protected override void DoCopyMembers(BaseEffect Copy)
        {
            UnitStatEffect NewEffect = (UnitStatEffect)Copy;

            _UnitStat   = NewEffect._UnitStat;
            _NumberType = NewEffect._NumberType;
            _Value      = NewEffect._Value;
        }
        protected override BaseEffect DoCopy()
        {
            UnitStatEffect NewEffect = new UnitStatEffect(Params);

            NewEffect._UnitStat   = _UnitStat;
            NewEffect._NumberType = _NumberType;
            NewEffect._Value      = _Value;

            return(NewEffect);
        }