Наследование: UnityEngine.MonoBehaviour
 void Awake()
 {
     _slkLightManager = FindObjectOfType <SpriteLightKitLightManager>();
     _transform       = gameObject.transform;
     _material        = GetComponent <SpriteRenderer>().material;
 }
 void Awake()
 {
     _slkLightManager = FindObjectOfType<SpriteLightKitLightManager>();
     _transform = gameObject.transform;
     _material = GetComponent<SpriteRenderer>().material;
 }