public FallingBlock(int x, int y, int size, Brush color) : base(x, y, size, color) { currentState = new FallingState(); }
public FallingBlock(int x, int y, int size) : base(x, y, size) { currentState = new FallingState(); }
public void setCurrentState(BaseState newState) { currentState = newState; }
public void setCurrentState(BaseState newState) { currentState = newState; }
public FallingBlock(int x, int y, int size, Brush color) : base(x, y, size, color) { currentState = new FallingState(); }
public FallingBlock(int x, int y, int size) : base(x, y, size) { currentState = new FallingState(); }