; }); Server.registerEvent(DBSpecProjectile); break; } specialAmount -= neededPower; p.setSpecialAmount(specialAmount); usingSpecial = false; refreshBar(); killer.resetCombatTurns(); bool hitDouble = doubleHit; if (target is Player) { if (!rangeWeapon) { if (((Player)target).getPrayers().getHeadIcon() == PrayerData.MELEE) { damage = (int)(damage * 0.60); } } else { if (((Player)target).getPrayers().getHeadIcon() == PrayerData.RANGE) { damage = (int)(damage * 0.60); } } } damage = ((weapon == 4151) ? damage : (Misc.randomDouble() * damage)); damage2 = Misc.randomDouble() * damage2; int d = (int)((damage == 0 && weapon != 11730) ? 0 : (damage + increasedMaxHit)); int d2 = (int)damage2; int d3 = (int)damage3; // only used for d claws int d4 = (int)damage4; // only used for d claws if (canPoison(weapon)) { if (!target.isPoisoned() && Misc.random(5) == 0 && (hitDouble ? (d2 > 0 || d > 0) : d > 0)) { Server.registerEvent(new PoisonEvent(target, POISON_AMOUNT)); } } int hhitDelay = hitDelay; int totDamage = Convert.ToInt32(damage + damage2 + damage3 + damage4); Combat.checkIfWillDie(target, totDamage); Event hitEvent = new Event(hhitDelay); hitEvent.setAction(() => { hitEvent.stop(); if (!target.isDead()) { target.setLastAnimation(new Animation(target.getDefenceAnimation())); } target.hit(d); if (hitDouble) { target.hit(d2); } if (d3 != -1 || d4 != -1) { target.hit(d3); target.hit(d4); } Combat.checkRecoil(killer, target, totDamage); Combat.checkSmite(killer, target, totDamage); Combat.checkVengeance(killer, target, totDamage); Combat.addXp(killer, target, totDamage); }); Server.registerEvent(hitEvent); return(true); }
private void handleClickTwo(Player player, Packet packet) { int interfaceId = packet.readUShort(); int child = packet.readUShort(); int slot = packet.readUShort(); Console.WriteLine("InterfaceOption 2: interfaceId: " + interfaceId); switch (interfaceId) { case 105: // GE Interface switch (child) { case 209: // "Collect" and "Collect-items" option player.getGESession().collectSlot1(false); break; case 211: // Left box "Collect" option (coins) player.getGESession().collectSlot2(); break; } break; case 154: // Craft normal leather. Leather.craftNormalLeather(player, child, 5, true); break; case 542: // Glassblowing. switch (child) { case 40: // Make 5 beer glass. Glass.craftGlass(player, 5, 0, true); break; case 41: // Make 5 candle lantern. Glass.craftGlass(player, 5, 1, true); break; case 42: // Make 5 oil lamp. Glass.craftGlass(player, 5, 2, true); break; case 38: // Make 5 vial. Glass.craftGlass(player, 5, 3, true); break; case 44: // Make 5 Fishbowl Glass.craftGlass(player, 5, 4, true); break; case 39: // Make 5 orb. Glass.craftGlass(player, 5, 5, true); break; case 43: // Make 5 lantern lens Glass.craftGlass(player, 5, 6, true); break; case 45: // Make 5 dorgeshuun light orb. Glass.craftGlass(player, 5, 7, true); break; } break; case 763: // Bank inventory - 5. player.getBank().deposit(slot, 5); player.getBank().refreshBank(); break; case 762: // Bank - 5. player.getBank().withdraw(slot, 5); player.getBank().refreshBank(); break; case 336: // Trade/stake inventory - trade 5. if (player.getTrade() != null) { player.getTrade().tradeItem(slot, 5); break; } if (player.getDuel() != null) { player.getDuel().stakeItem(slot, 5); break; } break; case 631: // Duel interface - remove 5 if (player.getDuel() != null) { player.getDuel().removeItem(slot, 5); break; } break; case 335: // Trade interface - remove 5. player.getTrade().removeItem(slot, 5); break; case 620: // Shop - buy 1. player.getShopSession().buyItem(slot, 1); break; case 621: // Shop - sell 1. player.getShopSession().sellItem(slot, 1); break; case 590: // Clan chat setup Clan clan = Server.getClanManager().getClanByOwner(player.getLoginDetails().getUsername()); if (clan == null) { player.getPackets().sendMessage("Please create your clan chat before changing settings."); break; } switch (child) { case 23: // "Who can enter chat" - any friends. clan.setEnterRights(Clan.ClanRank.FRIEND); player.getPackets().modifyText(clan.getRankString(clan.getEnterRights()), 590, 23); break; case 24: // "Who can talk in chat" - any friends. clan.setTalkRights(Clan.ClanRank.FRIEND); player.getPackets().modifyText(clan.getRankString(clan.getTalkRights()), 590, 24); break; case 26: // "Who can share loot" - any friends. clan.setLootRights(Clan.ClanRank.FRIEND); player.getPackets().modifyText(clan.getRankString(clan.getLootRights()), 590, 26); break; } break; } }
private static void eatFood(Player p, int i, int j, int slot) { //delay at which you eat food 0.5 seconds (half a second per eat). int delay = 500; //If you are dead or yourHp is zero (this should be enough), also if variable is set to die from next attack if (p.isDead() || p.getHp() <= 0 || p.getTemporaryAttribute("willDie") != null) return; //Last time you ate timer was previously set. if (p.getTemporaryAttribute("eatFoodTimer") != null) { //Check if the timer has passed the time of 1.2 seconds if (Environment.TickCount - (int)p.getTemporaryAttribute("eatFoodTimer") < 1200) { return; } } //if you are in a duel if (p.getDuel() != null) { //dueling with No Food rule enabled if (p.getDuel().ruleEnabled(DuelSession.RULE.NO_FOOD)) { p.getPackets().sendMessage("Food has been disabled for this duel!"); return; } } //Set timer right now because you are eating some food. p.setTemporaryAttribute("eatFoodTimer", Environment.TickCount); //while you are eating the target you are attacking gets reset. p.setTarget(null); p.resetCombatTurns(); p.setEntityFocus(65535); p.getPackets().closeInterfaces(); p.removeTemporaryAttribute("autoCasting"); //start eating the food at delay which is 0.5 of a second / half a second. Event eatFoodEvent = new Event(delay); eatFoodEvent.setAction(() => { //make the food eating event stop after this time. eatFoodEvent.stop(); //if you are dead or your hp is zero aka dead. if (p.isDead() || p.getHp() <= 0) { return; } int newHealth = p.getSkills().getCurLevel(Skills.SKILL.HITPOINTS) + FOOD_HEAL[j]; int item = i != 2 && FOOD[i + 1][j] != -1 ? FOOD[i + 1][j] : -1; if (!p.getInventory().replaceItemSlot(FOOD[i][j], item, slot)) { return; } p.getPackets().sendMessage("You eat the " + ItemData.forId(FOOD[i][j]).getName().ToLower() + "."); p.getSkills().setCurLevel(Skills.SKILL.HITPOINTS, newHealth > p.getSkills().getMaxLevel(Skills.SKILL.HITPOINTS) ? p.getSkills().getMaxLevel(Skills.SKILL.HITPOINTS) : newHealth); p.setLastAnimation(new Animation(829)); p.getPackets().sendSkillLevel(Skills.SKILL.HITPOINTS); }); Server.registerEvent(eatFoodEvent); }
private void handleActionButton3(Player player, Packet packet) { int id = packet.readUShort(); int interfaceId = packet.readUShort(); int junk = packet.readLEShort(); int logType = (int)(player.getTemporaryAttribute("fletchType") == null ? -1 : (int)player.getTemporaryAttribute("fletchType")); // Bows (Fletching). int ammoType = (int)(player.getTemporaryAttribute("ammoType") == null ? -1 : (int)player.getTemporaryAttribute("ammoType")); // Arrows (Fletching). int boltType = (int)(player.getTemporaryAttribute("ammoType2") == null ? -1 : (int)player.getTemporaryAttribute("ammoType2")); // Bolts (Fletching). int xbowType = (int)(player.getTemporaryAttribute("bowType2") == null ? -1 : (int)player.getTemporaryAttribute("bowType2")); // Xbows (Fletching). int bowType = (int)(player.getTemporaryAttribute("bowType") == null ? -1 : (int)player.getTemporaryAttribute("bowType")); // Longbow/Shortbow stringing (Fletching). int grindItem = (int)(player.getTemporaryAttribute("herbloreGrindItem") == null ? -1 : (int)player.getTemporaryAttribute("herbloreGrindItem")); // item to be grinded (Herblore) bool stringingBow = (bool)(player.getTemporaryAttribute("stringingBow") == null ? false : (bool)player.getTemporaryAttribute("stringingBow")); // Stringing bow/xbow (Fletching) int unfinishedPotion = (int)(player.getTemporaryAttribute("unfinishedPotion") == null ? -1 : (int)player.getTemporaryAttribute("unfinishedPotion")); // unfinished potion to make (Herblore) int completePotion = (int)(player.getTemporaryAttribute("completePotion") == null ? -1 : (int)player.getTemporaryAttribute("completePotion")); // unfinished potion to make (Herblore) int cookItem = (int)(player.getTemporaryAttribute("meatItem") == null ? -1 : (int)player.getTemporaryAttribute("meatItem")); // item to cook (Cooking) int dialogueStatus = (int)(player.getTemporaryAttribute("dialogue") == null ? -1 : (int)player.getTemporaryAttribute("dialogue")); // Dialogue status int craftType = (int)(player.getTemporaryAttribute("craftType") == null ? -1 : (int)player.getTemporaryAttribute("craftType")); // 'Category' of item to craft int leatherCraft = (int)(player.getTemporaryAttribute("leatherCraft") == null ? -1 : (int)player.getTemporaryAttribute("leatherCraft")); // Type of leather item to craft (high lvl hides) int boltTips = (int)(player.getTemporaryAttribute("boltTips") == null ? -1 : (int)player.getTemporaryAttribute("boltTips")); // Type of bolt tips to cut JewelleryTeleport.JewellerySlot js = (JewelleryTeleport.JewellerySlot)player.getTemporaryAttribute("jewelleryTeleport") == null ? null : (JewelleryTeleport.JewellerySlot)player.getTemporaryAttribute("jewelleryTeleport"); Console.WriteLine("ACTIONBUTTON-3 " + id); if (JewelleryTeleport.teleport(player, id, js)) { return; } switch (id) { case 2: if (player.getDuel() != null) { if (player.getDuel().getStatus() == 6) { player.getDuel().finishDuel(true, true); player.getPackets().sendMessage("You climb through the trapdoor and forfeit the duel."); break; } break; } else if (player.getTemporaryAttribute("barrowTunnel") != null) { Barrows.verifyEnterTunnel(player); return; } else if (dialogueStatus == 1005) { Slayer.doDialogue(player, 1006); break; } else if (dialogueStatus == 1009) { Slayer.doDialogue(player, 1010); break; } else if (dialogueStatus == 1002) { Slayer.doDialogue(player, 1013); break; } else if (dialogueStatus == 1017) { Slayer.doDialogue(player, 1019); break; } else if (dialogueStatus == 1029) { Slayer.doDialogue(player, 1029); break; } else if (dialogueStatus == 1053) { Slayer.doDialogue(player, 1055); break; } else if (dialogueStatus > 1000) { Slayer.doDialogue(player, 1006); break; } else if (dialogueStatus == 7) { AgilityArena.doDialogue(player, 7); break; } else if (dialogueStatus == 29) { AgilityArena.doDialogue(player, 29); break; } else if (dialogueStatus == 37) { AgilityArena.doDialogue(player, 37); break; } else if (dialogueStatus == 46) { AgilityArena.doDialogue(player, 46); break; } else if (dialogueStatus == 79) { WarriorGuild.talkToKamfreena(player, 79); break; } else if (dialogueStatus == 103) { BrokenBarrows.showBobDialogue(player, 103); break; } else if (dialogueStatus == 109) { BrokenBarrows.showBobDialogue(player, 109); break; } else if (dialogueStatus == 159) { HomeArea.showAliDialogue(player, 159); break; } else if (dialogueStatus == 207) { AlKharid.showAliDialogue(player, 207); break; } else if (dialogueStatus == 242) { BoatOptions.showBentleyDialogue(player, 242); break; } else if (dialogueStatus == 450) { FarmingAmulet.displayAllotmentOptions(player); break; } else if (dialogueStatus == 451) { FarmingAmulet.teleportToPatch(player, 0); break; } else if (dialogueStatus == 452) { FarmingAmulet.teleportToPatch(player, 4); break; } else if (dialogueStatus == 453) { FarmingAmulet.teleportToPatch(player, 8); break; } break; case 13: if (logType != -1) { MakeBows.cutLog(player, 1, logType, 0, stringingBow, true); break; } else if (craftType == 1 || craftType == 2) { // Clay pie dish Clay.craftClay(player, 5, craftType, 1, true); break; } else if (leatherCraft != -1) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(304, 8)); break; } else if (craftType == 6) {// Crossbow string player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(304, 2)); break; } break; case 12: if (logType == 0) { MakeBows.cutLog(player, 5, logType, 0, stringingBow, true); break; } else if (logType > 0) { MakeBows.cutLog(player, 1, logType, 1, stringingBow, true); break; } else if (craftType == 1 || craftType == 2) { // Clay pie dish Clay.craftClay(player, 10, craftType, 1, true); break; } else if (leatherCraft != -1) { Leather.craftDragonHide(player, 1, 4, leatherCraft, true); // Vambraces break; } else if (craftType == 6) {// Bowstring Spinning.craftSpinning(player, 1, 1, true); break; } break; case 11: if (logType == 0) { MakeBows.cutLog(player, 10, logType, 0, stringingBow, true); break; } else if (logType > 0) { MakeBows.cutLog(player, 1, logType, 1, stringingBow, true); break; } else if (craftType == 1 || craftType == 2) { // Clay pie dish player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(306, 1)); break; } else if (leatherCraft != -1) { Leather.craftDragonHide(player, 5, 4, leatherCraft, true); // Vambraces break; } else if (craftType == 6) {// Bowstring Spinning.craftSpinning(player, 5, 1, true); break; } else if (craftType >= 120 && craftType <= 130) { // Tiara Silver.newSilverItem(player, 1, 121, true); break; } break; case 10: if (logType == 0) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(305, 0)); break; } else if (logType > 0) { MakeBows.cutLog(player, 5, logType, 1, stringingBow, true); break; } else if (craftType == 1 || craftType == 2) { // Clay pot Clay.craftClay(player, 1, craftType, 0, true); break; } else if (leatherCraft != -1) { Leather.craftDragonHide(player, 10, 4, leatherCraft, true); // Vambraces break; } else if (craftType == 6) {// Bowstring Spinning.craftSpinning(player, 10, 1, true); break; } else if (craftType >= 120 && craftType <= 130) { // Tiara Silver.newSilverItem(player, 5, 121, true); break; } break; case 17: if (logType != -1) { MakeBows.cutLog(player, 1, logType, 1, stringingBow, true); break; } else if (craftType == 1 || craftType == 2) { // Clay Bowl Clay.craftClay(player, 5, craftType, 2, true); } break; case 16: if (logType != -1) { MakeBows.cutLog(player, 5, logType, 1, stringingBow, true); break; } else if (craftType == 1 || craftType == 2) { // Clay Bowl Clay.craftClay(player, 10, craftType, 2, true); } else if (leatherCraft != -1) { Leather.craftDragonHide(player, 1, 8, leatherCraft, true); // Chaps break; } else if (craftType == 6) {// Crossbow string Spinning.craftSpinning(player, 1, 2, true); break; } break; case 15: if (logType != -1) { MakeBows.cutLog(player, 10, logType, 1, stringingBow, true); break; } else if (craftType == 1 || craftType == 2) { // Clay Bowl player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(306, 2)); } else if (leatherCraft != -1) { Leather.craftDragonHide(player, 5, 8, leatherCraft, true); // Chaps break; } else if (craftType == 6) {// Crossbow string Spinning.craftSpinning(player, 5, 2, true); break; } break; case 14: if (craftType == 1 || craftType == 2) { // Clay pie dish Clay.craftClay(player, 1, craftType, 1, true); break; } else if (logType == 0 && !stringingBow) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(305, 1)); break; } else if (logType > 0) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(305, 1)); break; } else if (leatherCraft != -1) { Leather.craftDragonHide(player, 10, 8, leatherCraft, true); // Chaps break; } else if (craftType == 6) {// Crossbow string Spinning.craftSpinning(player, 10, 2, true); break; } break; case 9: if (logType == 0) { MakeBows.cutLog(player, 1, logType, 2, false, true); break; } else if (logType > 0) { MakeBows.cutLog(player, 10, logType, 1, stringingBow, true); break; } else if (craftType == 1 || craftType == 2) { // Clay pot Clay.craftClay(player, 5, craftType, 0, true); break; } else if (leatherCraft != -1) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(304, 4)); break; } else if (craftType == 6) {// Bowstring player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(304, 1)); break; } else if (craftType >= 120 && craftType <= 130) { // Tiara Silver.newSilverItem(player, 10, 121, true); break; } break; case 8: if (logType == 0) { MakeBows.cutLog(player, 5, logType, 2, false, true); break; } else if (logType > 0) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(305, 1)); break; } else if (craftType == 1 || craftType == 2) { // Clay pot Clay.craftClay(player, 10, craftType, 0, true); break; } else if (leatherCraft != -1) { Leather.craftDragonHide(player, 1, 0, leatherCraft, true); // Body break; } else if (craftType == 6) {// Ball of wool Spinning.craftSpinning(player, 1, 0, true); break; } else if (craftType >= 120 && craftType <= 130) { // Tiara player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(303, 121)); break; } else if (dialogueStatus < 1000) { Dialogue.doDialogue(player, dialogueStatus); break; } break; case 7: if (logType == 0) { MakeBows.cutLog(player, 10, logType, 2, false, true); break; } else if (logType > 0) { MakeBows.cutLog(player, 1, logType, 0, stringingBow, true); break; } else if (craftType == 1 || craftType == 2) { // Clay pot player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(306, 0)); break; } else if (leatherCraft != -1) { Leather.craftDragonHide(player, 5, 0, leatherCraft, true); // Body break; } else if (craftType == 6) {// Ball of wool Spinning.craftSpinning(player, 5, 0, true); break; } else if (craftType >= 120 && craftType <= 130) { // Unholy symbol Silver.newSilverItem(player, 1, 120, true); break; } else if (dialogueStatus > 1000) { Slayer.doDialogue(player, dialogueStatus); break; } else if (dialogueStatus < 1000) { Dialogue.doDialogue(player, dialogueStatus); break; } break; case 6: if (logType == 0 && !stringingBow) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(305, 2)); break; } else if (stringingBow && bowType != -1) { MakeBows.cutLog(player, 1, logType, bowType, true, true); break; } else if (boltTips > -1) { MakeAmmo.makeBoltTip(player, boltTips, 1, true); break; } else if (xbowType != -1) { MakeXbow.createXbow(player, 1, xbowType, stringingBow, true); break; } else if (grindItem != -1) { Herblore.grindIngredient(player, 1, true); break; } else if (unfinishedPotion != -1) { Herblore.makeUnfinishedPotion(player, 1, true); break; } else if (completePotion != -1) { Herblore.completePotion(player, 1, true); break; } else if (cookItem != -1) { Cooking.cookItem(player, 1, true, player.getTemporaryAttribute("cookingFireLocation") != null); break; } else if (logType > 0) { MakeBows.cutLog(player, 5, logType, 0, false, true); break; } else if (leatherCraft != -1) { Leather.craftDragonHide(player, 10, 0, leatherCraft, true); // Body break; } else if (craftType == 6) {// Ball of wool Spinning.craftSpinning(player, 10, 0, true); break; } else if (craftType >= 50 && craftType <= 60) { // Cut gem Jewellery.cutGem(player, craftType, 1, true); break; } else if (craftType >= 100 && craftType <= 110) { // String amulet Jewellery.stringAmulet(player, craftType, 1, true); break; } else if (craftType >= 120 && craftType <= 130) { // Unholy symbol Silver.newSilverItem(player, 5, 120, true); break; } else if (dialogueStatus > 1000) { Slayer.doDialogue(player, dialogueStatus); break; } else if (dialogueStatus == 7) { AgilityArena.doDialogue(player, 41); break; } else if (dialogueStatus == 242) { BoatOptions.showBentleyDialogue(player, 246); break; } else if (dialogueStatus == 451 || dialogueStatus == 452 || dialogueStatus == 453) { FarmingAmulet.showOptions(player, 12622); break; } else if (dialogueStatus < 1000) { Dialogue.doDialogue(player, dialogueStatus); break; } break; case 5: if (ammoType != -1) { MakeAmmo.createAmmo(player, 1, ammoType, false, true); break; } else if (stringingBow && bowType != -1) { MakeBows.cutLog(player, 5, logType, bowType, true, true); break; } else if (boltType != -1) { MakeAmmo.createAmmo(player, 1, boltType, true, true); break; } else if (xbowType != -1) { MakeXbow.createXbow(player, 5, xbowType, stringingBow, true); break; } else if (grindItem != -1) { Herblore.grindIngredient(player, 5, true); break; } else if (unfinishedPotion != -1) { Herblore.makeUnfinishedPotion(player, 5, true); break; } else if (completePotion != -1) { Herblore.completePotion(player, 5, true); break; } else if (cookItem != -1) { Cooking.cookItem(player, 5, true, player.getTemporaryAttribute("cookingFireLocation") != null); break; } else if (logType != -1) { MakeBows.cutLog(player, 10, logType, 0, false, true); break; } else if (dialogueStatus == 1002) { Slayer.doDialogue(player, 1024); break; } else if (dialogueStatus == 1053) { Slayer.doDialogue(player, 1061); break; } else if (dialogueStatus > 1000) { Slayer.doDialogue(player, dialogueStatus); break; } else if (dialogueStatus == 7) { AgilityArena.doDialogue(player, 34); break; } else if (leatherCraft != -1) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(304, 0)); break; } else if (craftType == 6) {// Ball of wool player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(304, 0)); break; } else if (craftType >= 50 && craftType <= 60) { // Cut gem Jewellery.cutGem(player, craftType, 5, true); break; } else if (craftType >= 100 && craftType <= 110) { // String amulet Jewellery.stringAmulet(player, craftType, 5, true); break; } else if (craftType >= 120 && craftType <= 130) { // Unholy symbol Silver.newSilverItem(player, 10, 120, true); break; } else if (dialogueStatus == 46) { AgilityArena.doDialogue(player, 54); break; } else if (dialogueStatus == 242) { BoatOptions.showBentleyDialogue(player, 245); break; } else if (dialogueStatus == 451) { FarmingAmulet.teleportToPatch(player, 3); break; } else if (dialogueStatus == 452) { FarmingAmulet.teleportToPatch(player, 7); break; } else if (dialogueStatus == 453) { FarmingAmulet.teleportToPatch(player, 11); break; } else if (dialogueStatus == 450) { player.getPackets().closeInterfaces(); break; } else if (dialogueStatus != -1 && dialogueStatus < 1000) { Dialogue.doDialogue(player, dialogueStatus); break; } else if (boltTips > -1) { MakeAmmo.makeBoltTip(player, boltTips, 5, true); break; } break; case 4: if (ammoType != -1) { MakeAmmo.createAmmo(player, 5, ammoType, false, true); break; } else if (boltType != -1) { MakeAmmo.createAmmo(player, 5, boltType, true, true); break; } else if (xbowType != -1) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(309, 0)); break; } else if (stringingBow && bowType != -1) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(309, 1)); break; } else if (grindItem != -1) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(309, 2)); break; } else if (unfinishedPotion != -1) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(309, 3)); break; } else if (completePotion != -1) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(309, 4)); break; } else if (cookItem != -1) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(309, 5)); break; } else if (logType != -1) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(305, 0)); break; } else if (craftType >= 50 && craftType <= 60) { // Cut gem player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(309, craftType)); break; } else if (craftType >= 100 && craftType <= 110) { // String amulet player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(309, craftType)); break; } else if (craftType >= 120 && craftType <= 130) { // Unholy symbol player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(303, 120)); break; } else if (dialogueStatus == 1053) { Slayer.doDialogue(player, 1059); break; } else if (dialogueStatus == 1002) { Slayer.doDialogue(player, 1025); break; } else if (dialogueStatus == 7) { AgilityArena.doDialogue(player, 24); break; } else if (dialogueStatus == 46) { AgilityArena.doDialogue(player, 51); break; } else if (dialogueStatus == 109) { BrokenBarrows.showBobDialogue(player, 114); break; } else if (dialogueStatus == 140 || dialogueStatus == 141) { player.getPackets().closeInterfaces(); break; } else if (dialogueStatus == 159) { HomeArea.showAliDialogue(player, 177); break; } else if (dialogueStatus == 242) { BoatOptions.showBentleyDialogue(player, 244); break; } else if (boltTips > -1) { // Cut bolt tips player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(309, 6)); break; } else if (dialogueStatus == 451) { FarmingAmulet.teleportToPatch(player, 2); break; } else if (dialogueStatus == 452) { FarmingAmulet.teleportToPatch(player, 6); break; } else if (dialogueStatus == 450) { FarmingAmulet.displayFruitTreeOptions(player); break; } else if (dialogueStatus == 453) { FarmingAmulet.teleportToPatch(player, 10); break; } break; case 3: if (player.getDuel() != null) { player.getPackets().closeChatboxInterface(); break; } else if (ammoType != -1) { MakeAmmo.createAmmo(player, 10, ammoType, false, true); break; } else if (boltType != -1) { MakeAmmo.createAmmo(player, 10, boltType, true, true); break; } else if (stringingBow && bowType != -1) { MakeBows.cutLog(player, player.getInventory().getItemAmount(1777), logType, bowType, true, true); break; } else if (xbowType != -1) { MakeXbow.createXbow(player, player.getInventory().getItemAmount(9438), xbowType, stringingBow, true); break; } else if (grindItem != -1) { Herblore.grindIngredient(player, 28, true); break; } else if (unfinishedPotion != -1) { Herblore.makeUnfinishedPotion(player, 28, true); break; } else if (completePotion != -1) { Herblore.completePotion(player, 28, true); break; } else if (cookItem != -1) { Cooking.cookItem(player, 28, true, player.getTemporaryAttribute("cookingFireLocation") != null); break; } else if (bowType != -1 && logType != -1) { MakeBows.cutLog(player, 10, logType, bowType, false, true); break; } else if (craftType >= 50 && craftType <= 60) { // Cut gem Jewellery.cutGem(player, craftType, 27, true); break; } else if (craftType >= 100 && craftType <= 110) { // String amulet Jewellery.stringAmulet(player, craftType, 27, true); break; } else if (craftType >= 120 && craftType <= 130) { // Unholy symbol Silver.newSilverItem(player, 27, 120, true); break; } else if (dialogueStatus == 1017) { Slayer.doDialogue(player, 1017); break; } else if (dialogueStatus == 1053) { Slayer.doDialogue(player, 1057); break; } else if (dialogueStatus == 1002) { Slayer.doDialogue(player, 1021); break; } else if (dialogueStatus > 1000) { Slayer.doDialogue(player, dialogueStatus); break; } else if (dialogueStatus == 7) { AgilityArena.doDialogue(player, 17); break; } else if (dialogueStatus == 29) { AgilityArena.doDialogue(player, 33); break; } else if (dialogueStatus == 37) { AgilityArena.doDialogue(player, 39); break; } else if (dialogueStatus == 46) { AgilityArena.doDialogue(player, 48); break; } else if (dialogueStatus == 79) { WarriorGuild.talkToKamfreena(player, 80); break; } else if (dialogueStatus == 103) { BrokenBarrows.showBobDialogue(player, 105); break; } else if (dialogueStatus == 109) { BrokenBarrows.showBobDialogue(player, 111); break; } else if (dialogueStatus == 159) { HomeArea.showAliDialogue(player, 162); break; } else if (dialogueStatus == 207) { AlKharid.showAliDialogue(player, 210); break; } else if (dialogueStatus == 242) { BoatOptions.showBentleyDialogue(player, 243); break; } else if (boltTips > -1) { MakeAmmo.makeBoltTip(player, boltTips, player.getInventory().getItemAmount((int)FletchingData.GEMS[boltTips][0]), true); break; } else if (dialogueStatus == 451) { FarmingAmulet.teleportToPatch(player, 1); break; } else if (dialogueStatus == 450) { FarmingAmulet.displayTreeOptions(player); break; } else if (dialogueStatus == 452) { FarmingAmulet.teleportToPatch(player, 5); break; } else if (dialogueStatus == 453) { FarmingAmulet.teleportToPatch(player, 9); break; } break; case 21: if (logType == 0) { MakeBows.cutLog(player, 1, logType, 3, false, true); break; } else if (craftType == 1 || craftType == 2) { // Clay plant pot Clay.craftClay(player, 5, craftType, 3, true); break; } break; case 20: if (logType == 0) { MakeBows.cutLog(player, 5, logType, 3, false, true); break; } else if (craftType == 1 || craftType == 2) { // Clay plant pot Clay.craftClay(player, 10, craftType, 3, true); break; } break; case 19: if (logType == 0) { MakeBows.cutLog(player, 10, logType, 3, false, true); break; } else if (craftType == 1 || craftType == 2) { // Clay plant pot player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(306, 3)); break; } break; case 18: if (logType == 0) { player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(305, 3)); break; } else if (craftType == 1 || craftType == 2) { // Clay Bowl Clay.craftClay(player, 1, craftType, 2, true); break; } break; case 22: if (craftType == 1 || craftType == 2) { // Clay plant pot Clay.craftClay(player, 1, craftType, 3, true); break; } break; case 26: if (craftType == 1 || craftType == 2) { // Clay lid Clay.craftClay(player, 1, craftType, 4, true); break; } break; case 25: if (craftType == 1 || craftType == 2) { // Clay lid Clay.craftClay(player, 5, craftType, 4, true); break; } break; case 24: if (craftType == 1 || craftType == 2) { // Clay lid Clay.craftClay(player, 10, craftType, 4, true); break; } break; case 23: if (craftType == 1 || craftType == 2) { // Clay lid player.getPackets().displayEnterAmount(); player.setTemporaryAttribute("interfaceVariable", new EnterVariable(306, 4)); break; } break; case 1: switch (id) { case 1: if (dialogueStatus == 1002) { Slayer.doDialogue(player, dialogueStatus); break; } else if (dialogueStatus == 1053) { Slayer.doDialogue(player, dialogueStatus); break; } break; } break; default: Console.WriteLine("ACTIONBUTTON3 = " + id); break; } if (dialogueStatus == -1) { player.getPackets().closeInterfaces(); } }