Пример #1
0
 private void Awake()
 {
     speechText.text = "";
     speechText.FadeOut(0);
     panel.FadeOut(0);
     holder.SetActive(false);
     player = GameObject.FindObjectOfType <PlayerUnityMovement>();
 }
Пример #2
0
    void Start()
    {
        controller        = GameObject.FindObjectOfType <PlayerController>();
        movement          = GameObject.FindObjectOfType <PlayerUnityMovement>();
        characterLoader   = this.GetComponent <CharacterLoader>();
        dialogueGUIFiller = GameObject.FindObjectOfType <NPCDialogueGUI>();
        dialogueCanvas    = dialogueGUIFiller.transform.GetChild(0).gameObject;

        cameras = GameObject.FindObjectOfType <PlayerCameras>();

        dialogueCanvas.SetActive(false);
    }