private void Awake() { speechText.text = ""; speechText.FadeOut(0); panel.FadeOut(0); holder.SetActive(false); player = GameObject.FindObjectOfType <PlayerUnityMovement>(); }
void Start() { controller = GameObject.FindObjectOfType <PlayerController>(); movement = GameObject.FindObjectOfType <PlayerUnityMovement>(); characterLoader = this.GetComponent <CharacterLoader>(); dialogueGUIFiller = GameObject.FindObjectOfType <NPCDialogueGUI>(); dialogueCanvas = dialogueGUIFiller.transform.GetChild(0).gameObject; cameras = GameObject.FindObjectOfType <PlayerCameras>(); dialogueCanvas.SetActive(false); }