public static double TwoPoints(Points3d pointOne, Points3d pointTwo)
        {
            double xDistance = Math.Pow(pointTwo.X - pointOne.X, 2);
            double yDistance = Math.Pow(pointTwo.Y - pointOne.Y, 2);
            double zDistance = Math.Pow(pointTwo.Z - pointOne.Z, 2);

            return(Math.Sqrt(xDistance + yDistance + zDistance));
        }
Пример #2
0
 public void AddPoints(Points3d point)
 {
     pointList.Add(point);
 }
Пример #3
0
 //initializing the readonly field in this constructor
 static Points3d()
 {
     centerPoint = new Points3d(0, 0, 0);
 }