protected override void DoCopyMembers(BaseEffect Copy) { UnitStatEffect NewEffect = (UnitStatEffect)Copy; _UnitStat = NewEffect._UnitStat; _NumberType = NewEffect._NumberType; _Value = NewEffect._Value; }
protected override BaseEffect DoCopy() { UnitStatEffect NewEffect = new UnitStatEffect(Params); NewEffect._UnitStat = _UnitStat; NewEffect._NumberType = _NumberType; NewEffect._Value = _Value; return(NewEffect); }