public FallingBlock(int x, int y, int size, Brush color)
     : base(x, y, size, color)
 {
     currentState = new FallingState();
 }
 public FallingBlock(int x, int y, int size)
     : base(x, y, size)
 {
     currentState = new FallingState();
 }
 public void setCurrentState(BaseState newState)
 {
     currentState = newState;
 }
 public void setCurrentState(BaseState newState)
 {
     currentState = newState;
 }
 public FallingBlock(int x, int y, int size, Brush color) : base(x, y, size, color)
 {
     currentState = new FallingState();
 }
 public FallingBlock(int x, int y, int size) : base(x, y, size)
 {
     currentState = new FallingState();
 }