void loadInBackground() { if (main.loading) { main.loading1 = ""; main.loading2 = ""; int i; for (i = 0; i < main.totalPlanets; i++) { main.loading1 = "Generating planets (" + (i + 1) + "/" + (main.totalPlanets) + ")"; Planet planet = new Planet(); planet.generate(main.noise, main.device, main.seed); planet.x = main.noise.random.Next(0, main.quadrantWidth); planet.y = main.noise.random.Next(0, main.quadrantHeight); main.planets[i] = planet; } main.loading1 = i + " planets loaded"; for (i = 0; i < main.totalShips; i++) { main.loading2 = "Generating ships (" + (i + 1) + "/" + (main.totalShips + 1) + ")"; Ship ship = new Ship(); ship.x = main.noise.random.Next(0, main.quadrantWidth); ship.y = main.noise.random.Next(0, main.quadrantHeight); int planet = main.noise.random.Next(0, main.totalPlanets); ship.targetX = main.planets[planet].x; ship.targetY = main.planets[planet].y; ship.targetWidth = main.planets[planet].width; ship.targetHeight = main.planets[planet].height; ship.smoke = new ParticleSmoke(); ship.smoke.newSmokeParticles(main.noise, ship.x, ship.y, 20, 20f, 0.8f); ship.maxSpeed = main.noise.random.Next(2, 4); ship.moving = true; main.ships[i] = ship; } main.loading2 = i + " ships loaded"; main.loading = false; loadingThread.Abort(); } }
void loadInBackground() { if (loading) { loading1 = ""; loading2 = ""; shipImage = Content.Load<Texture2D>("dummyShip"); //generateBackground(); background = Content.Load<Texture2D>("dummyBackground"); int i; for (i = 0; i < totalPlanets; i++) { loading1 = "Generating planets (" + (i + 1) + "/" + (totalPlanets) + ")"; Planet planet = new Planet(); planet.generate(noise, device, seed); planet.x = noise.random.Next(0, quadrantWidth); planet.y = noise.random.Next(0, quadrantHeight); planets[i] = planet; } loading1 = i + " planets loaded"; for (i = 0; i < totalShips; i++) { loading2 = "Generating ships (" + (i + 1) + "/" + (totalShips + 1) + ")"; Ship ship = new Ship(); ship.x = noise.random.Next(0, quadrantWidth); ship.y = noise.random.Next(0, quadrantHeight); ship.targetX = noise.random.Next(0, quadrantWidth); ship.targetY = noise.random.Next(0, quadrantHeight); ships[i] = ship; } loading2 = i + " ships loaded"; loading = false; loadingThread.Abort(); } //if (!loading) //{ // while (true) // { // for (int i = 0; i < totalShips; i++) // { // if (ships[i] != null) // { // Ship ship = ships[i]; // for (int j = 0; j < totalShips; j++) // { // if (i != j && ships[j] != null) // { // Ship ship2 = ships[j]; // if (rectanglesCollide(ship.x, ship.y, 20, 20, ship2.x, ship2.y, 20, 20)) // { // ships[i] = null; // ships[j] = null; // } // } // } // } // } // } //} }