Пример #1
0
        protected internal override void Draw(int x, int y)
        {
            Renderer.SetTexture((Texture)null);
            switch (this.m_Style)
            {
            case WindowsTextBoxStyle.Normal:
                GumpPaint.DrawSunken3D(x, y, this.m_Width, this.m_Height, GumpColors.Window);
                break;

            case WindowsTextBoxStyle.Flat:
                GumpPaint.DrawFlat(x, y, this.m_Width, this.m_Height, GumpColors.ControlDarkDark, GumpColors.Window);
                break;
            }
        }
Пример #2
0
 protected internal override void Draw(int X, int Y)
 {
     if (this.m_xLast != X || this.m_yLast != Y)
     {
         this.m_xLast   = X;
         this.m_yLast   = Y;
         this.m_Clipper = new Clipper(this.m_xLast + 5, this.m_yLast, this.Width - 10, this.Height);
         for (int index = 0; index < this.m_Panels.Length; ++index)
         {
             this.m_Panels[index].SetClipper(this.m_Clipper);
         }
     }
     Renderer.SetTexture((Texture)null);
     GumpPaint.DrawSunken3D(X - 2, Y - 2, this.Width + 4, this.Height + 4);
 }
Пример #3
0
 protected internal override void Draw(int X, int Y)
 {
     base.Draw(X, Y);
     Renderer.SetTexture((Texture)null);
     GumpPaint.DrawSunken3D(X + this.Client.X + this.m_Sunken.X - 1, Y + this.Client.Y + this.m_Sunken.Y - 1, this.m_Sunken.Width + 2, this.m_Sunken.Height + 2);
 }