// probably not the best practice to use here, maybe add another check for certain custom properties void OnUserInventoryLoaded(GetUserInventoryResult result) { for (int i = 0; i < result.Inventory.Count; i++) { if (result.Inventory[i].RemainingUses > 0) { ConsumeItemRequest request = new ConsumeItemRequest(); request.ConsumeCount = 1; request.ItemInstanceId = result.Inventory[i].ItemInstanceId; PlayFabClientAPI.ConsumeItem(request,OnItemConsumed,OnItemConsumeError); return; } } }
/// <summary> /// Consume uses of a consumable item. When all uses are consumed, it will be removed from the player's inventory. /// </summary> public static void ConsumeItem(ConsumeItemRequest request, ConsumeItemCallback resultCallback, ErrorCallback errorCallback) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<string,string> callback = delegate(string responseStr, string errorStr) { ConsumeItemResult result = null; PlayFabError error = null; ResultContainer<ConsumeItemResult>.HandleResults(responseStr, errorStr, out result, out error); if(error != null && errorCallback != null) { errorCallback(error); } if(result != null) { if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/ConsumeItem", serializedJSON, "X-Authorization", AuthKey, callback); }
/// <summary> /// Consume uses of a consumable item. When all uses are consumed, it will be removed from the player's inventory. /// </summary> public static void ConsumeItem(ConsumeItemRequest request, ProcessApiCallback<ConsumeItemResult> resultCallback, ErrorCallback errorCallback, object customData = null) { if (_authKey == null) throw new Exception("Must be logged in to call this method"); string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy); Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer) { ResultContainer<ConsumeItemResult>.HandleResults(requestContainer, resultCallback, errorCallback, null); }; PlayFabHTTP.Post("/Client/ConsumeItem", serializedJson, "X-Authorization", _authKey, callback, request, customData); }
private Action ConsumeItem(string itemInstanceId, string characterId = null) { Action output = () => { var consumeRequest = new ClientModels.ConsumeItemRequest(); consumeRequest.ConsumeCount = 1; consumeRequest.CharacterId = characterId; consumeRequest.ItemInstanceId = itemInstanceId; PlayFabClientAPI.ConsumeItem(consumeRequest, ConsumeItemCallback, SharedFailCallback("ConsumeItem")); }; return output; }
/// <summary> /// Consume uses of a consumable item. When all uses are consumed, it will be removed from the player's inventory. /// </summary> public static async Task<PlayFabResult<ConsumeItemResult>> ConsumeItemAsync(ConsumeItemRequest request) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Client/ConsumeItem", request, "X-Authorization", AuthKey); if(httpResult is PlayFabError) { PlayFabError error = (PlayFabError)httpResult; if (PlayFabSettings.GlobalErrorHandler != null) PlayFabSettings.GlobalErrorHandler(error); return new PlayFabResult<ConsumeItemResult> { Error = error, }; } string resultRawJson = (string)httpResult; var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings); var resultData = serializer.Deserialize<PlayFabJsonSuccess<ConsumeItemResult>>(new JsonTextReader(new StringReader(resultRawJson))); ConsumeItemResult result = resultData.data; return new PlayFabResult<ConsumeItemResult> { Result = result }; }
/// <summary> /// Function used to tell PlayFab that the bought item will be consumed. Called "automatically" after transaction success. /// </summary> /// <param name="itemInstanceID">Item instance ID.</param> void ConsumeItem(string itemInstanceID) { ConsumeItemRequest request = new ConsumeItemRequest(); request.ItemInstanceId = itemInstanceID; request.ConsumeCount = 1; PlayFabClientAPI.ConsumeItem(request, OnConsumeItemSuccess, OnConsumeItemError); }