private void Start() { _animator = GetComponent <Animator>(); navMeshAgent = GetComponent <NavMeshAgent>(); _playerEquipmentManager = GetComponent <PlayerEquipmentManager>(); _playerAbilitiesSystem = GetComponent <AbilitiesSystem>(); }
private void Start() { _player = GetComponent <Player>(); _playerAbilitySystem = GetComponent <AbilitiesSystem>(); _equipmentInventory = new EquipmentInventory(); _playerInventory = GetComponent <Player>().Inventory; equipmentInventoryUI.SetPlayer(GetComponent <Player>()); equipmentInventoryUI.SetInventory(_equipmentInventory); _basePlayerMoveSpeed = GetComponent <NavMeshAgent>().speed; }
private void Awake() { _player = GetComponentInParent <Player>(); _playerAbilitySystem = _player.GetComponent <AbilitiesSystem>(); }