Пример #1
0
 private void Start()
 {
     _animator               = GetComponent <Animator>();
     navMeshAgent            = GetComponent <NavMeshAgent>();
     _playerEquipmentManager = GetComponent <PlayerEquipmentManager>();
     _playerAbilitiesSystem  = GetComponent <AbilitiesSystem>();
 }
Пример #2
0
 private void Start()
 {
     _player = GetComponent <Player>();
     _playerAbilitySystem = GetComponent <AbilitiesSystem>();
     _equipmentInventory  = new EquipmentInventory();
     _playerInventory     = GetComponent <Player>().Inventory;
     equipmentInventoryUI.SetPlayer(GetComponent <Player>());
     equipmentInventoryUI.SetInventory(_equipmentInventory);
     _basePlayerMoveSpeed = GetComponent <NavMeshAgent>().speed;
 }
Пример #3
0
 private void Awake()
 {
     _player = GetComponentInParent <Player>();
     _playerAbilitySystem = _player.GetComponent <AbilitiesSystem>();
 }