public override void Cast(RPG_Character character, uint power = 0)
 {
     if (character.Cond == condition.Poisoned)
     {
         character.ChangeStatusToNormal();
     }
 }
 public override void Cast(RPG_Character character, uint power = 0)
 {
     if (character.Cond == condition.Poisoned)
     {
         character.ChangeStatusToNormal();
     }
     Instantiate(effect, thePlayer.transform.position, thePlayer.transform.rotation);
     var clone = (GameObject)Instantiate(effect, thePlayer.transform.position, Quaternion.Euler(Vector3.zero));
 }