public override CollisionResult Collide(float s, TriArray triArray) { //Implemented in TriArray.cs //So we negate the impulse return(triArray.Collide(s, this).Switch()); }
public override CollisionResult Collide(float s, TriArray triArray) { throw new NotImplementedException(); }
public abstract CollisionResult Collide(float s, TriArray triArray);