public static void Show(bool win, MS2C_OrePillageResult data)
 {
     GUIGuildMinesResultScene.MinesResultWin = win;
     GUIGuildMinesResultScene.MinesResultData = data;
     GameUIManager.mInstance.ChangeSession<GUIGuildMinesResultScene>(null, false, false);
 }
 protected override void OnPreDestroyGUI()
 {
     GUIGuildMinesResultScene.MinesResultData = null;
     base.StopAllCoroutines();
     Globals.Instance.BackgroundMusicMgr.StopGameClearSound();
 }
 private IEnumerator ShowContentAnimation(bool win, MS2C_OrePillageResult data)
 {
     return null;
     //GUIGuildMinesResultScene.<ShowContentAnimation>c__Iterator5F <ShowContentAnimation>c__Iterator5F = new GUIGuildMinesResultScene.<ShowContentAnimation>c__Iterator5F();
     //<ShowContentAnimation>c__Iterator5F.win = win;
     //<ShowContentAnimation>c__Iterator5F.data = data;
     //<ShowContentAnimation>c__Iterator5F.<$>win = win;
     //<ShowContentAnimation>c__Iterator5F.<$>data = data;
     //<ShowContentAnimation>c__Iterator5F.<>f__this = this;
     //return <ShowContentAnimation>c__Iterator5F;
 }