public static void Show(bool win, MS2C_OrePillageResult data) { GUIGuildMinesResultScene.MinesResultWin = win; GUIGuildMinesResultScene.MinesResultData = data; GameUIManager.mInstance.ChangeSession<GUIGuildMinesResultScene>(null, false, false); }
protected override void OnPreDestroyGUI() { GUIGuildMinesResultScene.MinesResultData = null; base.StopAllCoroutines(); Globals.Instance.BackgroundMusicMgr.StopGameClearSound(); }
private IEnumerator ShowContentAnimation(bool win, MS2C_OrePillageResult data) { return null; //GUIGuildMinesResultScene.<ShowContentAnimation>c__Iterator5F <ShowContentAnimation>c__Iterator5F = new GUIGuildMinesResultScene.<ShowContentAnimation>c__Iterator5F(); //<ShowContentAnimation>c__Iterator5F.win = win; //<ShowContentAnimation>c__Iterator5F.data = data; //<ShowContentAnimation>c__Iterator5F.<$>win = win; //<ShowContentAnimation>c__Iterator5F.<$>data = data; //<ShowContentAnimation>c__Iterator5F.<>f__this = this; //return <ShowContentAnimation>c__Iterator5F; }