private void Facing()
 {
     if (rpgCharacterController.canFace)
     {
         if (HasFacingInput())
         {
             if (inputFace)
             {
                 // Get world position from mouse position on screen and convert to direction from character.
                 Plane playerPlane = new Plane(Vector3.up, transform.position);
                 Ray   ray         = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
                 float hitdist     = 0.0f;
                 if (playerPlane.Raycast(ray, out hitdist))
                 {
                     Vector3 targetPoint = ray.GetPoint(hitdist);
                     Vector3 lookTarget  = new Vector3(targetPoint.x - transform.position.x, transform.position.z - targetPoint.z, 0);
                     rpgCharacterController.SetFaceInput(lookTarget);
                 }
             }
             else
             {
                 rpgCharacterController.SetFaceInput(new Vector3(inputFacing.x, inputFacing.y, 0));
             }
             if (rpgCharacterController.CanStartAction("Face"))
             {
                 rpgCharacterController.StartAction("Face");
             }
         }
         else
         {
             if (rpgCharacterController.CanEndAction("Face"))
             {
                 rpgCharacterController.EndAction("Face");
             }
         }
     }
 }