Пример #1
0
        // Responds to the Packets where we are establishing our connection with the server
        private void _handleConnectionSetupResponse(Packet packet)
        {
            // Check for accept and ACK
            if (packet.Type == PacketType.AcceptJoin)
            {
                // Make sure we haven't gotten it before
                if (_ourPaddle == null)
                {
                    // See which paddle we are
                    AcceptJoinPacket ajp = new AcceptJoinPacket(packet.GetBytes());
                    if (ajp.Side == PaddleSide.Left)
                    {
                        _ourPaddle = _left;
                    }
                    else if (ajp.Side == PaddleSide.Right)
                    {
                        _ourPaddle = _right;
                    }
                    else
                    {
                        throw new Exception("Error, invalid paddle side given by server.");     // Should never hit this, but just incase
                    }
                }

                // Send a response
                _sendAcceptJoinAck();

                // Move the state
                _state = ClientState.WaitingForGameStart;
            }
        }
Пример #2
0
        // Sends an AcceptJoinPacket to a player
        public void _sendAcceptJoin(PlayerInfo player)
        {
            // They need to know which paddle they are
            AcceptJoinPacket ajp = new AcceptJoinPacket();

            ajp.Side = player.Paddle.Side;
            _sendTo(player, ajp);
        }