Example #1
0
 public void Init()
 {
     EditorWindow.GetWindow <BiomeSettingsWindow>();
     materialTerrain = BiomeManager.GetMaterial(0);
     manager         = AbstractManagerEditor.manager;
     biomeSelected   = BiomeManager.biomes.Count + 1;
 }
 public void Init()
 {
     EditorWindow.GetWindow <GrassSettingsWindow>();
     _mySkin = ResourceLoader.Skin1;
     manager = AbstractManagerEditor.manager;
     GrassManager.Load(Paths.GrassGenerators + "GeneratorsDataSaved");
     biomeSelected = BiomeManager.biomes.Count + 1;
 }
 public void SetManager(AbstractManager manager)
 {
     this.manager = manager;
 }