Пример #1
0
        // set_position() is called when engine receives the "position" UCI
        // command. The function sets up the position described in the given
        // fen string ("fen") or the starting position ("startpos") and then
        // makes the moves given in the following move list ("moves").
        internal static void set_position(Position pos, Stack<string> stack)
        {
            Move m;
            string token, fen = string.Empty;

            token = stack.Pop();

            if (token == "startpos")
            {
                fen = StartFEN;
                if (stack.Count > 0) { token = stack.Pop(); } // Consume "moves" token if any
            }
            else if (token == "fen")
                while ((stack.Count > 0) && (token = stack.Pop()) != "moves")
                    fen += token + " ";
            else
                return;

            pos.from_fen(fen, bool.Parse(OptionMap.Instance["UCI_Chess960"].v), Threads.main_thread());

            // Parse move list (if any)
            while ((stack.Count > 0) && (m = Utils.move_from_uci(pos, token = stack.Pop())) != MoveC.MOVE_NONE)
            {
                pos.do_move(m, StateRingBuf[SetupStatePos]);

                // Increment pointer to StateRingBuf circular buffer
                SetupStatePos = (SetupStatePos + 1) % 102;
            }
        }