Пример #1
0
 public override CollisionResult Collide(float s, TriArray triArray)
 {
     //Implemented in TriArray.cs
     //So we negate the impulse
     return(triArray.Collide(s, this).Switch());
 }
Пример #2
0
 public override CollisionResult Collide(float s, TriArray triArray)
 {
     throw new NotImplementedException();
 }
Пример #3
0
 public abstract CollisionResult Collide(float s, TriArray triArray);