public void Init() { EditorWindow.GetWindow <BiomeSettingsWindow>(); materialTerrain = BiomeManager.GetMaterial(0); manager = AbstractManagerEditor.manager; biomeSelected = BiomeManager.biomes.Count + 1; }
public void Init() { EditorWindow.GetWindow <GrassSettingsWindow>(); _mySkin = ResourceLoader.Skin1; manager = AbstractManagerEditor.manager; GrassManager.Load(Paths.GrassGenerators + "GeneratorsDataSaved"); biomeSelected = BiomeManager.biomes.Count + 1; }
public void SetManager(AbstractManager manager) { this.manager = manager; }