void Awake() { _slkLightManager = FindObjectOfType <SpriteLightKitLightManager>(); _transform = gameObject.transform; _material = GetComponent <SpriteRenderer>().material; }
void Awake() { _slkLightManager = FindObjectOfType<SpriteLightKitLightManager>(); _transform = gameObject.transform; _material = GetComponent<SpriteRenderer>().material; }