//Harvest Processes public void addHarvest(Harvest harvest) { if (!myCharacter.Map.containsHarvest(harvest.harvestID)) { if (clientMode == ClientMode.HARVESTBOTMINE) { if (harvest.Type >= HarvestType.Vien1 & harvest.Type <= HarvestType.VienHeart2) { myCharacter.Map.addHarvest(harvest); } } else if (clientMode == ClientMode.HARVESTBOTHERB) { if (harvest.Type >= HarvestType.Herb1 & harvest.Type <= HarvestType.HerbGold2) { myCharacter.Map.addHarvest(harvest); } } else { myCharacter.Map.addHarvest(harvest); } } }
//Harvest Related public void addHarvest(Harvest harvest) { harvestList.Add(harvest.harvestID, harvest); }