public override void Cast(RPG_Character character, uint power = 0) { if (character.Cond == condition.Poisoned) { character.ChangeStatusToNormal(); } }
public override void Cast(RPG_Character character, uint power = 0) { if (character.Cond == condition.Poisoned) { character.ChangeStatusToNormal(); } Instantiate(effect, thePlayer.transform.position, thePlayer.transform.rotation); var clone = (GameObject)Instantiate(effect, thePlayer.transform.position, Quaternion.Euler(Vector3.zero)); }