public static double TwoPoints(Points3d pointOne, Points3d pointTwo) { double xDistance = Math.Pow(pointTwo.X - pointOne.X, 2); double yDistance = Math.Pow(pointTwo.Y - pointOne.Y, 2); double zDistance = Math.Pow(pointTwo.Z - pointOne.Z, 2); return(Math.Sqrt(xDistance + yDistance + zDistance)); }
public void AddPoints(Points3d point) { pointList.Add(point); }
//initializing the readonly field in this constructor static Points3d() { centerPoint = new Points3d(0, 0, 0); }