// set_position() is called when engine receives the "position" UCI // command. The function sets up the position described in the given // fen string ("fen") or the starting position ("startpos") and then // makes the moves given in the following move list ("moves"). internal static void set_position(Position pos, Stack<string> stack) { Move m; string token, fen = string.Empty; token = stack.Pop(); if (token == "startpos") { fen = StartFEN; if (stack.Count > 0) { token = stack.Pop(); } // Consume "moves" token if any } else if (token == "fen") while ((stack.Count > 0) && (token = stack.Pop()) != "moves") fen += token + " "; else return; pos.from_fen(fen, bool.Parse(OptionMap.Instance["UCI_Chess960"].v), Threads.main_thread()); // Parse move list (if any) while ((stack.Count > 0) && (m = Utils.move_from_uci(pos, token = stack.Pop())) != MoveC.MOVE_NONE) { pos.do_move(m, StateRingBuf[SetupStatePos]); // Increment pointer to StateRingBuf circular buffer SetupStatePos = (SetupStatePos + 1) % 102; } }