public static void BuildAssetBundles() { AssetDatabase.RemoveUnusedAssetBundleNames(); AssetDatabase.Refresh(); BuildScript.BuildAssetBundles(EditorUserBuildSettings.activeBuildTarget); }
private static void BuildWithTarget(BuildTarget buildTarget) { AssetDatabase.RemoveUnusedAssetBundleNames(); AssetDatabase.Refresh(); BuildScript.BuildAssetBundles(buildTarget); }
void BuildWithTarget(BuildTarget buildTarget) { AssetDatabase.RemoveUnusedAssetBundleNames(); AssetDatabase.Refresh(); BuildScript.BuildAssetBundles(buildTarget, projectTag); }