public ArchiveDatabase(string path) { this.database = InMemoryDatabase.ReadFromArchive(path); this.archive = new AutoCloseGameDataArchive(path); }
/// <summary> /// Creates a IGameData object that contains no puzzles or players. /// Everything is kept in memory, i.e. data will never be persisted to file. /// </summary> /// <returns>An IGameData object.</returns> public IGameData CreateEmptyGameData() { var data = new InMemoryDatabase(InMemoryDatabase.PuzzleLibrary.CreateEmpty(), InMemoryDatabase.PlayerDatabase.CreateEmpty()); return(new GameDataAdapter(data)); }
public bool Equals(InMemoryDatabase gameData) { return(gameData != null && this.Puzzles.Equals(gameData.Puzzles) && Players.Equals(gameData.Players)); }