/// <summary>Creates a scene. </summary> /// <param name="sceneDesc">Scene descriptor. See NxSceneDesc</param> public virtual NxScene createScene(NxSceneDesc sceneDesc) { if (doSetFunctionPointers) { throw new System.NotSupportedException("Cannot call abstract base member"); } return(NxScene.GetClass(NxPhysicsSDK_createScene_INVOKE(ClassPointer, doSetFunctionPointers, (sceneDesc != null ? sceneDesc.ClassPointer : NullRef)))); }
private IntPtr createScene_virtual(IntPtr sceneDesc) { return(createScene(NxSceneDesc.GetClass(sceneDesc)).ClassPointer.Handle); }