Наследование: PlayFabRequestCommon
	// probably not the best practice to use here, maybe add another check for certain custom properties
    void OnUserInventoryLoaded(GetUserInventoryResult result)
    {
        for (int i = 0; i < result.Inventory.Count; i++)
        {
            if (result.Inventory[i].RemainingUses > 0)
            {
                ConsumeItemRequest request = new ConsumeItemRequest();
                request.ConsumeCount = 1;
                request.ItemInstanceId = result.Inventory[i].ItemInstanceId;

                PlayFabClientAPI.ConsumeItem(request,OnItemConsumed,OnItemConsumeError);

                return;
            }
        }
    }
Пример #2
0
		/// <summary>
		/// Consume uses of a consumable item. When all uses are consumed, it will be removed from the player's inventory.
		/// </summary>
		public static void ConsumeItem(ConsumeItemRequest request, ConsumeItemCallback resultCallback, ErrorCallback errorCallback)
		{
			if (AuthKey == null) throw new Exception ("Must be logged in to call this method");

			string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
			Action<string,string> callback = delegate(string responseStr, string errorStr)
			{
				ConsumeItemResult result = null;
				PlayFabError error = null;
				ResultContainer<ConsumeItemResult>.HandleResults(responseStr, errorStr, out result, out error);
				if(error != null && errorCallback != null)
				{
					errorCallback(error);
				}
				if(result != null)
				{
					
					if(resultCallback != null)
					{
						resultCallback(result);
					}
				}
			};
			PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/ConsumeItem", serializedJSON, "X-Authorization", AuthKey, callback);
		}
        /// <summary>
        /// Consume uses of a consumable item. When all uses are consumed, it will be removed from the player's inventory.
        /// </summary>
        public static void ConsumeItem(ConsumeItemRequest request, ProcessApiCallback<ConsumeItemResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (_authKey == null) throw new Exception("Must be logged in to call this method");

            string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<ConsumeItemResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHTTP.Post("/Client/ConsumeItem", serializedJson, "X-Authorization", _authKey, callback, request, customData);
        }
Пример #4
0
 private Action ConsumeItem(string itemInstanceId, string characterId = null)
 {
     Action output = () =>
     {
         var consumeRequest = new ClientModels.ConsumeItemRequest();
         consumeRequest.ConsumeCount = 1;
         consumeRequest.CharacterId = characterId;
         consumeRequest.ItemInstanceId = itemInstanceId;
         PlayFabClientAPI.ConsumeItem(consumeRequest, ConsumeItemCallback, SharedFailCallback("ConsumeItem"));
     };
     return output;
 }
Пример #5
0
		/// <summary>
		/// Consume uses of a consumable item. When all uses are consumed, it will be removed from the player's inventory.
		/// </summary>
        public static async Task<PlayFabResult<ConsumeItemResult>> ConsumeItemAsync(ConsumeItemRequest request)
        {
            if (AuthKey == null) throw new Exception ("Must be logged in to call this method");

            object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Client/ConsumeItem", request, "X-Authorization", AuthKey);
            if(httpResult is PlayFabError)
            {
                PlayFabError error = (PlayFabError)httpResult;
                if (PlayFabSettings.GlobalErrorHandler != null)
                    PlayFabSettings.GlobalErrorHandler(error);
                return new PlayFabResult<ConsumeItemResult>
                {
                    Error = error,
                };
            }
            string resultRawJson = (string)httpResult;

            var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings);
            var resultData = serializer.Deserialize<PlayFabJsonSuccess<ConsumeItemResult>>(new JsonTextReader(new StringReader(resultRawJson)));
			
			ConsumeItemResult result = resultData.data;
			
			
            return new PlayFabResult<ConsumeItemResult>
                {
                    Result = result
                };
        }
    /// <summary>
    /// Function used to tell PlayFab that the bought item will be consumed. Called "automatically" after transaction success.
    /// </summary>
    /// <param name="itemInstanceID">Item instance ID.</param>
    void ConsumeItem(string itemInstanceID)
    {
        ConsumeItemRequest request = new ConsumeItemRequest();
        request.ItemInstanceId = itemInstanceID;
        request.ConsumeCount = 1;

        PlayFabClientAPI.ConsumeItem(request, OnConsumeItemSuccess, OnConsumeItemError);
    }