Пример #1
0
 public override void RespondToCollision(CollisionData collisionData)
 {
     if (collisionData.hitObjectsCollisionGroupStrings.Contains(ImpassableBlock.CollisionGroupString) ||
         collisionData.hitObjectsCollisionGroupStrings.Contains(Racket.CollisionGroupString))
     {
         base.RespondToCollision(collisionData);
     }
 }
Пример #2
0
 public override void RespondToCollision(CollisionData collisionData)
 {
     if (collisionData.CollisionForceDirection.Row * this.Speed.Row < 0)
     {
         this.Speed.Row *= -1;
     }
     if (collisionData.CollisionForceDirection.Col * this.Speed.Col < 0)
     {
         this.Speed.Col *= -1;
     }
 }
Пример #3
0
 public override void RespondToCollision(CollisionData collisionData)
 {
     this.IsDestroyed = true;
 }
 public override void RespondToCollision(CollisionData collisionData)
 {
     //base.RespondToCollision(collisionData);
 }
Пример #5
0
 public virtual void RespondToCollision(CollisionData collisionData)
 {
 }
Пример #6
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 public override void RespondToCollision(CollisionData collisionData)
 {
     this.IsDestroyed = true;
 }
Пример #7
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 public override void RespondToCollision(CollisionData collisionData)
 {
     IsDestroyed = true;
     this.ProduceObjects();
 }
Пример #8
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 public override void RespondToCollision(CollisionData collisionData)
 {
     this.IsDestroyed = true;
     this.ProduceObjects();
 }
Пример #9
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 public override void RespondToCollision(CollisionData collisionData)
 {
     //base.RespondToCollision(collisionData);
 }
Пример #10
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 public virtual void RespondToCollision(CollisionData collisionData)
 {
 }
Пример #11
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 public override void RespondToCollision(CollisionData collisionData)
 {
 }