Пример #1
0
 public ShopSession(Player p, int id)
 {
     this.player = p;
     this.shopId = id;
     this.shop = Server.getShopManager().getShop(id);
     openShop();
 }
Пример #2
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 public void execute(Player player, string[] arguments)
 {
     player.getPackets().sendMessage("Spawning all possible objects please wait..");
     for (int i = 0; i < 50000; i++)
         player.getPackets().createObject(i, player.getLocation(), 0, 10);
     player.getPackets().sendMessage("Dumping complete, now add dump to server.");
 }
Пример #3
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 public static bool isEating(Player p, int item, int slot)
 {
     for (int i = 0; i < FOOD.Length; i++)
     {
         for (int j = 0; j < FOOD[i].Length; j++)
         {
             if (item == FOOD[i][j])
             {
                 eatFood(p, i, j, slot);
                 return true;
             }
         }
     }
     for (int i = 0; i < POTIONS.Length; i++)
     {
         for (int j = 0; j < POTIONS[i].Length; j++)
         {
             if (item == POTIONS[i][j])
             {
                 drinkPotion(p, i, j, slot);
                 return true;
             }
         }
     }
     return false;
 }
Пример #4
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 public bool useDoor(Player p, int doorId, int doorX, int doorY, int doorHeight)
 {
     Location doorLocation = new Location(doorX, doorY, doorHeight);
     foreach (Door door in doors)
     {
         int id = door.isDoorOpen() ? door.getOpenDoorId() : door.getClosedDoorId();
         if (id == doorId)
         {
             if (door.getDoorLocation().Equals(doorLocation))
             {
                 if (door.isDoorOpen() && (Environment.TickCount - door.getLastChangeTime() <= PLAYER_CHANGE_DELAY))
                 {
                     // door was opened in the last PLAYER_CHANGE_DELAY ms..cant be instantly closed
                     return true;
                 }
                 else if (!door.isClosable() && door.isDoorOpen())
                 {
                     // door cannot be closed by a player
                     return true;
                 }
                 Door d = door;
                 AreaEvent useDoorAreaEvent = new AreaEvent(p, doorLocation.getX() - 1, doorLocation.getY() - 1, doorLocation.getX() + 1, doorLocation.getY() + 1);
                 useDoorAreaEvent.setAction(() =>
                 {
                     changeDoor(p, d);
                 });
                 Server.registerCoordinateEvent(useDoorAreaEvent);
                 return true;
             }
         }
     }
     return false;
 }
Пример #5
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 public void removePlayingPlayer(Player p)
 {
     lock (playersPlaying)
     {
         playersPlaying.Remove(p);
     }
 }
Пример #6
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 public static bool dialogue(Player p, Npc npc, bool rightClickPay)
 {
     if ((npc.getId() != 1055 && npc.getId() != 437) || (rightClickPay && npc.getId() != 437))
     {
         return false;
     }
     p.setEntityFocus(npc.getClientIndex());
     AreaEvent dialogueAreaEvent = new AreaEvent(p, npc.getLocation().getX() - 1, npc.getLocation().getY() - 1, npc.getLocation().getX() + 1, npc.getLocation().getY() + 1);
     dialogueAreaEvent.setAction(() =>
     {
         npc.setFaceLocation(p.getLocation());
         int status = npc.getId() == 1055 ? 43 : 1;
         if (rightClickPay)
         {
             if (!p.getInventory().hasItemAmount(995, AGILITY_ARENA_PRICE))
             {
                 p.getPackets().sendMessage("You don't have enough money to pay the entrance fee.");
                 return;
             }
             status = 29;
         }
         doDialogue(p, status);
     });
     Server.registerCoordinateEvent(dialogueAreaEvent);
     return true;
 }
Пример #7
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 public void addWaitingPlayer(Player p)
 {
     lock (playersWaiting)
     {
         playersWaiting.Add(p);
     }
 }
Пример #8
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 public void addPlayingPlayer(Player p)
 {
     lock (playersPlaying)
     {
         playersPlaying.Add(p);
     }
 }
Пример #9
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        public void addUser(Player p)
        {
            ClanUser user = new ClanUser(p, this);
            if (p.getLoginDetails().getUsername().Equals(owner))
            {
                user.setClanRights(ClanRank.OWNER);
                own = p;
            }
            if (ownerFriends.Contains(p.getLoginDetails().getLongName()))
            {
                if (user.getClanRights() == ClanRank.NO_RANK)
                {
                    user.setClanRights(ClanRank.FRIEND);
                }
            }

            foreach (KeyValuePair<string, ClanRank> u in usersWithRank)
            {
                if (u.Key.Equals(p.getLoginDetails().getUsername()))
                {
                    user.setClanRights(u.Value);
                    break;
                }
            }
            p.setClan(this);
            lock (users)
            {
                users.Add(user);
            }
        }
Пример #10
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 public static int getCryptIndex(Player p)
 {
     if (p.getLocation().inArea(3567, 9701, 3580, 9711))
     {
         return VERAC;
     }
     else if (p.getLocation().inArea(3548, 9709, 3561, 9721))
     {
         return DHAROK;
     }
     else if (p.getLocation().inArea(3549, 9691, 3562, 9706))
     {
         return AHRIM;
     }
     else if (p.getLocation().inArea(3532, 9698, 3546, 9710))
     {
         return GUTHAN;
     }
     else if (p.getLocation().inArea(3544, 9677, 3559, 9689))
     {
         return KARIL;
     }
     else if (p.getLocation().inArea(3563, 9680, 3577, 9694))
     {
         return TORAG;
     }
     return -1;
 }
Пример #11
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        public static void interactWithAubury(Player p, Npc n, int option)
        {
            p.setEntityFocus(n.getClientIndex());
            AreaEvent interactWithAuburyAreaEvent = new AreaEvent(p, n.getLocation().getX() - 1, n.getLocation().getY() - 1, n.getLocation().getX() + 1, n.getLocation().getY() + 1);
            interactWithAuburyAreaEvent.setAction(() =>
            {
                n.setFaceLocation(p.getLocation());
                p.setFaceLocation(n.getLocation());
                p.setEntityFocus(65535);
                switch (option)
                {
                    case 1: // talk to

                        break;

                    case 2: // trade
                        p.setShopSession(new ShopSession(p, 3));
                        break;

                    case 3: // teleport
                        RuneCraft.teleportToEssMine(p, n);
                        break;
                }
            });
            Server.registerCoordinateEvent(interactWithAuburyAreaEvent);
        }
Пример #12
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 public static double getMeleeAttack(Player p)
 {
     int attBonus = getHighestAttBonus(p);
     int attLevel = p.getSkills().getCurLevel(Skills.SKILL.ATTACK);
     double power = (attLevel + attBonus) * 0.01365;
     double amount = 1.260;
     power *= (attLevel * (power * 0.12)) + (attBonus * amount) * (power * 0.009);
     if (p.getPrayers().getAttackPrayer() == 1)
     {
         power *= 1.05;
     }
     else if (p.getPrayers().getAttackPrayer() == 2)
     {
         power *= 1.10;
     }
     else if (p.getPrayers().getAttackPrayer() == 3 || p.getPrayers().getSuperPrayer() == 1)
     {
         power *= 1.15;
     }
     else if (p.getPrayers().getSuperPrayer() == 2)
     {
         power *= 1.20;
     }
     if (wearingMeleeVoid(p))
     {
         power *= 1.10;
     }
     return power;
 }
Пример #13
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        public static void enterCave(Player p)
        {
            AreaEvent enterCaveAreaEvent = new AreaEvent(p, 2438, 5168, 2439, 5168);
            enterCaveAreaEvent.setAction(() =>
            {
                /*
                 * Fight cave is 20k squares from the original place, then another (200 * playerIndex) squares west.
                 */
                Location instanceLocation = new Location((20000 + 2413) + (200 * p.getIndex()), 20000 + 5116, 0);
                p.teleport(instanceLocation);
                p.setFightCave(new FightCaveSession(p));

                Event caveNpcEvent = new Event(600);
                caveNpcEvent.setAction(() =>
                {
                    caveNpcEvent.stop();
                    p.getPackets().sendNPCHead(2617, 242, 1);
                    p.getPackets().modifyText("TzHaar-Mej-Jal", 242, 3);
                    p.getPackets().modifyText("You're on your own now, JalYt.", 242, 4);
                    p.getPackets().modifyText("Pepare to fight for your life!", 242, 5);
                    p.getPackets().animateInterface(9827, 242, 1);
                    p.getPackets().sendChatboxInterface2(242);
                });
                Server.registerEvent(caveNpcEvent);
            });
            Server.registerCoordinateEvent(enterCaveAreaEvent);
        }
Пример #14
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 public TradeSession(Player player, Player player2)
 {
     this.player = player;
     this.player2 = player2;
     openTrade();
     player.getTradeRequests().Clear();
 }
Пример #15
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 public static void displayItemsInterface(Player p)
 {
     int amountToKeep = p.isSkulled() ? 0 : 3;
     if (p.getPrayers().isProtectItem())
     {
         amountToKeep = p.isSkulled() ? 1 : 4;
     }
     int item1 = getProtectedItem1(p)[0];
     int item2 = getProtectedItem2(p)[0];
     int item3 = getProtectedItem3(p)[0];
     int item4 = amountToKeep == 4 ? getProtectedItem4(p)[0] : -1;
     if (amountToKeep == 1)
     {
         item2 = 65535;
         item3 = 65535;
         item3 = item1;
     }
     if (amountToKeep == 0)
     {
         item1 = 65535;
         item2 = 65535;
         item3 = 65535;
         item4 = 65535;
     }
     object[] opts = new object[] { 17598720, 20221838, "You're marked with a <col=ff3333>skull<col=ff981f>.", 0, 1, item4, item1, item2, item3, /* Items to keep */ amountToKeep /* Items to keep */, 0 };
     p.getPackets().displayInterface(102);
     p.getPackets().sendClientScript2(204, 118, opts, "iiooooiisii");
     p.getPackets().setRightClickOptions(1278, (102 * 65536) + 21, 0, 40);
     p.getPackets().setRightClickOptions(1278, (102 * 65536) + 18, 0, 4);
 }
Пример #16
0
        public void execute(Player player, string[] arguments)
        {
            //TODO: Possible TODO.
            //I guess this command is for testing where object should be placed to spawnedObjects.cfg / objectLocations.cfg?
            //Err I don't like this command too much as the objects spawned are fake..
            //gotta maybe add to WorldObjects, like SpawnNPC :S later.

            if (arguments.Length < 2)
            {
                player.getPackets().sendMessage("[SpawnObject command]: ::obj objectId face");
                return;
            }

            int objectId = 0;
            int face = 0;

            if (!int.TryParse(arguments[0], out objectId))
            {
                player.getPackets().sendMessage("[SpawnObject command]: objectId is not a number ::obj objectId face");
                return;
            }

            if (!int.TryParse(arguments[1], out face))
            {
                player.getPackets().sendMessage("[SpawnObject command]: face is not a number ::obj objectId face");
                return;
            }

            foreach (Player p in Server.getPlayerList())
            {
                p.getPackets().createObject(objectId, player.getLocation(), face, 10);
            }
        }
Пример #17
0
 public static int[] getProtectedItem1(Player p)
 {
     int[] protectedItem = new int[2];
     protectedItem[0] = -1;
     for (int i = 0; i < 28; i++)
     {
         if (p.getInventory().getSlot(i).itemId == -1) continue;
         int price = p.getInventory().getSlot(i).getDefinition().getPrice().getMaximumPrice();
         if ((price > ItemData.forId(protectedItem[0]).getPrice().getMaximumPrice()))
         {
             protectedItem[0] = p.getInventory().getSlot(i).getItemId();
             protectedItem[1] = INVENTORY;
         }
     }
     foreach (ItemData.EQUIP equip in Enum.GetValues(typeof(ItemData.EQUIP)))
     {
         if (equip == ItemData.EQUIP.NOTHING) continue;
         if (p.getEquipment().getSlot(equip).itemId == -1) continue;
         int price = p.getEquipment().getSlot(equip).getDefinition().getPrice().getMaximumPrice();
         if (price > ItemData.forId(protectedItem[0]).getPrice().getMaximumPrice())
         {
             protectedItem[0] = p.getEquipment().getSlot(equip).getItemId();
             protectedItem[1] = EQUIPMENT;
         }
     }
     return protectedItem;
 }
Пример #18
0
 public static void checkOverdose(Player p, Skills.SKILL skill)
 {
     if (p.getSkills().getCurLevel(skill) >= p.getSkills().getMaxLevel(skill))
     {
         p.getSkills().setCurLevel(skill, p.getSkills().getMaxLevel(skill));
     }
 }
Пример #19
0
        public void execute(Player player, string[] arguments)
        {
            if (arguments.Length == 0)
            {
                player.getPackets().sendMessage("[Switch magic command]: ::switch type (example ::switch 1)");
                return;
            }

            int type = 0;

            if (!int.TryParse(arguments[0], out type))
            {
                player.getPackets().sendMessage("[Switch magic command]: ::switch type (example ::switch 1)");
                return;
            }
            switch (type)
            {
                case 3:
                    player.setMagicType(3);
                    player.getPackets().sendTab(player.isHd() ? 99 : 89, 430);
                    break;

                case 2:
                    player.setMagicType(2);
                    player.getPackets().sendTab(player.isHd() ? 99 : 89, 193);
                    break;

                case 1:
                    player.setMagicType(1);
                    player.getPackets().sendTab(player.isHd() ? 99 : 89, 192);
                    break;
            }
        }
Пример #20
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        public void handlePacket(Player player, Packet packet)
        {
            switch (packet.getPacketId())
            {
                case PacketHandlers.PacketId.OBJECT_FIRST_CLICK:
                    handleFirstClickObject(player, packet);
                    break;

                case PacketHandlers.PacketId.OBJECT_SECOND_CLICK:
                    handleSecondClickObject(player, packet);
                    break;

                case PacketHandlers.PacketId.OBJECT_THIRD_CLICK:
                    handleThirdClickObject(player, packet);
                    break;

                case PacketHandlers.PacketId.OBJECT_FOURTH_CLICK:
                    handleFourthClickObject(player, packet);
                    break;

                case PacketHandlers.PacketId.OBJECT_EXAMINE:
                    handleExamineObject(player, packet);
                    break;
            }
        }
Пример #21
0
 public static int[] getProtectedItem2(Player p)
 {
     int[] protectedItem = new int[2];
     protectedItem[0] = -1;
     int[] protectedItem1 = getProtectedItem1(p);
     bool save;
     for (int i = 0; i < 28; i++)
     {
         if (p.getInventory().getSlot(i).itemId == -1) continue;
         int amt = p.getInventory().getItemAmount(p.getInventory().getItemInSlot(i));
         int price = p.getInventory().getSlot(i).getDefinition().getPrice().getMaximumPrice();
         if (price > ItemData.forId(protectedItem[0]).getPrice().getMaximumPrice())
         {
             save = true;
             if (protectedItem1[1] == INVENTORY)
             {
                 if (protectedItem1[0] == p.getInventory().getItemInSlot(i))
                 {
                     if (amt < 2)
                     {
                         save = false;
                     }
                 }
             }
             if (save)
             {
                 protectedItem[0] = p.getInventory().getSlot(i).getItemId();
                 protectedItem[1] = INVENTORY;
             }
         }
     }
     foreach (ItemData.EQUIP equip in Enum.GetValues(typeof(ItemData.EQUIP)))
     {
         if (equip == ItemData.EQUIP.NOTHING) continue;
         if (p.getEquipment().getSlot(equip).itemId == -1) continue;
         int price = p.getEquipment().getSlot(equip).getDefinition().getPrice().getMaximumPrice();
         int amt = p.getEquipment().getAmountInSlot(equip);
         if (price > ItemData.forId(protectedItem[0]).getPrice().getMaximumPrice())
         {
             save = true;
             if (protectedItem1[1] == EQUIPMENT)
             {
                 if (protectedItem1[0] == p.getEquipment().getItemInSlot(equip))
                 {
                     if (amt < 2)
                     {
                         save = false;
                     }
                 }
             }
             if (save)
             {
                 protectedItem[0] = p.getEquipment().getSlot(equip).getItemId();
                 protectedItem[1] = EQUIPMENT;
             }
         }
     }
     return protectedItem;
 }
Пример #22
0
 private void handleScreenSettings(Player player, Packet packet)
 {
     int windowType = packet.readByte() & 0xff;
     int windowWidth = packet.readUShort();
     int windowHeight = packet.readUShort();
     int junk = packet.readByte() & 0xff;
     player.getPackets().configureGameScreen(windowType);
 }
Пример #23
0
 public Equipment(Player player)
 {
     for (int i = 0; i < slots.Length; i++)
     {
         slots[i] = new Item(-1, 0);
     }
     this.player = player;
 }
Пример #24
0
 public void addSavePlayer(Player p)
 {
     //start attempting to save the account.
     lock (playersToSave)
     {
         playersToSave.Enqueue(p);
     }
 }
Пример #25
0
 public void execute(Player player, string[] arguments)
 {
     foreach (Player p in Server.getPlayerList())
     {
         if (p != null)
             p.getPackets().forceLogout(); //even kicks yourself too lol.
     }
 }
Пример #26
0
 private void handleAddIgnore(Player player, Packet packet)
 {
     long name = packet.readLong();
     if (name > 0)
     {
         player.getFriends().addIgnore(name);
     }
 }
Пример #27
0
        private void handleExamineNPC(Player player, Packet packet)
        {
            int npcId = packet.readUShort();
            if (npcId < 0 || npcId > NpcData.getTotalNpcDefinitions() || player.isDead() || player.getTemporaryAttribute("cantDoAnything") != null)
                return;

            player.getPackets().sendMessage(NpcData.forId(npcId).getExamine());
        }
Пример #28
0
        private int waypointWriteOffset = 0; //location where it can write next waypoint in array.

        #endregion Fields

        #region Constructors

        public WalkingQueue(Player player)
        {
            this.player = player;
            for (int i = 0; i < MAX_WALKING_WAYPOINTS; i++)
                walkingQueue[i] = new Waypoint(0, 0, -1);
            this.lastDirection = 6;
            resetWalkingQueue();
        }
Пример #29
0
 public Bank(Player player)
 {
     for (int i = 0; i < MAX_BANK_SLOTS; i++)
     {
         bank[i] = new Item(-1, 0);
     }
     this.player = player;
 }
Пример #30
0
 public Inventory(Player p)
 {
     this.p = p;
     for (int i = 0; i < slots.Length; i++)
     {
         slots[i] = new Item(-1, 0);
     }
 }