Exemple #1
0
 /// <summary>Creates a scene. </summary>
 /// <param name="sceneDesc">Scene descriptor. See NxSceneDesc</param>
 public virtual NxScene createScene(NxSceneDesc sceneDesc)
 {
     if (doSetFunctionPointers)
     {
         throw new System.NotSupportedException("Cannot call abstract base member");
     }
     return(NxScene.GetClass(NxPhysicsSDK_createScene_INVOKE(ClassPointer, doSetFunctionPointers, (sceneDesc != null ? sceneDesc.ClassPointer : NullRef))));
 }
Exemple #2
0
 private IntPtr createScene_virtual(IntPtr sceneDesc)
 {
     return(createScene(NxSceneDesc.GetClass(sceneDesc)).ClassPointer.Handle);
 }