Пример #1
0
 /// <param name="Climb-Up">1</param>
 //// <param name="Climb-Down">2</param>
 //// <param name="Climb-Off-Top">3</param>
 //// <param name="Climb-Off-Bottom">4</param>
 //// <param name="Climb-On-Top">5</param>
 //// <param name="Climb-On-Bottom">6</param>
 private void Climbing()
 {
     if (rpgCharacterController.rpgCharacterMovementController.rpgCharacterState != RPGCharacterState.ClimbLadder && rpgCharacterController.isNearLadder)
     {
         if (GUI.Button(new Rect(640, 360, 100, 30), "Climb Ladder"))
         {
             StartCoroutine(rpgCharacterController._ClimbLadder());
         }
     }
     if (rpgCharacterController.rpgCharacterMovementController.rpgCharacterState == RPGCharacterState.ClimbLadder)
     {
         if (GUI.Button(new Rect(130, 200, 100, 30), "Climb Off Top"))
         {
             rpgCharacterController.animator.SetInteger("Action", 3);
             rpgCharacterController.animator.SetTrigger("ClimbLadderTrigger");
             StartCoroutine(rpgCharacterController._EndClimbingLadder(2));
         }
         if (GUI.Button(new Rect(130, 235, 100, 30), "Climb Up"))
         {
             rpgCharacterController.animator.SetInteger("Action", 1);
             rpgCharacterController.animator.SetTrigger("ClimbLadderTrigger");
         }
         if (GUI.Button(new Rect(130, 270, 100, 30), "Climb Down"))
         {
             rpgCharacterController.animator.SetInteger("Action", 2);
             rpgCharacterController.animator.SetTrigger("ClimbLadderTrigger");
         }
         if (rpgCharacterMovementController.MaintainingGround())
         {
             if (GUI.Button(new Rect(130, 305, 100, 30), "Climb Off Bottom"))
             {
                 rpgCharacterController.animator.SetInteger("Action", 4);
                 rpgCharacterController.animator.SetTrigger("ClimbLadderTrigger");
                 StartCoroutine(rpgCharacterController._EndClimbingLadder(1));
             }
         }
     }
 }