public void OnClickCell(UI_SymbolCell symbolCell) { GameController.Instance.ShowSymbolPopup(symbolCell); }
public void Hide() { m_TargetCell = null; gameObject.SetActive(false); }
public void Show(UI_SymbolCell targetCell) { m_TargetCell = targetCell; gameObject.SetActive(true); }
public void SelectSymbol(UI_SymbolCell cell) { m_TargetCell.AssignSymbol(cell.Symbol); Hide(); }
public void ShowSymbolPopup(UI_SymbolCell targetCell) { m_SymbolPopup.Show(targetCell); }