void Start()
        {
            _t          = transform;
            _controller = GetComponent <CharacterController>();
            _animator   = GetComponent <SrpgcLegacyAnimator>();

            _camera = Camera.main.transform;
        }
        void Start()
        {
            _t          = transform;
            _controller = GetComponent <CharacterController>();
            _animator   = GetComponent <SrpgcLegacyAnimator>();

            _controller.slopeLimit = slopeLimit;
            _wanted_position       = _t.position;
        }