void Start() { _t = transform; _controller = GetComponent <CharacterController>(); _animator = GetComponent <SrpgcLegacyAnimator>(); _camera = Camera.main.transform; }
void Start() { _t = transform; _controller = GetComponent <CharacterController>(); _animator = GetComponent <SrpgcLegacyAnimator>(); _controller.slopeLimit = slopeLimit; _wanted_position = _t.position; }