public void SetSector(uint id, Sector.Name sectorName) { DebugLog.Screen("Gonna set sector"); _playerSectors[id] = FindSectorTransform(sectorName); var msg = new SectorMessage { SectorId = (int)sectorName, SenderId = id }; _sectorHandler.SendToServer(msg); }
private void OnClientReceiveMessage(SectorMessage message) { DebugLog.Screen("OnClientReceiveMessage SectorSync"); var sectorName = (Sector.Name)message.SectorId; var sectorTransform = FindSectorTransform(sectorName); if (sectorTransform == null) { DebugLog.Screen("Sector", sectorName, "not found"); return; } DebugLog.Screen("Found sector", sectorName, ", setting for", message.SenderId); _playerSectors[message.SenderId] = sectorTransform; }
private void OnServerReceiveMessage(SectorMessage message) { DebugLog.Screen("OnServerReceiveMessage SectorSync"); _sectorHandler.SendToAll(message); }